SYSNES2: On the Lathe of Suns

Random Events

Awards and Good Events
  • First Orders: qoou
  • Best Orders: Symphony D
  • Best Aims: matt0088
  • Good Stories: Thlayli, Symphony D, Kraznaya
  • The chaos of the troubles does cause some Yanii professionals to move back to the Homelands for a quieter life, their skills boosting productivity (+0.3 to f development).
  • The shift to the hyper corporate economy coincides with a quite large graduating class that the new companies are quick to put to work on menial jobs (+1 pop to the Labyrinth)
  • The rapid development of the Eastern Fringe convinces a large number of educators and Coran missionaries to move there as well (+0.2 to s development)
  • Those of Rico’s forces that chose to go to Mern reveal some secret data stores they’ve held onto from the old fleet, to better to integrate themselves with the provisional government (+100s to each of MAT, PROP & WEP)
  • The new corporate giants of the labyrinth get to work on some choice real estate investments (+1 Housing, Hydropower Plant at the Labyrinth)
  • The Deluger aquaculturalists finally manage to develop some strains of kelp and kelp eating fish that are both healthy and taste good, something certain to be a hit with all the people who have to subsist on kelp burgers (+1 Product, Luxury in the Merew Shallows)
  • On the tiny Leeni controlled moon of Szabo (SAF9-II-D) the prospect of the spaceport actually being used for something promotes a surge of economic activity in contrast to the rest of the Leeni habitats (+0.5 to e and s development).
  • Repainting and refurbishing some of the Dardareo worldship’s outer shielding reveals some large areas of reclaimable molten slag from explosions during the flight from Datha (+50 stored m).
Problems and Bad Events
  • Last Orders: matt008
  • A fungal plague runs through the massively overcrowded and dank favelas of the Western fringe, threatening both crops and Zerans (+20 environmental stress for a period)
  • The Standardite looters of the ancient Mernt ruins in the New Desert of Mern/Reliance finally exhaust their finds (-1 product)
  • The Csserians seem to have nothing but bad luck with their electrical grid, as surges start fires in the Larsilla University Hospital, massively damaging it (-1 social infrastructure in Larsilla)
  • Two Phohn fighter craft based out of Salvador are mistakenly transmitted the same flight path and crash into each other whilst making a landing (-2 Phohn for the Quasi).

On-going Agreements
  • BIR-Coran supply pact: BIR guarantees to fulfil up 55 m per year to the Corans, at 1:1 v:m, 2:1 f:m, and 2:1 e:m. Failure of a year’s fulfilment will result in the following year being free. Either party may end the agreement with one year’s notice.
  • Valk-Coran supply pact: Valk guarantees to fulfil up 25 v per year to the Corans, at 1:1 e:v. Failure of a year’s fulfilment will result in the following year being free. Either party may end the agreement with one year’s notice.
  • Ilosian-Deluger Pact: Waffle about damages in the case of conflict, guaranteed transfer of 60m per year to the Delugers at Glon, 53f and 16v to the Ilosians at Glon. Failure of a year’s fulfilment will result in the following year being free. Ilosian specialist at Deluger disposal to teach Maths if possible, Deluger specialist at Ilosian disposal to teach Propulsion if possible.
  • Hankish-Ilosian Trade Deal: Hankish can station a commercial agent on Phaeton. 50e exchanged for 25m per year. Failure to fulfil means free next year can be cancelled by either with one year’s notice.
  • Hankish-Deluge Treaty of Friendship: Super vague mission statement with no indication of what happens with failures. Hankish give Delugers a cargo ship (done). Delugers let Hankish get ALL TRADE in Deluger space. Statement of co-operation regarding SAH7 IX or VIII (which one not mentioned) to build a space dock and atmosphere station respectively, splitting costs 50:50 and v extraction 35:65.
  • Treaty of Torpor (Csserian-Praxzen): Each agrees to fund a space station and atmosphere pump at SAF2 IV (now Torpor). Csserians run the station, Praxzen the pump. 50:50 splitting of ownership and v output of the pump. Also agreed on most favoured nation, channels for dialog and mediation, quid pro quo exchange of experts for teaching. Commitment to co-op militarily and defend each other against ‘unprovoked’ aggression.
  • Deluger Pledge: 3:1 f:m or 2:1 f:e deals available to the Glon miners in perpetuity.
  • Coran-Zeran agreement: In exchange for loans the Zerans will grant the Illuminate the Northern Isles, and allow unlimited penetration by Coran missionaries and commercial interests.
  • Ilosian-Deluger Arrangement: apportionment of SAH7’s ice giants, Deluger experts will survey them both, Delugers can use the Phaeton Shipyard for construction with one year’s notice, swap Deluger Designers for Ilosian Analysts on request.
  • Ilosian-Dardareo Supply Pact: Ilosians will provide the Dardareo with supply at SAH7 and 35m and 55v per year, Dardareo will provide supply and harbour at Sigma Relay and 100e per year. 5 years duration but rolling renewal, fulfilment failure means free next year.
  • Coran-Csserian Trade Agreement: Pretty damn meaningless, will respect each other’s markets, but since they can end it at any time with but a years notice…meh.
  • Excelsior JVG: A joint commercial venture between Hank-Sobor and the Praxzen. Terms.
  • Hankish-Deluger investment deal: Hankish gave the Delugers 45e for hydroponics so they can buy food at the utterly absurd rate of 2f:3e. Delugers will return 15e in each of ’77 and ’78.
  • Jeffords Agreement (Standard-Hankish): Hankish hire a Standardite Planetologist at a rate of 10e per annum.
  • Black Charter: Series of agreements sponsored by the Black Iron republic, current signatories include the BIR, some Cathedral Minors, Firzonat 1, Csserians, Praxzen, Standardite Territories.

Loans
  • Ilosian-Dardareo Loan: Ilosians agree to borrow 150e from the Pavonis Bank (underwritten by the Dardareo) at 250e repayment within 6 years (Repayment Pending).
  • Csserians: 150 from LOFG @ 5.5% in '75. Interest to be paid: 15/10/10/10/10 beginning in '75 ending in '80.
  • Praxzen: 500 from LOFG @ 5% in '74. Interest to be paid from '79 to '86 at rate of 85 p.a.
  • Hankish: 100 from LOFG @ 5% in '73. Interest to be paid from '74 to '80 at rate 20 p.a. (2 payments made)
  • Knights: 100 from LOFG @ 7% in '73. Interest to be paid once someone connects SAF1 to the trade networks at 10e p.a.
  • Delugers: 100 from the Dardareo @ 4% in ’76. Interest to be paid from ’77 to ’81 at rate of 26 p.a.
  • Csserians: 350 from LOFG @ 5.5% in '76. Interest to be paid: 30 p.a.
  • Yanii: 900 from LOFG @ 5.0% in '76. Interest to be paid from '80 onwards @ 50 p.a.
  • Yanii: 900 from LOFG @ 5.0% in '77. Interest to be paid from '80 onwards @ 50 p.a.
  • Standardite Territories: 108 from FEFB @ 3% in ’77. Interest to be paid from ‘78 onwards
  • Csserians: 322 from the FEFB @ 3% in ’77. Interest to be paid from’ 78 onwards
  • Praxzen: 255 from the FEFB @ 3% in ’77. Interest to be paid from ‘78 onwards

On-going Conflicts
  • Commodore-Csserian War: Csserians and Praxzen engaged in conflict with the Commodore Loyalists
  • The Laying of the Crusade: Knights, Lyst, Minor Mernt declare undying hostilities till Standardites are driven from Mern.
  • Yanii Troubles: Orthodox vs Corporates vs Silent Majority.

Open Market Trades
  • BIR: 2 lots of 50m for 120e @ Lipsid Beta
  • Valk: 5 lots of 80v for 120e @ Lipsid Beta
  • Ilosians: 2 lots of 50m for 80e @ Glon

New Technologies Discovered

COMPUTATION 5
Ship Components
Shell Scanners – supercooled spheres of dense metals can be used for all sorts of delicate and perceptive instrumentation related to gravity and energy. Small and dense and extremely m expensive level 2 scanners.
Sapper Field (Other requirements unknown)
Pulse Array (Other requirements unknown)
Worm Countermeasures (Ships) – Though passive defences against electronic warfare exist, such as algorithmic interlocks, some of the more vindictive prefer to make things painful for the aggressor. By threading their hardware and software with latent worms and viruses, whenever a successful EW attack is made against this unit (including passive attacks), it gets to make a free EW attack in retaliation, though it still suffers the negatives from the EW attack. Countermeasure attacks can be selected from the following list: DAZZLE, BREAK TARGETTING, GHOST, DISRUPT 1, OVERLOAD, INSERT VIRUS, INSERT LISTENER, INSERT WORM, DETECT, BREAKDOWN 1, WRECK, CHAOS
Drone Unit – rather than risking men and women in naval battle, advances in hardware allow fully automated ships to be constructed to work and fight in space. The ‘intelligence’ of the ships is determined by the builders facility with software (maths tech) though they do start off pretty stupid, and without the need to cater for squishy humans various other components that comprise the ship can be made smaller and cheaper (namely Power, IP Drive, Supply, Heat Management, Ammo, Movement, Avoidance, Shields and armour) and combat moves can be made hard and faster. A drone ship cannot take any Staff components, and will not receive an initiative bonuses from traits, policies or buildings. Drone ships need to be managed and supervised and have to travel with a command ship with Commlinks and a Control desk or be based out of a base with a network and a datacentre, and cannot be rolled into the merchant fleet. Losing drone ships isn’t as politically costly as losing crewed vessels and can make up for the possible increased costs and hassle.
Control Desk – required for a fleet to manage a set of robotic drone ships. Requires a computer module and a command deck. Needs skilled personnel to operate until operations have been refined. Once a control desk ship has been destroyed, drone ships will lose one initiative point a combat round till they hit -10 and deactivate.
Mech Loaders – the increased presence of astronautical automation can also be applied to more civilian uses; managing and juggling cargo to its optimal packing state. Mech loaders boost the cargo space of both cargo bays and external pods by an amount that scales with computation tech (the bonus to external pods is much greater when you have a lot of them). Requires a computer module to function.
Army Attributes
Networked II
Worm Countermeasures (Armies) - Though passive defences against electronic warfare exist, such as algorithmic interlocks, some of the more vindictive prefer to make things painful for the aggressor. By threading their hardware and software with latent worms and viruses, whenever a successful EW attack is made against this unit (including passive attacks), it gets to make a free EW attack in retaliation, though it still suffers the negatives from the EW attack. Countermeasure attacks can be selected from the following list: DAZZLE, BREAK TARGETTING, GHOST, DISRUPT 1, OVERLOAD, INSERT VIRUS, INSERT LISTENER, INSERT WORM, DETECT, BREAKDOWN 1, WRECK, CHAOS
Implants (Army) I – much like civilian implants, military cybernetic organs improve overall health and healing and allow an easier interface and communication with technology. It is the types of technology and the damage try to repair that varies. Improves the bonuses from comm&tech, environmental range, healing, and EW skill at the cost of increased EW vulnerability.
Environments Cybernetic I – much like vacuum cybernetics protect against the rigors of space, environmental cybernetics armour a person’s integument and organs against corrosive and unbreathable atmosphere, or unpleasant temperature range. Greatly boosts Hazard strength.
Buildings
Social Policies
Technology Values (Other requirements unknown)
Subsidiarity Economy – subsidiarity is an ancient principle that states matters should be handled by the smallest, lowest, or least centralized authority that can handle it. In government its principles empower individuals and communities over the wider state, and many forms of thought from Libertarianism to utopian Communism can be slotted beneath the Subsidiarity umbrella. The main problem with the implementation of these ideas is that they don’t really work – there are so many economic and civil issues that a best addressed as a larger collective, and communities are highly interdependent. However as technology advances Subsidiarity can come back into play; when you can fit a planetary database of expert systems into a handheld tablet, and a nigh self-organising industrial plant onto the back of a truck, it turns out communities can start managing their own economy in an effective manner, especially if encourage and facilitated. Subsidiarity breeds a slightly tougher and more individualistic and isolationist type of citizen, drastically reduces building upkeeps and management overheads for the central government whilst having efficient use of farm and energy resources.
Other
Coolants (Environment Cybernetics Modification) – by using a circulating fluid or an internal heat sink or a thermal distribution mesh or built in radiators, people with this particular modification can endure the Hot trait of this world without complaint.
Manipulators (Augmentation Cybernetics Modification) – though artificial and extraneous limbs have long been a feature of many clades, true manipulators are an order of magnitude more sophisticated, tying ting delicate grips and ultrafine motor control to a suite of spatial analysis and object data libraries. A cyborg with manipulators, whatever specific form they take, could carve a microcircuit into the head of a pin by hand with no hassle at all. Naturally such skills increase economic productivity, particular when it comes to designing and carrying out complex industrial processes.
Heavy Labour (Augmentation Cybernetics Modification) – In a way the inverse of manipulators, heavy labour cybernetics reinforce a hominins skeleton and muscles with composites, hydraulics, and large servos, greatly increasing physical strength and tirelessness. Again like manipulators this increases the individual productivity of the population, especially in an organised industrial or agricultural setting, as well as increasing the raw physical quality of those recruited to the armed services. The attitudes such augmentations can engender, and the occasionally formation of a specific ‘worker caste’ can reduce overall intellectually productivity.
Implants II (Other requirements unknown)

CONSTRUCTION 5
Ship Components
Refuelling Pipes – by improving pipes and pumps and rationalising the architecture of hangers, advances in construction can boost the amount of smaller ships that can be carried without spending much in the way of money (refuelling pipes component will provide more carrier space than an additional hanger would with 5 or more hangers, at the cost of more e but less size and mass).
Shield Array – On effect that can be teased out your shields by arrays is to vast attenuated and expand them. Though the shields are weaker they can be used to defend neighbouring ships (in the same close range instance) from damage by providing them with fleet shields.
Composite Armour – any individual material has it faults as a system of protection against directed energy and impacts, as optimising for one thing inevitably involves compromises elsewhere. By layering and meshing differing armour types together a much stronger defence can be emplaced. Strength scales with construction tech and to a lesser extent materials tech.
Antimatter Bottle – The most basic method of antimatter storage on a ship, an antimatter bottle is simply a very strong container bracing magnetically suspended antimatter particles. Rather heavy and unwieldy.
Confinement Field II – improving the tightness of your confinement fields
Boom Scanners – Effective scanners can easily be made by separating sensor elements or using very large dishes. These previously tended to be fragile and ill-suited to any sort of acceleration, but improving construction techniques lets you construction large sensor booms on proper ships. Level 2 scanner.
Army Attributes
Buildings
Plasma Array (Other requirements unknown)
Social Policies
Other
Flatten Mountains – Your society’s megascale engineering knowledge makes easily and efficiently removing unpleasant mountains out of the way, to improve farmland or manage the weather.


Population Growth Spending
  • Zera need to spend 18e 10s
  • Corans need to spend 16e 10s

Changes
  • Rulebook has been updated. Some crucial points are # of suburbs under domes is limited, jumps of any rating only take one year.
  • All ship designs have been updated to reflect recent changes in the ship designer.

Notes
  • [Thlayli] Artillary needs vehicle supply centres, the cost of which meant some taxes had to be raised
 
Network Map Y7
Spoiler :
networkmapy5.png

Trade Map Y7
Spoiler :
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PLANET IMAGES ARE STILL IN THE PROCESS OF BEING ADDED

System Chart: ALNITAH Y7
Spoiler :
alnitah7.png

System Chart: SPINWARDS Y7
Spoiler :
spinwards7.png

System Chart: HANDMAIDENS Y7
Spoiler :
handmaidens7.png

System Chart: FOREST (PART1) Y7
Spoiler :
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System Chart: FOREST (PART2) Y7
Spoiler :
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System Chart: CLOUDBANK Y7
Spoiler :
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Economy Display (PART 1) Y7
Spoiler :
econ1.png

Economy Display (PART 2) Y7
Spoiler :
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Economy Display (PART 3) Y7
Spoiler :
econ3.png

Data Images Y7
Spoiler :
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SPREADSHEET FILES Y7

Economics - ARMY STATLINES ARE CURRENTLY INCORRECT AND NEED REDOING
Army Designer
Ship Designer
Techs
Images

BATTLE CALC RELEASE 1
(It has been slightly updated)

Next Orders Due - 10pm GMT Tuesday 14th November​
 
OOC: Nice update dis :)
 
@Dis: Some Weirdness in the Econ sheet with Fleet upkeep and a consumption....Like lots of people now have a upkeep.


ADVERTISEMENT

Want to Tender a bid for a piece of equipment from the Incoming Stairway to Heaven*? Unable to get a ship with sufficient cargo in place? The Ilosian Pentarchy is offering to rent out Cargo Space to the Segmentum. Bids will be tendered on a case by case basis, and charges for transportation organised. Payment will have to be sent prior to the Cargo Ships moving out.

Bids can be made this and the following year.**


*Not an affiliate to the World Ship Led Zepplin
**It takes me two turns to make a new ship and move it to Alnitah
 

Eternal Questions



[tab]Holographic ghosts flickered and danced amid the lurid glows of datapane displays within the deep warren of the analysis unit. The space was filled with muted clicks and whirrs and beeps as information was compressed to subliminally intelligible audio forms to augment user uptake, but the sounds of ordinary human life were strangely absent, and the stillness of the air and absence of immediately perceptible motion gave the place the sense of a neon crypt. But there were motions, subtle movements, if one knew where to look.

[tab]Among the information specialists seated in their high-backed chairs there were the twitches of fingers and the quirks of facial expression, sometimes even the flick of feet. Their skins trickled with glyphs betraying myriad interpretive and deductive functions. This particular unit concerned itself with what would have once upon a time been called SIGINT, parsing the low-bandwidth but high volume ansibyl traffic that flowed through the Segmentum. Most of it was mind-numbingly simple advertising, but someone higher up had determined there was inevitably a wealth of useful intelligence that could be mined and statistically correlated from it. And so they processed through it.

[tab]One of them, Rene Jucha, had just finished going through his 237th Deluger Kompact Kelpburger ad (he had taken to keeping track to reinforce the inanity of his job to other sections during lunch breaks) when suddenly he found himself presented with an intriguing text-only advertisement—from a worldship. The only known example of one was the damaged hulk drifting above Hearthstone, the reactor release of which had managed to nuke an entire continent’s worth of the planet below. The opportunity to see one was noteworthy in and of itself. Then there were the contents of the message itself.

[tab]He pulled up more and more displays to cross-reference as he went through the substance and began composing a report, outlining the products on sale and their potential utility. This, in and of itself, posed the most interesting analysis he’d performed since the last Valk transmission he’d seen. The fact the Apeilic Iris had forced censure of certain items was also noteworthy. As he came to the end of the message he found himself suddenly flummoxed by the content he was presented with.

[tab]After several seconds of attempting to key up references to no avail his voice sounded aloud, breaking the silence like a bell: “What the hell is a Cascade Coupler?”
 
@Dis: Some Weirdness in the Econ sheet with Fleet upkeep and a consumption....Like lots of people now have a upkeep.

That is weird. I'll have to look into that right away.

EDIT: DERP forgot to add the Scanner Level column to the economics sheet, columns are misaligned. I'll get a fixed version out tonight

Lovely update.

The economics sheet has just started behaving strangely; it refuses to do the autocalc half the time now. I think Symph has also been experiencing this problem in the most recent spreadsheet.

Autocalc is switched off in the sheet preferences I think, I forgot to switch it back on for the release version.

After several seconds of attempting to key up references to no avail his voice sounded aloud, breaking the silence like a bell: “What the hell is a Cascade Coupler?”

Next you'll be asking how you're meant to use the three shells.
 
BUG REPORT

Trade Map: In Lipsid Beta, the Hank Stellar-SM share should've been knocked out by the Yan (80 vs. 102) who should've then been knocked out by the Quasi (102 vs. 200).
 
BUG REPORT

Trade Map: In Lipsid Beta, the Hank Stellar-SM share should've been knocked out by the Yan (80 vs. 102) who should've then been knocked out by the Quasi (102 vs. 200).

I've gotten slightly less mechanical in that SM thing (except for the only trade route in the system getting it automatically). The Hankish position might erode slowly but for now they hold thanks to longer establishment and high value.

...yeah that sounds legit.
 
Wow. Long updates in this one. Very nice.

Anyways, as the total noob of the group, I need to ask a few questions that seem idiotic even to me.

1. What link do I follow to find stats for my nation?

2. Same for planets.

3. Any foreign affairs that I need to know about in my current position?
 
To all the states of the Spinwards

The ongoing civil unrest on my beautiful planet of Yan has left block after block of essential infrastructure abandoned. There are no fewer mouths to feed than a few months ago, but the capacity to do so has collapsed. Yan is currently facing the largest humanitarian crisis of the Spinwards subsegmentum: with deficits of 12f, 41m, and 77v on Yan, virtually no stockpiles to speak of, and the means to pay for such resources destroyed by the chaos, the entire planet could very well crash in the upcoming year. I implore you, for the sake of my people, please send aid. We lack the means to repay your generosity at the moment, though there is a lost cache of 55m that we hope to make available next year for reimbursal at 2:1 e:m.

Chyn Ley, Elected Councillor for the Rebuilding of Yan
 
The Standard Territories are prepared to begin repayment of loan funds as stipulated by the Black Charter Agreements. We have one further aid request to make from the remaining funds.

Forest Emergency Fund Board Application - Standard Territories UC 4978

  1. Cursed Lands Development (2x Suburbs and Mining Complex) (79e) To reduce the environmental and social strain of overcrowded settlements on the fragile biospheres and sacred sites of Mern. The Provisional Government assures the FEFB that all rare atoms produced by this complex will be repurposed towards domestic needs or sold in accordance with Black Charter protocols.
 
Preliminary Proposed Yanii Budget for the Year of 4978
as would be required by the proposed Transparency Amendment

[pre]Lipsid Alpha
Stockpile +12e +9f +1m +9v
Expected Production +53e -12f -41m -39v
Expected Handmaiden TC contribution -142e +45m +45v
Expected Quasi purchase -30e +30v
Expected Gamma VIII contribution -2e +10f
Expected Beta I contribution +1e
Pacification efforts -23e -33s
Organizing interim government -8e -10s
Organizing full elections -2e -5s
Upkeep -26e -6f -38v
SubTotal -167e +3f +5m +7v -48s

Necessary Suburbs construction [406] -17e -2m -5v
Hopeful Beta I contribution +96e
Hopeful foreign aid +90e
Year-end Total +2e +2f +3m +2v -48s[/pre]

Signed,
Chyn Ley, Elected Councillor, representing the Council for the Rebuilding of Yan


OOC: Handmaiden TC = Handmaiden Trading Company. Wouldn't fit.
 
Disenfrancised said:
Yanii: 900 450 from LOFG @ 5.0% in '77. Interest to be paid from '80 onwards @ 50 p.a.

just sayin.
 
OOC:
Spoiler :

[11:54] <%SymphonyD> Repent your sins and detail what the money was used for.
[11:54] <+noob> Ok
[11:54] <+noob> I'd have to get stories up
[11:54] <+noob> To the point where my little transitional council is actually in control of governmental records
[11:55] <%SymphonyD> Man, what the .
[11:55] <%SymphonyD> It's the FUTURE.
[11:55] <%SymphonyD> You have COM4.
[11:55] <%SymphonyD> This isn't ing Washington D.C. circa 1930.
[11:55] <+noob> Oh.
[11:55] <+noob> Good point.
[11:55] <%SymphonyD> These records wouldn't be centralized in some government repository.
[11:55] <+Kalthzar> you can probably fit the entire Yanni data works on a single small computer
[12:00] <%SymphonyD> And then BIR will shower you with lembas bread.


Retroactive publishing of the Yearly Budgets of the Hephoi administration

Spoiler 4971 :

[pre]Lipsid Alpha
Stockpile +200e +40f +50m +50v
Production +61e +29f -21m -14v
Stock Exchange [405] -36e +2m
Stock Exchange [402] -36e +2m
BIR Minerals purchase -165e +50m
Put f stock on market -2e -40f
Upkeep -7e -3f -4v
SubTotal +15e +26f +83m +32v

Food decay -7f
Year-end Total +15e +19f +83m +32v [/pre]


Spoiler 4972 :

[pre]Lipsid Alpha
Stockpile +6e +19f +69m +30v
Production +66e +25f -23m -16v
3 Soc Infr [405] -72e -6m
Upkeep -7e -3f -4v
SubTotal -7e +41f +40m +10v

Food decay -10f
Year-end Total -7e +31f +40m +10v [/pre]


Spoiler 4973 :

[pre]Lipsid Alpha
Stockpile +90e +36f +40m +30v
Production +66e +21f -24m -17v
Dismantle 3 Hydroponics [405] +6m +15v
Dismantle 2 Urbanizations [402] +16m +12v
Build 2 Suburbs [405] -36e -6m -10v
Build 1 Suburbs [406] -17e -2m -5v
LOFG Loan +92e
Atooan minerals purchase -75e +30m
Zeran food donation -2e +3f
Quasi deal? +25v
Upkeep -7e -3f -4v
SubTotal +111e +57f +60m +46v

Food decay -14f
Year-end Total +111e +43f +60m +46v [/pre]


Spoiler 4974 :

[pre]Lipsid Alpha
Stockpile +111e +43f +60m +46v
Production +66e -24m -17v
Zeran food donation -2e +3f
Quasi deal? +25v
Upkeep -7e -3f -4v
SubTotal +168e +43f +36m +50v
Manual shipping -100e -30m -30v
Food decay -11f
Year-end Total +68e +32f +6m +20v [/pre]


Spoiler 4975 :

[pre]Lipsid Alpha
Stockpile +68e +32f +6m +20v
Production +66e -24m -17v
Zeran food donation -2e +3f
Quasi deal? +25v
Atooan minerals purchase? ??? ???
Recovering f stock from open market ???
Upkeep -7e -3f -4v
SubTotal +134e +32f -18m +24v
Food decay -8f
Year-end Total +134e +24f -18m +20v

Lipsid Gamma
Stockpile +100e +30m +30v
Build Base -59e -17m -30v
Build Spaceport -24e -5m
SubTotal +17e +8m

Year-end Total +17e +8m [/pre]


Spoiler 4976 :

[pre]Lipsid Alpha
Stockpile +32e +52f +40m +6v
Production +111e -7f -30m -18v
LOFG Loan +400e
Handmaidens TC -110e +45m +45v
University [405] -96e -2m
4 Suburbs [405] -60e -12m -20v
Factory [405] -120e -40m -5v
Tidal Power Plant [405] -60e -2m
Dismantle Suburbs [406] +2m +5v
Specialist training -15e
Immigration campaign -30e
Upkeep -4f -5v
SubTotal +52e +41f +1m +8v
Manual shipping +50m
Food decay -10f
Year-end Total +52e +31f +51m +8v

Lipsid Beta
Stockpile +100m
LOFG Loan +300e
LOFG Payments -50e
Hankish payment -50e
Valk donation? -50e
Gamma shipping -5m
Various shipping costs -98e
Upkeep -11e
SubTotal +41e +95m
Manual shipping -50m
Year-end Total +41e +45m

Lipsid Gamma
Stockpile +41e +13m
LOFG Loan +200e
Beta shipping +5m
Zeran deal -50e +50f +20v
Build Urbanization -141e -17m -18v
Increase pop attract -25e
SubTotal +25e +1m +2v

Year-end Total +25e +1m +2v[/pre]


Spoiler 4977 :

[pre]Lipsid Alpha
Stockpile +52e +36f +51m +8v
Production +200e -18f -39m -27v
Handmaidens TC -100e +45m +45v
Quasi purchase -100e +60v
Gamma shipment -25m
LOFG Loan +350e
Build 3x Urbanization [405] -192e -24m -15v
Dismantle Suburbs [405] +3m +5v
Dismantle Pumping Station [405] +5m
Build Civic Centre [406] -60e
Build Planetophage [406] -46e -8m -8v
Build Flagellum [406] -27e -7m
Upkeep -7f -37v
Sue the Csserians -15e
SubTotal +62e +11f +1m +31v
Manual shipping -50e -2f -22v
Food decay -2f
Year-end Total +12e +7f +1m +9v[/pre]


[pre]Lipsid Beta
Stockpile +41e +45m
LOFG Loan +400e
LOFG Payment -100e
Various shipping costs -87e
Upkeep -27e
SubTotal +227e +45m
Manual shipping +50e +2f +22v
Year-end Total +277e +2f +45m +22v[/pre]

Note found attached: &#8220;aside from the 227e stuck in traffic at bank offices, all other resources have been manually dropped off on Lipsid Beta I for construction purposes over the last two years.&#8221;


[pre]Lipsid Gamma
Stockpile +32e +37f +1m +2v
Production -2e -1f
LOFG Loan +150e
Alpha shipment +25m
Mining Complex -24e
Pumping Station -24e -5m
Stock Exchange -36e -2m
Refined Network -30e -2m
5 Data Centres -60e -15m
SubTotal +6e +36f +2m +2v

Year-end Total +6e +36f +2m +2v[/pre]



Signed,
Chyn Ley, Elected Councillor, representing the Council for the Rebuilding of Yan


OOC: My orders for anything but the last year are incredibly painful to try to read. Have fun Symph.
 
So...

I almost have this figured out. I think.

Has my nation had contact with any sort of foreigners whatsoever?
 
Kicked the Standards off Darklern in 4972, built up military further in 4973-4975. Otherwise nothing official that ever got off the ground.
 
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