Jet
No, no, please. Please.
- Joined
- Mar 16, 2006
- Messages
- 2,431
Leader: Montezuma
Difficulty: Monarch
Map: Oasis, standard size
Speed: Epic
Version: Warlords 2.08 with Blake's Better AI mod. We'll start with version 2006-11-04, and possibly upgrade if there's another release while we're playing. Currently we're using version 2006-11-07. Better AI installs cleanly in its own folder, changes only the AI, and is from the guy who designed the AI changes in the 2.08 patch.
Victory: All enabled, but we must win by Conquest.
Variant: Our first Great Prophet reveals a ceremony through which the Aztec Empire will conquer the known world. The ceremony will take millenia to complete. On the turn the Prophet is born we must change the name of Tenochtitlan to Temple of Doom and declare war on another Civ, in celebration. For the remainder of the game Temple of Doom must run one Priest or one settled Great Prophet for each city we own, except for Temple of Doom and any city whose culture touches Temple of Doom's, including at a corner.
Turns: The first turnset is 7 turns. After the first turnset we'll take a majority vote on whether to start from a new save. We can vote however we feel like, but the general intent is to get a decent start with 3 food resources, which is not unusual in Oasis. At this time we can also discuss the game settings, and restart with different settings if desired. We can restart any number of times. After the first turnset, turnsets are 15 turns.
Time: Please post "got it" within 24 hours, then narrative and save 48 hours after that, or "skip" any time.
Roster:
1. Jet
2. frankcor
3. Swiss Pauli
4. Bede
5. Asperger
Thanks to VoiceOfUnreason for suggesting a Temple of Doom in ALC #10.
T1-4 was, of course, the product code for the AD&D module Temple of Elemental Evil.
Difficulty: Monarch
Map: Oasis, standard size
Speed: Epic
Version: Warlords 2.08 with Blake's Better AI mod. We'll start with version 2006-11-04, and possibly upgrade if there's another release while we're playing. Currently we're using version 2006-11-07. Better AI installs cleanly in its own folder, changes only the AI, and is from the guy who designed the AI changes in the 2.08 patch.
Victory: All enabled, but we must win by Conquest.
Variant: Our first Great Prophet reveals a ceremony through which the Aztec Empire will conquer the known world. The ceremony will take millenia to complete. On the turn the Prophet is born we must change the name of Tenochtitlan to Temple of Doom and declare war on another Civ, in celebration. For the remainder of the game Temple of Doom must run one Priest or one settled Great Prophet for each city we own, except for Temple of Doom and any city whose culture touches Temple of Doom's, including at a corner.
Turns: The first turnset is 7 turns. After the first turnset we'll take a majority vote on whether to start from a new save. We can vote however we feel like, but the general intent is to get a decent start with 3 food resources, which is not unusual in Oasis. At this time we can also discuss the game settings, and restart with different settings if desired. We can restart any number of times. After the first turnset, turnsets are 15 turns.
Time: Please post "got it" within 24 hours, then narrative and save 48 hours after that, or "skip" any time.
Roster:
1. Jet
2. frankcor
3. Swiss Pauli
4. Bede
5. Asperger
Thanks to VoiceOfUnreason for suggesting a Temple of Doom in ALC #10.
T1-4 was, of course, the product code for the AD&D module Temple of Elemental Evil.
