Well no not really. This was without taking any considerations. As you need to build a spaceport also, and have smart materials. 58 should be the fastest path excluding Babylon.@ATEX, is that map really a 36 tech shot to Offworld? As I understand it you can only narrow down Smart Materials to one of two slots, but what if Offworld Mission is on of those side branches and requires more pre-reqs? I just tried this and saw that the Smart Material tech might either be 41 techs or 61 techs from the start. That's already a huge variation (though maybe of the 20 difference are going to be needed for Nanotechnology anyway) on top of which Offworld Mission must be one of the remaining techs and so could be at 41, 60, or 68 I believe.
Yeah that game is super interesting, I really wish I could follow it more and figure out exactly what’s going on. Like I can’t tell how the t29 poli Phil happens at all, I’ve only been able to get it in the low 30s with bm teddy and that’s with several culture breathtaking tiles right off the bat and hitting every insp
China in particular is really interesting too, especially how much they’re spamming the Great Wall. if that win is even slightly comparable to the current version of civ we’re playing (I wonder about the trade values and the city state boosts?) then we’re nowhere close to the floor for a science victory, ss/heroes games should be pushing sub 110.
the numbers are similar to my games around t100 (which is wild because I’m getting like 20% of my values from faith) but they’re ramping up much earlier. Makes me wonder how much the growth rate in the tundra is really hurting peter. I’ve been wondering for a while now if someone like Pedro might actually be better with jungle adjacency for that reason, you could get your campuses down much earlier and make up a lot of ground in the early tech tree but maybe the work ethic meta is wrong place to be?
Edit: I think it’s mostly the city states change accounting for the super early pp: I rewatched the really early game and it seems like he’s getting +6 total from 3x science city states and +4 from 2 culture, several huts popping 2x early population, a relic, and a free second scout, lot of envoys after that plus craftsmanship eureka. Build order is scout>settler with holy placed but not built, pantheon is religious settlements. Suz of nan madol on ~t22 bought with envoys from huts, relic flipped to the ai for ~250g and 15/t, mostly used for tile buys and builders
Suz of Kandy on ~t25, saving wonder discoveries for relic spam, t29 poli Phil. After holy site cap goes builder, one city starts a slinger other goes holy site with pyr planned. Pretty explosive early game, especially the science. I’m not sure how you’d fully replicate his numbers now that cs are weaker but I’m super excited to dig in a bit deeper and see what’s going on, would love to see China up at the top for science wins
Yeah I’m about halfway through it, it’s wild. Tons of builders and rapid expansion via chopping ancestral hall. I’m not sure how much is really reproducible now between the diplo and cs nerfs but there’s a ton of good stuff in there.
Already changing my early game a bit, think I need to chop considerably more, especially for those early settlers. Looks like one of the most explosive things is ramping chop value with culture then Magnus chopping settlers in a city with ancestral and as many woods as possible. He does like 3 settlers in one turn iirc. I do have a hard time picturing a more perfect map but it’s a wildly impressive, intricate game, planning aside. And a lot of stuff will translate really well to the Current meta regardless, even on someone like peter
Reflecting a bit on the linked game, the start is reproducable under today’s rule set as you are basically only losing a couple of culture from the bigger CS bonuses which could be made up for by a monument or something. Of course, he is lucky with huts here and is even save scumming a bit. Notice also how OP it is to find an early relic irr they can sell for 35g/turn and with Kandy giving you a new one on every natural wonder discovery selling these are extremely OP.
In terms of China, the big gain is the wonder rushing without spending forests which leaves said forests choppable for settlers, also the Great Wall is actually pretty crazy for culture and gold. The yields from a GW tile are comparable to many natural wonders, definitely a bit underrated.
I notice also he is gambling with low military which here pays off, won’t work in all games. Also something new to me is that he settles relatively far away (2nd ring) with his first settlers, and in good chop areas, this seems smart for a chop heavy game as you get more choppable tiles and are in a better position for spamming settlers later (less walking for the future settlers).
I have a feeling work ethic Peter could do similarly, notice he goes holy site first cities, but you cannot do the free settler pantheon with Peter I guess, so that might slow Down the start a bit. Culture from great works and the voidsingers should compensate for lack of GW improvement.
I think it will be quite hard to recreate this game. A lot of his economy is built around selling diplo favour as well, and that early boosts he is getting from CSs is so early, that its not really easy to make it up in any way. However I agree with you that the lesson to learn from this game is how important planning magnus is, and how well it can be done. I think Peter also can be very fast, but this fast is hard to imagine.