Here is the build order I am thinking at:
t0: nada
t1: settled, start on worker, working marble.
t3: borders pop, switch marble to stone.
t8: worker completes. Start a warrior, working the floop plain. Worker 1 (w1) moves on forest 1 E of Tombouctou
t9: w1 starts chopping.
t11: w1 finishes chopping. We switch from the warrior to a Skirmisher (SK) for one turn.
t12: Resume the warrior, switching from the floodplain to the unimproved riverside pig. This allows to complete the warrior next turn AND grow size 2 in the same time. w1 moves on the riverside pig.
t13: City size 2 (is working fp and unimproved riverside pig). Warrior completes, resume SK. w1 starts on a pasture.
t14: SK completes, start on another worker.
t15: w1 finishes the riverside pasture.
t16: w1 moves on a forest.
t17: worker can be whipped -> switch in slavery
t18: one pop whip of worker
t19: we start on a SK. w1 finishes its chop, w2 goes into the other pig resource.
t20: SK finishes, start on another one. w1 move on another forest, w2 pastures
t21: City size2 (improved pig, fp). SK finishes, start on another one.
t22: w2 finishes the second pasture.
t23: w2 moves on the riverside plain hill. w1 finishes its chop
t24: City size 3 (2* improve pig, fp). SK completes, start on settler. w1 moves on forest
t26: w2 finishes its mine.
t27: w1 finishes its chop
t28: settler completed
Here is the final screeny... Nevermind the rivers in my test map, I never figured out how to use this function of the worldbuilder
this doesn't take into account possibilities of improving stone or marble instead of the mine, and we could also put a rax somewhere before the settler (though I like the idea of having some SKs out asap). Also one worker is chopping pretty much non stop, perhaps we can think at other plans... but with 5 forests next to my capital, I think it's wise...
Cheers,
Raskolnikov