As Always, these are up for discussion.
Morgana - [c]University(41)
Strider's Haven - [c]Worker(2), Pikeman(5), Pikeman(5)
The Burrow - [c]Marketplace(9), University(10)
Palanthus - Pikeman (8), Settler (8), Marketplace (25), Pikeman (8)
Dacula - [c]Courthouse(20), Temple(30)
Penguin - Settler(13 - rush for 52g), Temple(60), Courthouse(80)
New PDX - [c]Pikeman(5), Temple(20)
Tarkingrad - [c]Worker(1), Barracks(~7), Worker(4)
Clevland - [c]Library(15)
New City #10 - Library
Micromanage:
Palanthus - Move the worked tile on the empty grassland (no roads) to the coast. We get 1 more commerce out of it. Mine the tile west of the wheat and north of the horse. It's a bonus shield grassland. Also mine the shielded grassland north of it. Move the two worked tiles off of the wheat (irragated and mined) and into the coast. We get 1 more commerce from there.
Dacula - Move the worked tile from the wheat to the roaded, irragated plains.
Penguin - Move the 2 worked tiles in the forest north of the city to the coast. (we gain 1 commerce)
Turn 1 - When Tarkingrad builds a worker, make sure the worked tiles are on the forest to the SW, and the plains to the north and northeast.
Turn 4 - When Penguin grows, make sure the next worked tile is in the coast.
Turn 6 -
Morgana - After it grows, place 2 worked coastal tiles onto the forests, and place another on the hill. The University should be done 10 turns afterwards. (it would be 17 turns now for 2 forests, but waiting gets it done in 16).
Morgana - [c]University(41)
Strider's Haven - [c]Worker(2), Pikeman(5), Pikeman(5)
The Burrow - [c]Marketplace(9), University(10)
Palanthus - Pikeman (8), Settler (8), Marketplace (25), Pikeman (8)
Dacula - [c]Courthouse(20), Temple(30)
Penguin - Settler(13 - rush for 52g), Temple(60), Courthouse(80)
New PDX - [c]Pikeman(5), Temple(20)
Tarkingrad - [c]Worker(1), Barracks(~7), Worker(4)
Clevland - [c]Library(15)
New City #10 - Library
Micromanage:
Palanthus - Move the worked tile on the empty grassland (no roads) to the coast. We get 1 more commerce out of it. Mine the tile west of the wheat and north of the horse. It's a bonus shield grassland. Also mine the shielded grassland north of it. Move the two worked tiles off of the wheat (irragated and mined) and into the coast. We get 1 more commerce from there.
Dacula - Move the worked tile from the wheat to the roaded, irragated plains.
Penguin - Move the 2 worked tiles in the forest north of the city to the coast. (we gain 1 commerce)
Turn 1 - When Tarkingrad builds a worker, make sure the worked tiles are on the forest to the SW, and the plains to the north and northeast.
Turn 4 - When Penguin grows, make sure the next worked tile is in the coast.
Turn 6 -
Morgana - After it grows, place 2 worked coastal tiles onto the forests, and place another on the hill. The University should be done 10 turns afterwards. (it would be 17 turns now for 2 forests, but waiting gets it done in 16).
We can hire 4 and make everyone happy only losing 4 gpt (and without losing shields) in this city. Palanthus is already size 12 and does not need 9 surplus food! (Don't you miss the Civ 2 food caravans, CT?) And a WLTKD will have the same benefit as a courthouse (I think). Perhaps more of our cities could be coaxed into WLTKD. An entertainer in Dacula would do the trick without compromising it's growth or production. The Burrow needs an aqueduct.