Askthepizzaguy
Know the Dark Side
Hello everyone; it's been a while.
I put down the game after I got hooked on Medieval 2 Total war again. Came back and got the Gold edition/Warlords package and re-installed it. I don't remember, but I'm pretty sure I got mostly space race, cultural, and diplomatic victories. I tried to do some conquests and just found the peaceful methods easier and more intuitive. I think most especially what threw me off was how difficult an early conquest is if you don't carry around a load of catapults and you don't go directly for the throat. Often times my early attempts at war were thwarted by losing the science races and swinging macemen at nations filled with riflemen and cavalry. My timing was all off and my technique needed much improvement. Then, this week, I finally had a breakthrough. It's a breakthrough I'm sure most or all of you already had, and maybe you can't remember it anymore.
Playing as Augustus Caesar of the Romans, large map, epic speed, Noble
I think 7 opponents, I can't remember. Custom continents, 4 continents. I had just played a couple of campaigns where I had defeated several AI in a row, but got surprised by a naval invasion while I was busy fighting someone else, and I had neglected my home front. Here, I got stuck on the northwest corner of a very strange, lake-filled continent which had a bizarre landscape and my scout detected that it seemed to go on and on forever... just one AI faction after another.
I typically preferred only one AI faction at a time, being the peacenik that I am, on the continent I started on. I was getting familiar with the stack of doom concept, as well as using artillery and specialized units effectively against the enemy, as well as using the perfectly timed peace treaty just when my units needed a couple of turns of healing and I needed to defend recently captured territory and my homelands were getting war weariness. So, basics under my belt, I focused on a military bent in my strategy from turn one. I focused on rapid expansion so I could get iron and copper and plenty of viable cities with barracks, and focused on military technologies. I produced plenty of units and waited until I got the ability to make catapults, and by then I had a mass of Praetorians and axemen and archers respectable enough to declare war with and not worry about the war stagnating halfway through due to unit loss. I spat out a mass of catapults and took on my neighbor, which I believe was the Persians. The first couple cities fell easily because they were the newer cities, and I didn't lose too many troops. When I got to the bigger ones, I wanted to ensure my kick-butt Praetorians weren't the first to die. So with my mass of catapults I reduced the defenses to zero and then collateral damaged them down to nothing, losing several cats in the process. But then I didn't lose a single non-catapult unit and took the city. Same thing for their capital... and I reduced them to a single city I think, just in time for vassalage and I asked them to capitulate. Being high on the hog and loaded with cash, and my army was still in good spirits and I was churning out elephants and stuff now... I decided to declare on the Greeks who were behind them. Halfway through that war I got knights and trebuchets and I turned Ravenna into my main military unit producer... I built the heroic epic there I think and I settled all my great generals and kept spitting out hordes and hordes of elephants and catapults... I didn't really need to replace too many Praetorians. I figured out that I could keep up on the science race by trading with my non-warlike distant neighbors and focusing just on military techs... and with the constant stream of income and my ever expanding empire even low science rates would be enough. Augustus' traits made it easy to spit out courthouses and I grabbed forums and banks as soon as they became available.
With a couple of nations under my control, I was able to focus just on economic matters at home and let the outer provinces command the war effort. By then my score was double what my closest rival was... and it just got simpler and more tedious at that point. By the end of the game I had over 6000 for the score and I had the AI pushed back down to the early 1000's. I devoured the Germans and the Egyptians and the Celts... and headed for Ottoman lands with 5 or 6 vassals under my control. I hadn't done that before, and I had what had to be 100 or so settlements under my control with State Property. Sending battleships after the Ottomans who had riflemen at best was actually kind of sad and I got the domination victory shortly after that.
Obviously I've got to crank up the difficulty now, but that was the first time I experienced the full power of the game's military conquest, and I must admit it was a heady rush. I didn't do anything special or impressive, for sure, but finally getting it right with the military aspect of the game was delightful.
I was thinking I would just expand until I could win the science race outright, or focus on military defense and go for the usual culture victory, while keeping the space race an option. But when I saw I had half of the AI opponents defeated and I'd reached an empire size (100 million people) I never reached before... I decided to go all-out.
So, no big revelations here, and I am but a mortal walking among the gods who do this sort of thing on the non-kiddie levels like Emperor and Immortal, but I still feel happy knowing that I am no longer totally worthless with an army in this game, which was unusual given how I always went for expansion/conquest in Civ II, and any other war-strategy game. I almost feel like cultural victories are cheating, because of how simple they are to accomplish. And it just feels boring hitting the end turn button and ordering the build queue for culture-heavy buildings and defense only.
First Domination Victory: Can you still remember yours, or like me, are you basically a noob at them and just had one recently?
If you are having trouble (like I did, admittedly) then turn to some of the better strategy guides I've ever seen in Sisiutil's signature. If I might comment on what I found useful as the Romans:
Praetorian/catapult spam is all you need for the first third of the game. Axemen are good, but you can toss in a chariot or a Praetorian with the versus melee upgrade and it works fine against axemen. A stack large enough can handle the occasional axeman against you. Mostly you'll be dealing with capturing cities... over and over and over again... which means city raider, plus collateral damage, plus versus archer (cover) promotions and the occasional healer. Elephants are surprisingly good against most things, even knights, so spamming them and focusing on military tends to slow down the game and make the AI also focus on military and that extends their usefulness until Cavalry rolls around, and by then you're rich and powerful and can just upgrade them into Cavalry anyway. I didn't end up using the Knights I tried to spam, I found the elephants were better and cheaper, though not quite as powerful, they were better against melee and cavalry than other Knights. Trebuchets should replace yoru cats as soon as they become available... but cats are still useful for bombardment and collateral damage. Use the trebuchets with maximum city raider to annihilate everything in the city without even sending in your infantry. The Praetorians/axemen/swordsmen whatever your infantry is, will end up being useful only on the big capital cities and so on, and for defense and non-city offense. They are good when you run out of catapults and you're still waiting for reinforcements. They are great for taking those stubborn cities where your trebuchets alone don't do the trick.
Eventually you start running into Riflemen. Musketmen don't even stand up to good trebuchet stacks with city raider, but Riflemen get tricky. By then you need your own riflemen to counter them. Use trebuchets/cannons to collateral damage, and then use city raider riflemen (your old praetorians.... all with city raider... all upgraded
) until you run into Artillery.
By the time you get Artillery, it almost doesn't matter what unit you have, you have hundreds of them so any city is just a matter of persistance. But as usual, you have two units to worry about: Infantry and artillery. Artys soften up the resistance, infantry wipes it out. Cavalry comes in handy as bulk units you can use against counterattackers, or to pillage and destroy roads, or to defend your other units with. The big bonus with cavalry is that your distant, homeland cities can recruit them and with the road movement upgrade (engineering?) and they can join in the frontline battle pretty quickly.
The next big things are machine guns which replace any kind of defender unit, and infantry/SAM infantry/Marines for offensive infantry. I like marines so you can use the amphibious ability against cities. Artillery plus marines on transports... spam them and conquer everything that has a coastline. Drop off some machine guns or SAM infantry and keep moving. Frigate or better, spammed, will reduce the city defenses. Your basic naval strategy, after you conquer your home continent and anything massive nearby that doesn't require much naval power.
Keep plenty of defenders at home. Don't neglect the home defense. even the weakest infantry, properly upgraded of course, and spammed en masse, can make a huge difference in the late game. Spammed warriors and axemen or even archers, made in your Great General city, full of city raider upgrades or medic upgrades, can be converted using gold into a huge sudden stack of riflemen or better yet, something much more potent and modern. But that takes untold thousands of gold. You need a massive empire full of banks and several turns at little science research, but you can turn a collection of 50 ancient warriors and spearmen into the last army you will ever need.
If you haven't beaten the world to a bloody pulp by then, you will have to watch out for airborne counterstrikes. Bombers, fighters, etc... there is a time and a place to discuss what to do by then, but hopefully you have the world beaten by then, and although I have some idea of what to do it's not my forte just yet and others have much better advice.
I find that rolling up the world at the late, late stage where everyone has modern technology or huge, vast empires and science research facilities... you can suddenly find yourself with outdated arms fighting a war of attrition while a peaceful enemy builds a spaceship and beats you to it. But I find gunships invaluable as well as tanks, artillery, bombers, and fighters for defense, as you probably agree.
Ok there's only so much a "Noble" player like me can say that's useful, but I would still like to hear from you guys if you can remember the moment you cracked the Domination victory on a larger map with several computer opponents, or discovered some strategy which greatly improved your game in a way you didn't expect.
I put down the game after I got hooked on Medieval 2 Total war again. Came back and got the Gold edition/Warlords package and re-installed it. I don't remember, but I'm pretty sure I got mostly space race, cultural, and diplomatic victories. I tried to do some conquests and just found the peaceful methods easier and more intuitive. I think most especially what threw me off was how difficult an early conquest is if you don't carry around a load of catapults and you don't go directly for the throat. Often times my early attempts at war were thwarted by losing the science races and swinging macemen at nations filled with riflemen and cavalry. My timing was all off and my technique needed much improvement. Then, this week, I finally had a breakthrough. It's a breakthrough I'm sure most or all of you already had, and maybe you can't remember it anymore.

Playing as Augustus Caesar of the Romans, large map, epic speed, Noble

I typically preferred only one AI faction at a time, being the peacenik that I am, on the continent I started on. I was getting familiar with the stack of doom concept, as well as using artillery and specialized units effectively against the enemy, as well as using the perfectly timed peace treaty just when my units needed a couple of turns of healing and I needed to defend recently captured territory and my homelands were getting war weariness. So, basics under my belt, I focused on a military bent in my strategy from turn one. I focused on rapid expansion so I could get iron and copper and plenty of viable cities with barracks, and focused on military technologies. I produced plenty of units and waited until I got the ability to make catapults, and by then I had a mass of Praetorians and axemen and archers respectable enough to declare war with and not worry about the war stagnating halfway through due to unit loss. I spat out a mass of catapults and took on my neighbor, which I believe was the Persians. The first couple cities fell easily because they were the newer cities, and I didn't lose too many troops. When I got to the bigger ones, I wanted to ensure my kick-butt Praetorians weren't the first to die. So with my mass of catapults I reduced the defenses to zero and then collateral damaged them down to nothing, losing several cats in the process. But then I didn't lose a single non-catapult unit and took the city. Same thing for their capital... and I reduced them to a single city I think, just in time for vassalage and I asked them to capitulate. Being high on the hog and loaded with cash, and my army was still in good spirits and I was churning out elephants and stuff now... I decided to declare on the Greeks who were behind them. Halfway through that war I got knights and trebuchets and I turned Ravenna into my main military unit producer... I built the heroic epic there I think and I settled all my great generals and kept spitting out hordes and hordes of elephants and catapults... I didn't really need to replace too many Praetorians. I figured out that I could keep up on the science race by trading with my non-warlike distant neighbors and focusing just on military techs... and with the constant stream of income and my ever expanding empire even low science rates would be enough. Augustus' traits made it easy to spit out courthouses and I grabbed forums and banks as soon as they became available.
With a couple of nations under my control, I was able to focus just on economic matters at home and let the outer provinces command the war effort. By then my score was double what my closest rival was... and it just got simpler and more tedious at that point. By the end of the game I had over 6000 for the score and I had the AI pushed back down to the early 1000's. I devoured the Germans and the Egyptians and the Celts... and headed for Ottoman lands with 5 or 6 vassals under my control. I hadn't done that before, and I had what had to be 100 or so settlements under my control with State Property. Sending battleships after the Ottomans who had riflemen at best was actually kind of sad and I got the domination victory shortly after that.
Obviously I've got to crank up the difficulty now, but that was the first time I experienced the full power of the game's military conquest, and I must admit it was a heady rush. I didn't do anything special or impressive, for sure, but finally getting it right with the military aspect of the game was delightful.
I was thinking I would just expand until I could win the science race outright, or focus on military defense and go for the usual culture victory, while keeping the space race an option. But when I saw I had half of the AI opponents defeated and I'd reached an empire size (100 million people) I never reached before... I decided to go all-out.
So, no big revelations here, and I am but a mortal walking among the gods who do this sort of thing on the non-kiddie levels like Emperor and Immortal, but I still feel happy knowing that I am no longer totally worthless with an army in this game, which was unusual given how I always went for expansion/conquest in Civ II, and any other war-strategy game. I almost feel like cultural victories are cheating, because of how simple they are to accomplish. And it just feels boring hitting the end turn button and ordering the build queue for culture-heavy buildings and defense only.
First Domination Victory: Can you still remember yours, or like me, are you basically a noob at them and just had one recently?
If you are having trouble (like I did, admittedly) then turn to some of the better strategy guides I've ever seen in Sisiutil's signature. If I might comment on what I found useful as the Romans:
Praetorian/catapult spam is all you need for the first third of the game. Axemen are good, but you can toss in a chariot or a Praetorian with the versus melee upgrade and it works fine against axemen. A stack large enough can handle the occasional axeman against you. Mostly you'll be dealing with capturing cities... over and over and over again... which means city raider, plus collateral damage, plus versus archer (cover) promotions and the occasional healer. Elephants are surprisingly good against most things, even knights, so spamming them and focusing on military tends to slow down the game and make the AI also focus on military and that extends their usefulness until Cavalry rolls around, and by then you're rich and powerful and can just upgrade them into Cavalry anyway. I didn't end up using the Knights I tried to spam, I found the elephants were better and cheaper, though not quite as powerful, they were better against melee and cavalry than other Knights. Trebuchets should replace yoru cats as soon as they become available... but cats are still useful for bombardment and collateral damage. Use the trebuchets with maximum city raider to annihilate everything in the city without even sending in your infantry. The Praetorians/axemen/swordsmen whatever your infantry is, will end up being useful only on the big capital cities and so on, and for defense and non-city offense. They are good when you run out of catapults and you're still waiting for reinforcements. They are great for taking those stubborn cities where your trebuchets alone don't do the trick.
Eventually you start running into Riflemen. Musketmen don't even stand up to good trebuchet stacks with city raider, but Riflemen get tricky. By then you need your own riflemen to counter them. Use trebuchets/cannons to collateral damage, and then use city raider riflemen (your old praetorians.... all with city raider... all upgraded

By the time you get Artillery, it almost doesn't matter what unit you have, you have hundreds of them so any city is just a matter of persistance. But as usual, you have two units to worry about: Infantry and artillery. Artys soften up the resistance, infantry wipes it out. Cavalry comes in handy as bulk units you can use against counterattackers, or to pillage and destroy roads, or to defend your other units with. The big bonus with cavalry is that your distant, homeland cities can recruit them and with the road movement upgrade (engineering?) and they can join in the frontline battle pretty quickly.
The next big things are machine guns which replace any kind of defender unit, and infantry/SAM infantry/Marines for offensive infantry. I like marines so you can use the amphibious ability against cities. Artillery plus marines on transports... spam them and conquer everything that has a coastline. Drop off some machine guns or SAM infantry and keep moving. Frigate or better, spammed, will reduce the city defenses. Your basic naval strategy, after you conquer your home continent and anything massive nearby that doesn't require much naval power.
Keep plenty of defenders at home. Don't neglect the home defense. even the weakest infantry, properly upgraded of course, and spammed en masse, can make a huge difference in the late game. Spammed warriors and axemen or even archers, made in your Great General city, full of city raider upgrades or medic upgrades, can be converted using gold into a huge sudden stack of riflemen or better yet, something much more potent and modern. But that takes untold thousands of gold. You need a massive empire full of banks and several turns at little science research, but you can turn a collection of 50 ancient warriors and spearmen into the last army you will ever need.
If you haven't beaten the world to a bloody pulp by then, you will have to watch out for airborne counterstrikes. Bombers, fighters, etc... there is a time and a place to discuss what to do by then, but hopefully you have the world beaten by then, and although I have some idea of what to do it's not my forte just yet and others have much better advice.
I find that rolling up the world at the late, late stage where everyone has modern technology or huge, vast empires and science research facilities... you can suddenly find yourself with outdated arms fighting a war of attrition while a peaceful enemy builds a spaceship and beats you to it. But I find gunships invaluable as well as tanks, artillery, bombers, and fighters for defense, as you probably agree.
