universecreep
Chieftain
- Joined
- Oct 5, 2017
- Messages
- 95
This issue - tall vs wide - has been an ongoing problem with Civ games since Civ i.
For the most part, wide has been much stronger in game play than tall. Vi is no different. In order to really have a shot at winning the science victory, you really have to go wide as it's the easiest way to get more citizens.
V was the only civ to make tall an option. Unfortunately, it did so at the expense of really being able to go wide.
From a perspective of VI since this is the only one that will get official updates/expansions from now on, wide is the way to go right now.
However, one option to make tall doable is to make large cities get extra bonuses, be able to build more powerful buildings. I'll use the real world example (I know realism doesn't make for fun but bear with me) of New York. It's one of the primary cities in the world. It has many structures that you wouldn't find in a regular city (Portland for example) - the UN for example - because it is a major center of the world. The UN wouldn't be the UN without it being in New York (or some other major city).
The same could be done with Civ VI. Why not have certain wonders only be able to be built in large cities (30+) for example. How about more powerful versions of buildings/defensive structures be available to be built (or be upgraded) once a city becomes a certain size. You could make these buildings powerful so that it would make it possible for a Civ that is tall can still compete against one that is wide.
The city size that triggers the upgrades/building availability could be made available incrementally (15/20/30+) so that you could have the possibility of using them earlier in the game rather than only at the end when your city is 30+.
For example, at size 15, perhaps a factory would get a +5 production, at 20 + 10, at 30 +20. Or perhaps higher bonuses. I'm not sure as I don't know how high he bonuses would have to be to make the city competitive.
Also, to avoid making a super-overpowered city that is all things to all people, perhaps you would have to declare a specialization at some point. For example, at size 15 you could choose to make it a science city, production city, military city, etc which would then give you the specified bonuses/access to build the special buildings.
Thanks for reading.
Any thoughts?
For the most part, wide has been much stronger in game play than tall. Vi is no different. In order to really have a shot at winning the science victory, you really have to go wide as it's the easiest way to get more citizens.
V was the only civ to make tall an option. Unfortunately, it did so at the expense of really being able to go wide.
From a perspective of VI since this is the only one that will get official updates/expansions from now on, wide is the way to go right now.
However, one option to make tall doable is to make large cities get extra bonuses, be able to build more powerful buildings. I'll use the real world example (I know realism doesn't make for fun but bear with me) of New York. It's one of the primary cities in the world. It has many structures that you wouldn't find in a regular city (Portland for example) - the UN for example - because it is a major center of the world. The UN wouldn't be the UN without it being in New York (or some other major city).
The same could be done with Civ VI. Why not have certain wonders only be able to be built in large cities (30+) for example. How about more powerful versions of buildings/defensive structures be available to be built (or be upgraded) once a city becomes a certain size. You could make these buildings powerful so that it would make it possible for a Civ that is tall can still compete against one that is wide.
The city size that triggers the upgrades/building availability could be made available incrementally (15/20/30+) so that you could have the possibility of using them earlier in the game rather than only at the end when your city is 30+.
For example, at size 15, perhaps a factory would get a +5 production, at 20 + 10, at 30 +20. Or perhaps higher bonuses. I'm not sure as I don't know how high he bonuses would have to be to make the city competitive.
Also, to avoid making a super-overpowered city that is all things to all people, perhaps you would have to declare a specialization at some point. For example, at size 15 you could choose to make it a science city, production city, military city, etc which would then give you the specified bonuses/access to build the special buildings.
Thanks for reading.
Any thoughts?