Tan Interface for Civ4

Next time i get here i´ll post a version for 1.52, if it´s ok with the original author!?!
Maybe this will help solve your problems.

will be in one or two hours

Did you put in in the main cIV install directory? ´caus you have to, it overrides original files, as stated by the author.
Because there is no such directory in ...mygames\civilization4 (where the custom assets folder is).

keep on tryin' it´s definitely worth it, kind of changes the whole feeling of the game (exaggerated, but still somewhat true), i wouldn´t play without it anymore.
 
Faster then i thought i´m back online!

So here´s the file for the 1.52 patch.

View attachment Civ4Theme_Common 152.zip

:nuke: REMEMBER::nuke:

It´s just a copy-and-paste of the files. All Credit goes to Gogf

@Mirc:
you´ll have to put it in the main cIV directory under Resources\Themes\Civ4

it will overwrite the file "Civ4Theme_Common.thm", so remember to backup the original file.

I hope i could help you solve your problem :p
 
BTW, exactly 1 minute after I posted it, I dl-ed again and it worked. Also my connection screwed up and I couldn't post.

Now, is your copy-and-paste variant better (for patched games)? Should I try it too?
 
Duke van Frost: Thanks a lot for making the 1.52 version. I was holding out on updating it until the next patch came out, but that's taking a bit longer than expected. I'll make sure to update it when it does.

Opening post updated with the 1.52 version :).
 
Got it installed...Very Civvish and looks easier on the eyes!

:D
 
anyone knows how to implement the changes in interface to the mod?

adding foldder resources with changed files doesn't give result (i mean it doesn't work like .xml files in folder assets) - all you have to do is change orginal files what's rather nasty... not eweryone would like steel interface in game.... changing interface with replacing file in resources (i mean in orginal game folder) would change also interface for other games (also when playing without any mods)

what's your idea? - how to implement own menu to the mod without replacing orginal files?
 
asioasioasio said:
anyone knows how to implement the changes in interface to the mod?

adding foldder resources with changed files doesn't give result (i mean it doesn't work like .xml files in folder assets) - all you have to do is change orginal files what's rather nasty... not eweryone would like steel interface in game.... changing interface with replacing file in resources (i mean in orginal game folder) would change also interface for other games (also when playing without any mods)

what's your idea? - how to implement own menu to the mod without replacing orginal files?

As Far as I know TGA is or at least has been working on this, the Problem is that you have to tinker around with python files, cause the gfx for the Interface are packed in .thm (??) files and the company who provides these didn´t release anything for modders to easily change the gfx in those files, you rather have to point to new files in python and I really have no clue how to do this.

You should have a look at TGA´s WH40K thread, there you can see, what he is able to do concerning Interface gfx.
 
ok thx Duke van Frost I'll get eye on it :)
 
Great job!, this is going to be essential. Another lil nudge to get me off Conquests modded.
 
Takes some getting used to after over a year of having that horrible blue burning into my retinas :eek: , but I sure wish I'd noticed this thread sooner. It's funny how such a minimal change gives the game a whole different feel.
 
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