Just in case, I replayed my last turn, which sends a new email from within the game. I didn't save email addresses in my address book, so it's not as simple as resending the outgoing save.
That's the right ID, so I've sent a return email to one of the earlier turns to see if that detects a problem.
Some providers throttle attachments when sending an email, we could be over that limit. Worst case you could do what Strider's doing in the cage match, and just upload saves as attachments.
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