I counted down the list to the 6th entry. Hopefully they appear in the game in the intended order and it wasn't meant to be someone's preferred pick.
The leader turns out to be Gilgamesh of Sumeria. Creative and Protective. That means early border expansion and defender promotions. The game settings are continents, temperate, large, normal speed. No tech brokering, no barbs, huts are on. I popped a hut right off, for 54 gold.
Corn, clams, incense, and stone in the capital's BFC. That's an acceptable start.
In MP games I usually start towards Bronze Working unless there is a compelling reason to go somewhere else. I don't have mysticism or a high commerce level, so early religion is out. I have agriculture and wheel, and start research on mining. First build is a warrior, due in 15 turns. That will go faster once pop growth in 8 turns.
Fishing might have been another choice. In fact, typing this prompted me to change to fishing. The start isn't very food-rich, and I've learned from another pitboss with similar settings that population growth is more important. The clams are 2f2g but I can't work them. The 2nd build can be a work boat, unless someone contacts me that soon.