grahamiam
In debt to Mr. Geisel
I played this last night but the forum got a little wacky and I couldn't load anything. Probably due to patch traffic 
We have AGR, Minings, BW, and AH. Reseaching wheel in
4T
Settler due in 3T, not sure if the chop is worth it
right now, but then again, the worker has nothing
better to do.
No religions founded yet. Wines need Monarchy, which
takes us thru Judeism
Turn 31 (2760 BC)
worker chops forest S of rice
Warrior SE to hill, sees more rice
We have marble to our SE, could help if we want
Literature wonders (GLib, etc)
Turn 32 (2720 BC)
Warrior moves SE to forest hills, next to a lion
Beijing finishes: Settler
Turn 33 (2680 BC)
Beijing begins: Settler
I'm starting a settler so the chop goes to it, but wil
switch to a warrior after it's done
Also, the lion avoided our warriors
I fortify them
on the hill, hope they attack next turn so our settler
can dash to the horses
Tech learned: The Wheel
Warrior defeats: Barbarian Lion.
Turn 34 (2640 BC)
Research begun: Hunting
I chose hunting so we can build some scouts.
Warrior promoted: Woodsman I
Warrior promoted to Woodsman 1 for safety's sake
Settlers move NE, see Wolves, then move back in our
border. We need an escort
Beijing begins: Warrior
Switch Beijing to warrior
Turn 35 (2600 BC)
we see bears to the N. Crap, this settler doing
nothing feels really bad.
Turn 36 (2560 BC)
Turn 37 (2520 BC)
wonderful. barb archers appear from the S. who said
you could ignore early military?
I run the settler back into town. Not much it can do
atm anyways, as the warrior has to stay put.
Tech learned: Hunting
Beijing grows: 3
Beijing finishes: Warrior
Turn 38 (2480 BC)
Research begun: Archery
Warrior's are healed, moving back to escort the
settler. New warrior stays in town. Will build
another to keep us safe.
Beijing begins: Scout
Scratch that. Hinduism was founded somewhere. We
need to meet people so build a scout
Turn 39 (2440 BC)
I'm taking a high risk gamble with the settler.
Probably very stupid but it gets us a town earlier if
it pays off.
Turn 40 (2400 BC)
Move the settler 2T E to the hill, warrior covers.
this is a good spot for the 2nd town as it gets the
rice, horses, silks, and had decent tiles. We have 1
dead tile (desert) but otherwise the spot is good.
Barb archer keeps poking out of the tundra due S of
Beijing, then jumping back into the fog. Watch out
for him.

We have AGR, Minings, BW, and AH. Reseaching wheel in
4T
Settler due in 3T, not sure if the chop is worth it
right now, but then again, the worker has nothing
better to do.
No religions founded yet. Wines need Monarchy, which
takes us thru Judeism

Turn 31 (2760 BC)
worker chops forest S of rice
Warrior SE to hill, sees more rice
We have marble to our SE, could help if we want
Literature wonders (GLib, etc)
Turn 32 (2720 BC)
Warrior moves SE to forest hills, next to a lion
Beijing finishes: Settler
Turn 33 (2680 BC)
Beijing begins: Settler
I'm starting a settler so the chop goes to it, but wil
switch to a warrior after it's done
Also, the lion avoided our warriors

on the hill, hope they attack next turn so our settler
can dash to the horses
Tech learned: The Wheel
Warrior defeats: Barbarian Lion.
Turn 34 (2640 BC)
Research begun: Hunting
I chose hunting so we can build some scouts.
Warrior promoted: Woodsman I
Warrior promoted to Woodsman 1 for safety's sake
Settlers move NE, see Wolves, then move back in our
border. We need an escort
Beijing begins: Warrior
Switch Beijing to warrior
Turn 35 (2600 BC)
we see bears to the N. Crap, this settler doing
nothing feels really bad.
Turn 36 (2560 BC)
Turn 37 (2520 BC)
wonderful. barb archers appear from the S. who said
you could ignore early military?
I run the settler back into town. Not much it can do
atm anyways, as the warrior has to stay put.
Tech learned: Hunting
Beijing grows: 3
Beijing finishes: Warrior
Turn 38 (2480 BC)
Research begun: Archery
Warrior's are healed, moving back to escort the
settler. New warrior stays in town. Will build
another to keep us safe.
Beijing begins: Scout
Scratch that. Hinduism was founded somewhere. We
need to meet people so build a scout
Turn 39 (2440 BC)
I'm taking a high risk gamble with the settler.
Probably very stupid but it gets us a town earlier if
it pays off.

Turn 40 (2400 BC)
Move the settler 2T E to the hill, warrior covers.
this is a good spot for the 2nd town as it gets the
rice, horses, silks, and had decent tiles. We have 1
dead tile (desert) but otherwise the spot is good.
Barb archer keeps poking out of the tundra due S of
Beijing, then jumping back into the fog. Watch out
for him.