[TEASER] Screenshot for new super secret unreleased mod component

TheLopez

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Jan 16, 2006
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Here's a teaser image for one of my new mod comps:
powdermill.jpg

steelmill.jpg

textilemill.jpg

munitionsplant.jpg

Can anyone spot the new feature?

EDIT: Added new screenshots, also note that I have fixed the missing gunpowder icon in the first screenshot!!!
 
yea this looks really great!!! keep it going, i love micromanagement like this, perhaps this could lead to a whole new trade system :P
 
OzzyKP said:
*waits patiently for someone to make an updated Colonization mod*

Its in the "works"...
 
This will make every difference in the world TheLopez. Everything that I've been talking about, but actually DONE! WHOOHOO!!!
 
Man, everyone is way off. The new feature is an Index for the sevopedia.

powdermill.jpg

;) :D

Good work, TheLopez! :goodjob:
 
hehe , nice one TL ;)
 
Ver cool and some more :). Wonder if you can stock up resources now or just create new ones to have available each turn. Hopefully the former, because then each resource wont be infinite big.
 
Wow. That's. Awesome.

:king:
 
Zuul said:
Ver cool and some more :). Wonder if you can stock up resources now or just create new ones to have available each turn. Hopefully the former, because then each resource wont be infinite big.

The plan is to have this be part of the Dynamic Resources mod... and that's all I'm going to say :p
 
Wow! This is freaking awesome! :woohoo:

Add to that finite quantities of resources and you got yourself a real resource management system in civ, adding a whole 'nother layer of strategy.

If this works out as well as we all hope (and this is not a stab at Lopez's skills but rather at the potential limits of what can be done with the engine) then it should be a must addition in the next civ4 expansion if such exists. :D

Lopez -> :king:
Me -> :worship:

:D
 
Rabbit said:
Wow! This is freaking awesome! :woohoo:

Add to that finite quantities of resources and you got yourself a real resource management system in civ, adding a whole 'nother layer of strategy.

If this works out as well as we all hope (and this is not a stab at Lopez's skills but rather at the potential limits of what can be done with the engine) then it should be a must addition in the next civ4 expansion if such exists. :D

Lopez -> :king:
Me -> :worship:

:D

WR, does this mean if I get the finite resources mod completed you'll do one or more Dynasty Mod leaders for me? :D
 
TheLopez said:
WR, does this mean if I get the finite resources mod completed you'll do one or more Dynasty Mod leaders for me? :D

Finite resources, fantastic work!

I assume this means that units can be modified to need X amount of resources/turn to support their existence?
eg. Mechanized units need 1 or 2 units of oil to turn to function?

Any idea when you will have this mod available?
 
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