need my speed
Rex Omnium Imperarium
Some of them outright ignore - are not aware of, do not see - resources near their cities. That baffled me.They are not as bad as they look.
Some of them outright ignore - are not aware of, do not see - resources near their cities. That baffled me.They are not as bad as they look.
Yes, that's the downside of being successful let's players. You have to act and speak, can't stop and look often, so many things miss their attentions. Still, they have really good planning, tactics and so on.Some of them outright ignore - are not aware of, do not see - resources near their cities. That baffled me.
Has anybody actually done some research about how many eurekas youtubers actually got? I think there is a HUGE difference between chances of getting early ones and later ones, and that people are overestimating how many they actually got without using some hard data.
Here's random tech decision in Marbozir game (part 13, turn 213). He has 5 choices and not a single eureka. He also has
- 0 Forts, 0 military engineers to build them, and not even an armory to recruit one right now (building one at the moment)
- 1 Harbor coming soon, but no other city to build another
- 0 banks I think (not sure, maybe he has one)
- 0 Knights (and no war ATM)
- 0 neighborhoods, and not even required civic
Nope, he doesn't. But even that would have been easily possible as well. Madrid has one and he shouldn't have had any problems conquering it had he wanted to. Of course, conquering Madrid only for the boost is not worth it, but I can see plenty of other reason why he should have done it a long time ago.Well I hope he doesn't get another Harbor at least![]()
I have a feeling there will be more natural nerf on higher difficulties. Instead of "let's get all the eurekas" we'll see "screw them, I need those muskets as fast as possible"
Comment about boosts:
So perhaps the early game boosts are meant to be easier and based on land around you, but still the decisions you make early on will have impact throughout your game - ie where you build your districts will perhaps not allow you to build neighbourhoods on Breathtaking appeal tiles, which will prevent you from getting a certain boost (conservation? or something). Seems like they're not all automatically easy to get, as the game goes on?
Not really, it's one you should be able to get every game. There's no luck involved in appeal, we know the exact rules for how it works.That particular one quoted is in large part a luck based one; most of these are actually towards the very beginning, but the actual benefit (it's indeed conservation) appears rather weak anyway.
Personally, before calls to make tech more expensive I would rather see what the pacing is on Epic or Marathon.
I prefer Epic speed and it may be that teching takes longer. I also suspect a that game pacing was somehow tweaked faster for the pre release build than we will see at release but that is just my opinion with nothing to back it up.
A small mod I used to play with in Civ5 was slomo science with different version of it (100% 200% 500% etc)Sure, teching probably takes a lot longer on Epic, but the issue is in part that pacing is relative to age/number of turns on a given game speed. And if the norm on standard speed (which will probably be used by more people than epic speed) is by playing reasonably well you will reach modern era several hundred years before IRL, that tells me that they need to adjust the teching rate somewhat.
Personally I'd prefer a nerf to eurekas before adjusting tech cost, but maybe a combination of both is needed. Or maybe a completely different approach, like increasing cost of later era tech buildings so that you need to make production and gold a priority also. Or put more of the late game tech bonuses in the civic tree, to give more incentives to go for culture as well.