Tech race on prince - a new method?

VoiceofUnreason, if I could fly out to wherever you are and watch you play a game start to finish, id freakin do it...thats how bad this is killin me.....I dont get how on CIV 1 i was whooping it up, and now on civ 4, im just breaking even on prince.....I WANT TO BE LIKE YOU DAG NAMMIT!

Answer:

1) Stop playing the game like it was CIV 1 - read the discussion in the back of the manual, if you haven't already.

2) Try playing an open game. Start a thread, post a picture of the opening position, describe how you think your first 15 turns should proceed, invite people to comment, AND DO NOTHING WITH THAT GAME FOR 24 HOURS. Play another one while you are waiting or something.

Then read the advice, and play no more than 40 turns. Post new pictures, describe how you think the game should proceed, invite people to comment, AND WAIT another 24 hours.

Pay very careful attention to what other people thought was important that you didn't mention.

3) Read some of the open games - Orion's for example and ask questions. Find out why those players aren't doing what you do.

4) Practice. One reason I'm better at this than you are is that I played something like 50 games in a row where I never got past 2000BC. I just played a bunch of turns, identified my mistakes, and started over with a new map and a randomly selected leader.

5) Practice specifics of the game mechanics. Learn why great people are important, and how they work. Why is the Angkor Wat such a big deal in the right type of game? What happens if you play Always War on a land based map?
 
Maybe you should play a one city challenge game, and focus entirely on squeezing as much research from it as you can. Then play a regular game, but have one similar science factory going. An academy in every city is a waste, just like posting 4 separate one line posts within 4 minutes is a waste. I see a pattern here... :D
 
Voice - i guess your big on hered. rule. Why, when rep helps science so much more?

Ok, by 1000 BC, give a recap. What should I have? (ie, how many cities, what buildings in each, civics, etc...)
 
on prince level you can just grow your capital to happy cap then pump out (worker worker settler)*n until all land is settled making sure you have enough cottages while heading for monarchy.
 
Voice - def gonna try what you said....ill play, post, and wait.....i guess that truly is the best way to see where im going wrong.......quick question, how do you post a game?
 
I have actually done this in pitboss mind you...
 
to post a game - select upload from the toolbar (Home, My Account, Gallery, Chat, Upload.....) and then select browse
 
thanks john! I am going to post my 3980 BC game from my most previous, where by 1962 I was fighting a losing battle with monty.....see what all you guys think
 
that is indeed a good question.. you can upload a game as an attachment to any post you make.. you certanly didn't do so now though...

EDIT: also there is an edit button you can use to edit your posts so you don't have so many posts in a row.
 
ok everyone, thats the best i can do....not sure how to do the "screen shot" method like orion did....
 
that is called print screen. There should be a button on your keyboard... just attach it to your post and that should be enough...
 
Voice - i guess your big on hered. rule. Why, when rep helps science so much more?

Ok, by 1000 BC, give a recap. What should I have? (ie, how many cities, what buildings in each, civics, etc...)

dannyusmc78,

It sounds like you're looking at a specialist economy, but only dipping your big toe in instead of jumping in. With that, I say that you should dive right in. Look around the forums, doing a search for "Specialist Economy" will yield tons of threads that give detailed results. Then play a game or two. Your first game will not be the best game, in fact, expect to lose.

With that said, you need to specialize each city individually.

If you have a non-coastal city with no river access and lots of plains and hills, with no silver/gold, etc. this city will be putting out virtually no commerce. No commerce translates into no research. So 25% of 12 beakers is 3 beakers. Do you really need to spend all those hammers to generate 3 extra beakers? And 50% of 12 beakers is 6 beakers. A settled Great Scientist generates 6 beakers (+3 with rep) and 1 production...which is multiplied by other percent modifiers (library, university, academy, oxford, etc.) This theoretical non-coastal city with no river access should be your military production city. Build a barracks and pump out as many military units as you can afford.

Now the coastal city on a river with fish, corn plains, and a gold mine is where you want your commerce city to be. Commerce means research. Now if land is tight, perhaps you need to build a University in your military city to get the X Universities necessary to build the Oxford University, but hopefully this isn't the case, and this should be one of the only exceptions to building anything other than military units in your military city.

Regardless of which economy you choose, you don't need a barracks in a city that won't product a single military unit, and you don't need a library in a city that won't produce much science. (There are exceptions to both rules, of course.) Always think about what this city would be good at producing before building the city.

If you're building a city to gather resources, ask yourself "When will I need this/these resources? Now, Soon, or Later?" (In the 1st, 2nd, and 3rd ring? - The 3rd ring is an unworkable ring.) If you won't need the resource for a long time, you have many more placements, because you can position your city so that the resource is in the 3rd ring. Thus you can ask yourself "What do I want this city producing?" If you want that city producing great people, position the city so it gets access to the most food. If you want that city producing military units, position the city so that it has access to the most hammers.

The key to winning later difficulties, specialists or otherwise, is making every piece of food, every hammer, and every unit of commerce count. Hammers that go towards a Library that will eventually generate an extra 2 science a turn is wasteful. Where as hammers that go towards a Library that will generate an extra 25 science a turn is efficient.

My advice to you, dannyusmc78, is to play a full blown Specialist Economy game. Once you get that down, try a Hybrid economy. I love Specialist Economies, but I tend to have problems during the end-game because I run with 5 or fewer cities. Where as Cottage Economies tend to do very well end-game, even with only a few cities, because of all the bonus commerce that towns produce.

Regardless, good luck, and have fun! :)
 
I think that the fact that you can't keep even with the AI's tech pace on Prince is a little disturbing, although I'm trying to allow for it as the AI's tech pace on vanilla Civ4 is a little better than in BTS. War's a little worse, though.

The thing to do first phases of the game is to grow, grow, grow. People are power, and the more people you have, the better your economy will be. For people, you need Happy Faces and Health, and ways to accelerate your access to them, which will in turn grow your cities, which will then accelerate your tech and access to more Happy and Health Faces.

Count your Happy and Health resources like a miser. You always, always, always want more.

First phase is Lateral Expansion. Explore your land, plan the best city sites and settle them. Don't go for the Stone mindlessly. Happy and Health resources come first. Go for 4-6 Cities with as many Happy and Health resources (and fresh water!) as you can grab.

Next phase is Vertical Expansion. Grow the cities up as large as you can, as fast as you can. Lots of Cities means a relative dependence on Commerce. Plan Cottages and access to Commerce-producing resources accordingly, as you will ideally want to Laterally Expand again once your core cities are large enough.

This is what you do in the BCs. Science Specialists are great and all. Use them, by all means! But you have to have the basics down pat.

PS: Don't forget to score multiple copies of resources and look for other Happy and Health in foreign Civs. Explore, contact, trade.
 
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