Dancing Hoskuld
Deity
So which techs are better places for those pieces?
After some consideration, how about the following:
SS Docking Bay = Commercial Spaceflight
SS Thrusters = Controlled Plasma (or perhaps Magnetic Sails)
SS Life Support = Advanced Environmental Systems
SS Engine = Mass Driver
SS Cockpit = Interactive Glass
SS Casing = Superstrong Alloys
SS Stasis Chamber = Cryogenics (which should really be called Cryonics instead)
I am not familiar with the Transhuman era. Anyone got any complaints about/problems with changing them?
I am not familiar with the Transhuman era. Anyone got any complaints about/problems with changing them?
On a different note, why aren't the techs themselves included in the Alt Timeline or Custom Religion modules? That is, if you disable a given religion or timeline, the governing tech still remains on the tech tree and in the Civilopedia.
It does look far better, it would be great if you could tidy up the tree further. Just don't move the techs in the X direction (unless you can argue for it).So why are some of the early bottom-row Prehistoric techs given AND pre-reqs, but no OR pre-reqs? I literally just switched AND to NONE and OR to the AND pre-reqs and the change is pretty obvious (and for the better, I think). Top image is default; bottom image is with the changes.
A decent attempt; bravo.So, I've now finished fiddling with all the Prehistoric arrows. No X values were harmed in the making of these screenshots.
I did make two very slight tech changes though:
1) Drying and Boat Building both require Trap Fishing, but the line to BB went straight through Drying, so I made it stop at Drying first (Drying prereq, rather than TF).
2) Likewise, Shamanism and Ceremonial Burial both require Animism and the line to CB went straight through Shamanism, so I made it stop there first. This also means that Shamanism is no longer a dead-end tech. (Woo!)
So, I've now finished fiddling with all the Prehistoric arrows. No X values were harmed in the making of these screenshots.
I did make two very slight tech changes though:
1) Drying and Boat Building both require Trap Fishing, but the line to BB went straight through Drying, so I made it stop at Drying first (Drying prereq, rather than TF).
2) Likewise, Shamanism and Ceremonial Burial both require Animism and the line to CB went straight through Shamanism, so I made it stop there first. This also means that Shamanism is no longer a dead-end tech. (Woo!)
The ArchaicTechInfos files has all the techs I altered in alphabetical order (with the few Ancient techs listed at the end). If someone could integrate the changes into the main TechInfos file, I'd appreciate it.