Hydromancerx
C2C Modder
I like the term "Bugbots" better than "Insecta Robotics".
Ok how about this? All religious techs are dead end techs.
Animism
Era: Prehistoirc
Req Techs: Personal Adornment AND Petroglyphs
Cost: 25
Location: X13 Y19
Leads To: Ceremonial Burrial
Notes: Takes the Place of Shamanism tech.
Shamanism
Era: Prehistoirc
Req Techs: Animism
Cost: 30
Location: X13 Y19
Druidism
Era: Prehistoirc
Req Techs: Naturopathy AND Megalith Construction
Cost: 60
Location: X17 Y19
Tengriism
Era: Prehistoirc
Req Techs: Animism AND Horseback Riding
Cost: 70
Location: X18 Y15
Yoruba
Era: Ancient
Req Techs: Folk Dance AND Folk Music
Cost: 90
Location: X21 Y19
Mesopotamism
Era: Ancient
Req Techs: Caste System AND Pottery
Cost: 100
Location: X22 Y19
Shintoism
Era: Ancient
Req Techs: Ancestor Worship AND Animism
Cost: 105
Location: X23 Y13
Ngaiism
Era: Ancient
Req Techs: Dualism AND Livestock Domestication
Cost: 105
Location: X23 Y15
Resurrection
Era: Ancient
Req Techs: Divination AND Sacrifice Cult
Cost: 105
Location: X23 Y17
Kemetism
Era: Ancient
Req Techs: Polytheism AND Stargazing
Cost: 110
Location: X25 Y13
Karma
Era: Ancient
Req Techs: Polytheism AND Divination
Cost: 110
Location: X25 Y15
Leads to: Meritocracy, Meditation, Reincarnation
Hinduism
Era: Ancient
Req Techs: Karma AND Folk Dance
Cost: 115
Location: X26 Y15
Reincarnation
Era: Ancient
Req Techs: Karma AND Ancestor Worship
Cost: 115
Location: X26 Y17
Leads To: Philosophy
Asatru
Era: Classical
Req Techs: Polytheism AND Ship Building
Cost: 125
Location: X28 Y1
Zoroastrianism
Era: Classical
Req Techs: Dualism AND Monotheism
Cost: 125
Location: X28 Y3
Judaism
Era: Classical
Req Techs: Monotheism AND Priesthood AND Resurrection
Cost: 125
Location: X28 Y5
Andeanism
Era: Classical
Req Techs: Polytheism AND Construction
Cost: 240
Location: X30 Y5
Naghualism
Era: Classical
Req Techs: Polytheism AND Calendar
Cost: 240
Location: X30 Y7
Buddhism
Era: Classical
Req Techs: Meditation AND Reincarnation
Cost: 125
Location: X30 Y13
Hellenism
Era: Classical
Req Techs: Polytheism AND Athletics
Cost: 240
Location: X30 Y15
Confucianism
Era: Classical
Req Techs: Meditation AND Meritocracy
Cost: 300
Location: X31 Y1
Jainism
Era: Classical
Req Techs: Meditation AND Aesthetics
Cost: 300
Location: X34 Y13
Christianity
Era: Medieval
Req Techs: Theology AND Judaism
Cost:
Location: X Y
Sikhism
Era: Medieval
Req Techs: Monotheism AND Philosophy
Cost: 400
Location: X34 Y5
Voodoo
Era: Medieval
Req Techs: Resurrection AND Fundamentalism
Cost: 510
Location: X37 Y5
Taoism
Era: Medieval
Req Techs: Meditation AND Martial Arts
Cost: 510
Location: X37 Y13
Islam
Era: Medieval
Req Techs: Monotheism AND Education AND Resurrection
Cost: 1250
Location: X40 Y13
Islam
Era: Medieval
Req Techs: Monotheism AND Education AND Resurrection
Cost: 1250
Location: X40 Y13
Mormon
Era: Renaissance
Req Techs: Representative Democracy AND Christianity AND Resurrection
Cost: 3900
Location: X52 Y11
Bahá'í
Era: Industrial
Req Techs: Steam Power AND Islam AND Christianity AND Buddhism
Cost: 4160
Location: X56 Y7
*phew*
Included are some new non religion specific techs (Animism, Karma, Reincarnation and Resurrection).
Tell me what you guys think? I think this works nicely. Especially with the supplementing techs.
EDIT: Note that all religion techs should have the same buttons as their religious icons, but the the other techs will need a new buttons (except for Animism which can use the Shamanism tech button).
Also I can chnage the name of the "Shaman's Hut" to "Sage's Hut" to unlink it to Shamanism.
Where was Scientology to begin with? I've not finished the plotting on my copy and had not seen the duplication yet.
JosEPh
1st off Thanks Hydro for listening to me.
I will need to see how these are placed on the tech tree.
Why?
Because the 1st 2 have the same co-ords (x,y).
Secondly Many share the same 1st co-ord (X). Are these clusters sufficiently separated in the Pathing to keep the AI/player Spiritual leader types and AI/Player tech leaders from grabbing them anyway? And of course being Dead End greatly helps in this.
Don't get me wrong I want this! And I'm just anxious to see how it lays out. If I could've done some of the xml and such layouts in my example I would've to help. But once I get past Excel I'm lost.
Will these be added before the Freeze? So I can Test!?
JosEPh
Edit: Started plotting these out on the xls techtree file I have and I'm eXcited! I did place Shamanism at X14 Y17 as I didn't think you wanted Animism and Shamanism on the same Co-ords.
I wanna Play with them Asap!![]()
Ok some of these new techs are ending up as "dead end" ones and nothing after them is a requirement for them?? Just wondering is all??
Also when checking techs out, make sure you click on the VERY last tech listed, and if it doesn't get there in 5 or so seconds, something is wrong, and all techs except the punk techs should be list, from what i am gathering, correct?![]()
SO,
These are new techs for founding religions and they are Dead End. Also some of the Religions are moved to different locations on the tech tree. This is all done to slow down the Religion Grab that a Tech leading Player or AI can do. So you don't come across AI in your games that have founded 10 religions or more like you've posted screenshots of in the past.
It's one of the things I've harped on for sometime and finally got the xls copy of the tech tree to show what I thought should be done. Hydro took it from there. And I can't wait to play with this!
JosEPh![]()
Remember that MrAzure has a ton of techs not even on the tree yet that the current future techs will lead to. I am not worrying about any dead end techs beyond the modern era because by the end MrAzure should have no dead end techs for them. In short they are only dead end right now because he has not added the techs they lead to yet.
@SO
MrAzure is also working to redo the earlier TH techs to be better connected and more general, so the whole TH era is a WIP for the moment. I don't think it will affect too many people, as generally most of us don't get that far all that often.
World of Legends said:Scriptures (Classical Era)
Cost: 250
Req Techs: Monotheism AND Writing
Leads to: Theology (Theology requires Literature AND Scriptures)
Allows: Organized Religion Civic, Nalanda University (new World Wonder, requires Mathematics and Scriptures, +10% science in all cities)