Say I'm making a medieval scn and want some modern techs out of the tech tree. I know I can deactivate techs by setting the disable value to 1, but then they're still there, just in red.
Now I deleted one tech completely out of my (custom) Civ4TechInfos.xml to see what happens. That works, but only with the side effect that it affects mutltiple other files, meaning whenever that tech is mentioned in other files dealing with buildings, units, even events I'd need to edit those entries too (or receive error msgs), which of course means much more work and is prone to making more mistakes while editing.
Is there a simpler way to get unwanted techs out?
Now I deleted one tech completely out of my (custom) Civ4TechInfos.xml to see what happens. That works, but only with the side effect that it affects mutltiple other files, meaning whenever that tech is mentioned in other files dealing with buildings, units, even events I'd need to edit those entries too (or receive error msgs), which of course means much more work and is prone to making more mistakes while editing.
Is there a simpler way to get unwanted techs out?