How did I do that? The way I wrote the Tech Tree Editor you need to either start with a fresh tech tree or drop the tech files into the Tech Tree Editor to edit them.nice and of course a little slow.
you messed upo the saving and loading procedure.
Why would it do that??? I didn't want to directly modify files from outside the Tech Tree Editor mod, this way if a modder messes up the tech tree their original copy is not written over.it should be saved in the mods folder it is run from, saved in the place it belongs to when that mod is loaded.
I never stated that it would have a load option plus, there really isn't a way to load the XML files dynamically from what I have seen.And it totally lacks a load option.
If you want to do that then drop the XML files from the technologies folder that you want to edit into the Tech Tree Editor mod, edit the tech tree ingame and then save them.Even if not used by the mod i play, i want to load ANY techtree, edit it, and save it anywere.
You are more than welcome to change the functionality in the Tech Tree Editor to suit your needs.
Well, this is a stand alone mod, ollj, it isn't intended to be merged with other mods.You really should mention
Pyton/CvModName.py
edit it (if you use techtreeeditor merged with your mod) and set 'modName = "Your Mods Name" '
or it just wont find a folder (if you do not have 'tech Tree Editor' as a mod) and deny saving.