boogaboo
Josef Popper 4ever
Hi,
I have always been disappointed by the way the Tech Tree is presented in Civ4 (BTS).
My goal is to introduce some more readable and accurate versions of the tech tree, for players to choose, use, print, edit and highlight as they wish
I'll do this in this thread.
This post is all about the files.
The files will come is 2 forms : PDF, which cannot be edited, and ODG (LibreOffice Draw..), which can be edited.
Each set is a set of these 2 files.
The files are supposed to be A4 Landscape size in height (21cm), but very long... (currently 100cm).
Printing currently takes just over 3 pages. I'm not sure 3 pages can or should be achieved..
Legend :
Arrows differ ONLY for their effect on the technology (TECH_NAME) their arrow points to.
There are 2 types of arrows :
1. Black arrows. [Strong prerequisite]
All black arrows that end with TECH_NAME must be learned to learn TECH_NAME.
Arrows ending with a full arrow give 20% bonus to bulbs researched for TECH_NAME.
Arrows ending with an empty arrow do not give any bonus to bulbs researched for TECH_NAME.
2. Green arrows. [Weak prerequisite]
At least one green arrow that ends with TECH_NAME must be learned to learn TECH_NAME.
All green arrows are full and all give 20% bonus to bulbs researched for TECH_NAME.
Files :
SET 1 ("Bare") :
The bare naked tech tree. No additions.
Just arrows and tech names, since the in-game tree lacks a lot of arrows!
I've also placed the tech squares in their exact location in the in-game tech tree, with the exception of the few sciences at the bottom, which were supposed to be lower by 5mm.
SET 2 ("Basic") :
I've added 3 items on top of set1 :
1. Eras. (Ancient to Future)
2. Tech cost in bulbs without any bonuses on {Duel, Noble, Normal}.
3. An image explaining how to know the real bulb cost in your game.
It is important and reads :
PLEASE tell me if you find errors or have suggestions of any kind.
Will be edited with other (more advanced) versions I'm working on!
Booga.
I have always been disappointed by the way the Tech Tree is presented in Civ4 (BTS).
My goal is to introduce some more readable and accurate versions of the tech tree, for players to choose, use, print, edit and highlight as they wish
I'll do this in this thread.
This post is all about the files.
The files will come is 2 forms : PDF, which cannot be edited, and ODG (LibreOffice Draw..), which can be edited.
Each set is a set of these 2 files.
The files are supposed to be A4 Landscape size in height (21cm), but very long... (currently 100cm).
Printing currently takes just over 3 pages. I'm not sure 3 pages can or should be achieved..
Legend :
Arrows differ ONLY for their effect on the technology (TECH_NAME) their arrow points to.
There are 2 types of arrows :
1. Black arrows. [Strong prerequisite]
All black arrows that end with TECH_NAME must be learned to learn TECH_NAME.
Arrows ending with a full arrow give 20% bonus to bulbs researched for TECH_NAME.
Arrows ending with an empty arrow do not give any bonus to bulbs researched for TECH_NAME.
2. Green arrows. [Weak prerequisite]
At least one green arrow that ends with TECH_NAME must be learned to learn TECH_NAME.
All green arrows are full and all give 20% bonus to bulbs researched for TECH_NAME.
Files :
SET 1 ("Bare") :
The bare naked tech tree. No additions.
Just arrows and tech names, since the in-game tree lacks a lot of arrows!
I've also placed the tech squares in their exact location in the in-game tech tree, with the exception of the few sciences at the bottom, which were supposed to be lower by 5mm.
SET 2 ("Basic") :
I've added 3 items on top of set1 :
1. Eras. (Ancient to Future)
2. Tech cost in bulbs without any bonuses on {Duel, Noble, Normal}.
3. An image explaining how to know the real bulb cost in your game.
It is important and reads :
Assumes Duel Map Size, Noble Difficulty Level, and Normal Game Speed.
Factors for other conditions are:
– Map Size: Tiny ×1.10, Small ×1.20, Standard ×1.30, Large ×1.40, Huge ×1.50
– Difficulty Level: Settler ×0.60, Chieftain ×0.75, Warlord ×0.90, Prince ×1.10, Monarch ×1.15, Emperor ×1.20, Immortal ×1.25, Deity ×1.30
– Game Speed: Quick ×0.67, Epic ×1.50, Marathon ×3.00 (!)
PLEASE tell me if you find errors or have suggestions of any kind.
Will be edited with other (more advanced) versions I'm working on!
Booga.
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