About the tech required to advance an age:
First age
- The Runes
- Jewelry
- Bronzeworking
- Fortification
Second age
- Diplomacy
- The Court
- Steel Weaponry
Third age
- Trade posts
- Fortress building
- History
- Professional Armies
Fourth age
- Machines
- Alliances
- Military Training
This is a more minimalist-list for advancing through the ages, which I like better as it leaves freedom to not research some techs
Also I noticed that we have the White Council as a tech as well, that should be dropped in my opinion, maybe signal fires as well and instead add a 'Long distance communications'-tech (though with a shorter name
)
Going through the list again, I think I want a different name for Armored Cavalry as well, the rest is ok (armored cavalry is the name of the unit, not the name of the tech that would enable it)
First age
- The Runes
- Jewelry
- Bronzeworking
- Fortification
Second age
- Diplomacy
- The Court
- Steel Weaponry
Third age
- Trade posts
- Fortress building
- History
- Professional Armies
Fourth age
- Machines
- Alliances
- Military Training
This is a more minimalist-list for advancing through the ages, which I like better as it leaves freedom to not research some techs
Also I noticed that we have the White Council as a tech as well, that should be dropped in my opinion, maybe signal fires as well and instead add a 'Long distance communications'-tech (though with a shorter name

Going through the list again, I think I want a different name for Armored Cavalry as well, the rest is ok (armored cavalry is the name of the unit, not the name of the tech that would enable it)