I finally got my first tech victory. And my last. First is an explanation of the game simply for background so you know where I'm coming from, next is my analysis of the tech victory and why I don't understand why anyone would ever go for it after the first time. You may want to skip down to there if you think you'll get tl;dr syndrome.
Settings: Elizabeth, standard time, large map, tiny islands, prince.
Setting the stage: Alexander started on the same island as me, and him being Alex I had to remove him from the game. He DoW'd on me early as expected, and I was ready. From there I colonized peacefully while maintaining a good navy. Arabia was guarded because of my "warmongering" and the fact that we were close, so he coveted my land. Everyone else was neutral or friendly. Mongolia, Siam, Russia, and India in particular seemed to love me. Rome was indifferent for a long time, but came to love me as well. Egypt did not give a crap either way and never did. Aside from Arabia, no one considers me a warmonger. I make no DoF's despite being asked.
The victory: I build Apollo. Russia surprises me by immediately going from friendly to hostile and denouncing me. She now considers me a warmonger all of a sudden. After her denouncement, they all roll in. Everyone is now hostile except Arabia, who is still guarded. Also, I forgot how Egypt felt. Chain DoW's now from everyone but Egypt and Mongolia (I had the foresight to ask Mongolia for a defensive pact before crap got real, so they never DoW'd me even though they were hostile and reminding me of that fact constantly). But again, this was a tiny islands map. nearby Arabia was the only civ to try anything with me, and Rome and India tried attacking some of my CS allies but failed. I kept asking for peace but they kept insisting it was not an option, despite the fact that they were either doing nothing or losing (I burned an Arabian city and destroyed anything that even pretended to be a navy from all other civs). Eventually I build the parts and launch my ship, game won.
Why this is completely stupid: I don't see how this can ever be an attractive victory condition, whether you're a warmonger or a builder. If you enjoy fighting, you're clearly better off going for domination. You can deal with the other civs on your terms rather than having to beat back a dogpile. If you're going to be fighting either way, you may as well do it the easy way and actually get something from it.
As for the builder options, the main problem, really, is that the diplo victory is broken beyond comprehension. The reason it took me so long to get the tech win was precisely because there was never a time when the diplo victory wasn't much easier and faster.
Option 1: Diplo-- tech to globalization, build one building (which can be engineer-rushed), throw money at CS's one turn before the vote so AI can't react, win.
Option 2: technology. Tech all the way to nanotech instead of globalization, build several units rather than a single building (the units cannot be rushed if I'm not mistaken), then move them to your capital, all while fighting off a massive, annoying, immersion-breaking dogpile (if immersion breakage doesn't bother you, fine, but the rest of the point still stands).
I kept playing thinking "ok, I'll get the tech victory just this once so I can say I did it," then I'd realize I could build the UN and I'd say "ok, fine... diplo again" =/ It took awhile to get the willpower not to take the easy win. We all know that endgame has always been a weakness of the Civ games. You're pressing "next turn" over and over. Well, going for tech and not diplo means pressing next turn another 100 times or so (not to mention all the extra time spent fighting), and that's really the only difference.
As for culture, I can give that one a pass. I've found I can win in about the same amount of time as diplo if I know at the start I'm going for it, and it allows a variation to the usual strategies, so there's a point for that one to exist.
But tech... why? What reason could there ever be to go further down the tech tree when you could win so much sooner? And if you really just like fighting, why not go for domination or, again, fight as you please until you can win diplo? The only thing you need for diplo different than the other conditions is gold, but that's not exactly hard to come by. The last diplo victory I won I needed 9 or 10 allies, and it turns out I had 16. I overshot by 6-7000 gold. And I was hoping to get the tech victory in that game too, so I wasn't exactly trying to optimize my empire for gold. Unless you buy every building you can, there's no reason you shouldn't have enough saved up by the time you get the UN to buy an easy victory.
Settings: Elizabeth, standard time, large map, tiny islands, prince.
Setting the stage: Alexander started on the same island as me, and him being Alex I had to remove him from the game. He DoW'd on me early as expected, and I was ready. From there I colonized peacefully while maintaining a good navy. Arabia was guarded because of my "warmongering" and the fact that we were close, so he coveted my land. Everyone else was neutral or friendly. Mongolia, Siam, Russia, and India in particular seemed to love me. Rome was indifferent for a long time, but came to love me as well. Egypt did not give a crap either way and never did. Aside from Arabia, no one considers me a warmonger. I make no DoF's despite being asked.
The victory: I build Apollo. Russia surprises me by immediately going from friendly to hostile and denouncing me. She now considers me a warmonger all of a sudden. After her denouncement, they all roll in. Everyone is now hostile except Arabia, who is still guarded. Also, I forgot how Egypt felt. Chain DoW's now from everyone but Egypt and Mongolia (I had the foresight to ask Mongolia for a defensive pact before crap got real, so they never DoW'd me even though they were hostile and reminding me of that fact constantly). But again, this was a tiny islands map. nearby Arabia was the only civ to try anything with me, and Rome and India tried attacking some of my CS allies but failed. I kept asking for peace but they kept insisting it was not an option, despite the fact that they were either doing nothing or losing (I burned an Arabian city and destroyed anything that even pretended to be a navy from all other civs). Eventually I build the parts and launch my ship, game won.
Why this is completely stupid: I don't see how this can ever be an attractive victory condition, whether you're a warmonger or a builder. If you enjoy fighting, you're clearly better off going for domination. You can deal with the other civs on your terms rather than having to beat back a dogpile. If you're going to be fighting either way, you may as well do it the easy way and actually get something from it.
As for the builder options, the main problem, really, is that the diplo victory is broken beyond comprehension. The reason it took me so long to get the tech win was precisely because there was never a time when the diplo victory wasn't much easier and faster.
Option 1: Diplo-- tech to globalization, build one building (which can be engineer-rushed), throw money at CS's one turn before the vote so AI can't react, win.
Option 2: technology. Tech all the way to nanotech instead of globalization, build several units rather than a single building (the units cannot be rushed if I'm not mistaken), then move them to your capital, all while fighting off a massive, annoying, immersion-breaking dogpile (if immersion breakage doesn't bother you, fine, but the rest of the point still stands).
I kept playing thinking "ok, I'll get the tech victory just this once so I can say I did it," then I'd realize I could build the UN and I'd say "ok, fine... diplo again" =/ It took awhile to get the willpower not to take the easy win. We all know that endgame has always been a weakness of the Civ games. You're pressing "next turn" over and over. Well, going for tech and not diplo means pressing next turn another 100 times or so (not to mention all the extra time spent fighting), and that's really the only difference.
As for culture, I can give that one a pass. I've found I can win in about the same amount of time as diplo if I know at the start I'm going for it, and it allows a variation to the usual strategies, so there's a point for that one to exist.
But tech... why? What reason could there ever be to go further down the tech tree when you could win so much sooner? And if you really just like fighting, why not go for domination or, again, fight as you please until you can win diplo? The only thing you need for diplo different than the other conditions is gold, but that's not exactly hard to come by. The last diplo victory I won I needed 9 or 10 allies, and it turns out I had 16. I overshot by 6-7000 gold. And I was hoping to get the tech victory in that game too, so I wasn't exactly trying to optimize my empire for gold. Unless you buy every building you can, there's no reason you shouldn't have enough saved up by the time you get the UN to buy an easy victory.