Technology cost editor released

Impressive program perhaps ill use it but first i need to learn to play the game its bt different then civ 3!! bye.
 
Great Program! Thanks!

One small suggestion, if possible add a default button that would automatically return all values to the original game default's, it would save a bit more time when experimenting.
 
This will speed editing of that up significantly :) How did you determine the era for techs in the program, a predefined table or reading off the <Era> line?

I found from editing earlier that this simple gradient seems to work well (on Monarch difficulty, at least):

100% Ancient
110% Classical
120% Renessance
130% Medieval
140% Industrial
150% Modern

This seems to balance out the eras so research takes about the same number of turns regardless of the era you're in (and just depending on the tech). Making it too slow had a tendency to give an overwhelming advantage to a civ just one or two techs ahead in the games I played. With these settings I can complete all research around 2000-2025 if I play at a normal pace... instead of 1950 like usual.
 
How do I disable research entirely in my scenario so I can create a scenario strictly in Medievil Asia?
 
Somewhat silly question, but has anyone tinkered enough with the reasearch rates to give Civ IV more of a Civ III feeling (w/ regards to tech progression, epic speed)? This seems like the ideal tool for slowing down the progressively rapid tech advances in the mid/late stages of the game.
 
NickSD said:
How do I disable research entirely in my scenario so I can create a scenario strictly in Medievil Asia?


Best way is to design a completely new techtree that is strictly medieval, Its a messy job, and I am still waiting for a tool that fully can change tech props but its the same I do for my Modern Combat mod. The plans are already as good as ready; they now to need to be made.
 
Well looks like you have done it now vilu 8) you started it so's now you's gots too finish it and get it so it dose buildings and units. ;)
 
I was wondering if Vilu or anyone could make a similar tool to lower/raise upgrade costs of units depending on the era. Until Industrial I never have enough cash to upgrade anything, after that I have too much cash. I'd drop the cost to about 1/5 or 1/10 early on, and then raise it later.
 
I have to say, this is one nifty little device. =) Much thanks to you for making it!
 
woodelf said:
I was wondering if Vilu or anyone could make a similar tool to lower/raise upgrade costs of units depending on the era. Until Industrial I never have enough cash to upgrade anything, after that I have too much cash. I'd drop the cost to about 1/5 or 1/10 early on, and then raise it later.

Give me a couple of days. I'll whip up a more capable editor then.
 
Great big serious thanks Vilu! This will save many hours of my (and probably everyones) time!

I usually have edited my game similarly to Thalassicus (up in post #24 this page) but manually! Also, in addition I've made some individual techs, ten or so, even more expensive 10-25%.
 
Well, first of all. This mod is great! I have always needed this. But i still have one problem....
When i open the editor and open my CIV4TechInfos.xml in my tech folder, i get this image:

I see all eras and two buttons for each showing in opposite direction.
I can't see any numbers, and when i press the buttons nothing happens. I can't even put my cursor ( you know the " I " )inside the text field and write something. The space for writing is also very narrow.

Do anybody know what i have been doing wrong or what i shoul do?
Thanks for your help
Tobias - Denmark
 
TEJ said:
Well, first of all. This mod is great! I have always needed this. But i still have one problem....
When i open the editor and open my CIV4TechInfos.xml in my tech folder, i get this image:

I see all eras and two buttons for each showing in opposite direction.
I can't see any numbers, and when i press the buttons nothing happens. I can't even put my cursor ( you know the " I " )inside the text field and write something. The space for writing is also very narrow.

Do anybody know what i have been doing wrong or what i shoul do?
Thanks for your help
Tobias - Denmark


Tobias,

Could you post a screenshot? Also, what version of Windows are you running?
 
sure, i use windows XP pro (well, a danish version, i suppose that doesn't matter)
 

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Have you increased the default Windows dots-per-inch size (DPI)?
 

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Thanks alot vilu! Does anyone know which technologies trigure each era? Or how exactly are era trigured? (this will make it easier to calculate)
 
woodelf said:
I was wondering if Vilu or anyone could make a similar tool to lower/raise upgrade costs of units depending on the era. Until Industrial I never have enough cash to upgrade anything, after that I have too much cash. I'd drop the cost to about 1/5 or 1/10 early on, and then raise it later.

The formats for modding just screams for a tool maker, it'd be very simple read in seperate write out program. If I was planning on editing the XMLS alot I'd make one myself, but like him I have work and other things and since I'm not planning on HEAVY modding with this game...

Hopefully some programmer out their has the time to make such a simple program. It also be nice to add/delete tech/unit/buildings as well but it'll take someone dedicated to making a tool for others not just themselves to accomplish this... Unless they are planning on HEAVY modding also... I made a few for other games but why this didn't have something official (or is the SDK going to allow GUI interface editing of these files?)...
 
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