Zechnophobe
Strategy Lich
So, due to a debate on costs with someone, in regards to how expensive one tech was compared to another, I wrote a program today that allowed me to input a Civ Tech tree, and have it tell me a technologies total cost.
A few notes here: This does correctly only count each used tech once. For the few cases (Omniscience) where a tech has multiple possible prereqs, the smallest is used.
These costs are based on Chieften difficulty, so use them for comparison purposes, not to figure out the exact amount of time it takes to get a tech.
I've Highlighted a few that I thought were interesting for comparison purposes.
Agriculture: 120
Alteration: 1485
Ancient Chants: 120
Animal Handling: 2042
Animal Husbandry: 315
Animal Mastery: 8597
Arcane Lore: 5043
Archery: 704
Arete: 1897
Armored Cavalry: 16809
Astronomy: 3408
Blasting Powder: 10328
Bowyers: 3749
Bronze Working: 705
Calendar: 315
Cartography: 290
Code of Laws: 873
Commune with Nature: 8450
Construction: 680
Corruption of Spirit: 2264
Crafting: 120
Currency: 1750
Deception: 3407
Divination: 1485
Divine Essence: 29243
Drama: 1653
Education: 483
Elementalism: 1485
Engineering: 3893
Exploration: 120
Fanaticism: 3798
Feral Bond: 3602
Festivals: 510
Feudalism: 3505
Fishing: 315
Guilds: 7600
Hidden Paths: 1994
Honor: 3407
Horseback Riding: 607
Hunting: 412
Infernal Pact: 3579
Iron Working: 3435
Knowledge of the Ether: 705
Machinery: 10642
Malevolent Designs: 7210
Masonry: 290
Mathematics: 1653
Medicine: 3383
Mercantilism: 7600
Message from the Deep: 1117
Military Strategy: 2746
Mind Stapling: 1897
Mining: 315
Mithril Weapons: 22808
Mithril Working: 13448
Mysticism: 315
Necromancy: 1485
Omniscience: 23372
Optics: 1485
Orders from Heaven: 2627
Pass Through the Ether: 14403
Philosophy: 705
Poison: 1582
Precision: 12030
Priesthood: 1848
Rage: 10353
Religious Law: 3798
Righteousness: 7210
Sailing: 705
Sanitation: 1340
Smelting: 1875
Sorcery: 3483
Stirrups: 4014
Strength of Will: 11283
Taxation: 4480
Theology: 6918
Tracking: 802
Trade: 1750
Warfare: 1528
Warhorses: 7134
Way of the EarthMother: 1117
Way of the Forest: 1214
Way of the Wicked: 997
Way of the Wise: 997
Writing: 873
Notice Animal Master, which provides Tier 4 BeastMasters, is pretty cheap compared to other Tier 4 enablers. Guilds is too, but it has the likely need to get Deception too, to have a city to train shadows in.
Armored Cavalry is more expensive than Mithril Working, by a good deal. Yet the former gives you 4 decent horsemen, while the latter upgrades all your melee, chariot, and some other units. (I admit, Mithril is rather rare, however).
Anyhow, I'm not really passing much judgement here, just wanted the list to be somewhere visible.
A few notes here: This does correctly only count each used tech once. For the few cases (Omniscience) where a tech has multiple possible prereqs, the smallest is used.
These costs are based on Chieften difficulty, so use them for comparison purposes, not to figure out the exact amount of time it takes to get a tech.
I've Highlighted a few that I thought were interesting for comparison purposes.
Agriculture: 120
Alteration: 1485
Ancient Chants: 120
Animal Handling: 2042
Animal Husbandry: 315
Animal Mastery: 8597
Arcane Lore: 5043
Archery: 704
Arete: 1897
Armored Cavalry: 16809
Astronomy: 3408
Blasting Powder: 10328
Bowyers: 3749
Bronze Working: 705
Calendar: 315
Cartography: 290
Code of Laws: 873
Commune with Nature: 8450
Construction: 680
Corruption of Spirit: 2264
Crafting: 120
Currency: 1750
Deception: 3407
Divination: 1485
Divine Essence: 29243
Drama: 1653
Education: 483
Elementalism: 1485
Engineering: 3893
Exploration: 120
Fanaticism: 3798
Feral Bond: 3602
Festivals: 510
Feudalism: 3505
Fishing: 315
Guilds: 7600
Hidden Paths: 1994
Honor: 3407
Horseback Riding: 607
Hunting: 412
Infernal Pact: 3579
Iron Working: 3435
Knowledge of the Ether: 705
Machinery: 10642
Malevolent Designs: 7210
Masonry: 290
Mathematics: 1653
Medicine: 3383
Mercantilism: 7600
Message from the Deep: 1117
Military Strategy: 2746
Mind Stapling: 1897
Mining: 315
Mithril Weapons: 22808
Mithril Working: 13448
Mysticism: 315
Necromancy: 1485
Omniscience: 23372
Optics: 1485
Orders from Heaven: 2627
Pass Through the Ether: 14403
Philosophy: 705
Poison: 1582
Precision: 12030
Priesthood: 1848
Rage: 10353
Religious Law: 3798
Righteousness: 7210
Sailing: 705
Sanitation: 1340
Smelting: 1875
Sorcery: 3483
Stirrups: 4014
Strength of Will: 11283
Taxation: 4480
Theology: 6918
Tracking: 802
Trade: 1750
Warfare: 1528
Warhorses: 7134
Way of the EarthMother: 1117
Way of the Forest: 1214
Way of the Wicked: 997
Way of the Wise: 997
Writing: 873
Notice Animal Master, which provides Tier 4 BeastMasters, is pretty cheap compared to other Tier 4 enablers. Guilds is too, but it has the likely need to get Deception too, to have a city to train shadows in.
Armored Cavalry is more expensive than Mithril Working, by a good deal. Yet the former gives you 4 decent horsemen, while the latter upgrades all your melee, chariot, and some other units. (I admit, Mithril is rather rare, however).
Anyhow, I'm not really passing much judgement here, just wanted the list to be somewhere visible.