To see what year the game is in is pruely cosmetic, yes, but also IMMERSIVE - for me...
I would like to see years going as so history be
IN LINE with what the average AI would do
WITH THE SETTING of the game:
- game speed (obviously, less turns are to cover history)
- difficulty level (AI bonuses make history progress faster)
- map size AND number of players factors taken together
(for say, on a tiny map with 6 players, you can have less population, thus, less science,
than tiny map with 4 players)
Once more:
History would go faster (that is, more years roll in the same amount of turns) on:
- faster game speed
- higher difficulty (AI progress is faster)
- with more free land for a player (more pop, more buildings - more science)
It all should mean, that whatever my game setting is,
when I build Apollo Programme in around 1960-1970
- I should say my progress is a good average...
Having built it in the, say, 19th century would mean I played exceptionally well
and I probably lead and on the way to win
I belive some factors are already in effect to set the year-count,
but perhaps not all needed...