tell me more about NONE

mardukes

Warlord
Joined
Jan 16, 2003
Messages
287
Location
chicago
Is that a wonderful oxymoron?

I've gotten NONE guys out on the frontiers (is that because of distance or are the huts predetermined to give NONE?)

I see the concept of unwinding a city into NONE settlers (but any other supported units disband, don't they?)

I've gotten NONE partisans by losing a city.

What is this about harvesting barbarians?

Perhaps someone can direct me to a source in the literature.

thx
marDUKES
 
If you get a nomad (settler) from a hut, it will alwasy be a NONE. If you get a unit from a hut and the hut is closer to any other Civs city then it is to yours, it will be a NONE. This is also the concept behind disbanding a city (winding down) and getting a NONE settler from it.

If you buy another Civ's units and the unit is closer to thier city than your own, it will be a NONE. That's the principle about harvesting Barbs. Find a city that the Barbs have captured. Whatever unit they used to capture the city is what they will build there; forever. So, you just get a diplomat or spy situated near the city, wait for the units to come out and buy them up. The reason to do this with Barb is that they are typically cheaper to buy than another Civs units.
 
In scanning the form I haven’t seen a comment yet about NONE units created by the player. Often when playing KING on a large map and the number of cities loops the city name list I start to get units created as NONE, usually after the 1800’s. When this happens I build settlers as fast as I can, there is no charge in food or shields. In one game I saw that when the cities grew past eight the units suddenly were owned by the city again but only if they were stationed there. I always assumed this was a general bug but is it only happening to me? Also I looped the city list in my current game but the two differences were I was running Democracy and was playing on the medium map, which I think is the difference in this happening.
I did feel guilty using the NONE engineers; well only now that I am writing about it, and that has passed as well.
 
Yeah, I`ve had the same thing...it was brilliant! I built tons of new cities, switched to Democracy, and made the new cities churn out tons of support-free (and unrest-free;) ) military units! Onw thing puzzled me, though...as I kept building more cities, some of my cities who had earlier produced NONE units, started demanding support! I don`t know why.
 
Were you accepting the default city name after the list looped, so that you had two cities with the exact same name? That could cause the confusion...
 
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