AcCoL said:
Tell me what im doing wrong (please!)
Well, aside from your 'colourful' re-naming of a city ...
Before I start, I don't play large maps and I don't play on Marathon speed (or should I say; "lack of speed") - so forgive any nuances that I might miss due to your game settings ... which drew an unusually high number of Aggressive tribes - I wonder if there was some other setting working there too.
You have seemingly played on the game that you've posted - and done so with some success - good work taking down the Incas, as they were strong and advanced.
On the basis of your earlier saved game, I'd say;
Civics
Your civic choices are not good. The two that I have issue with are running;
(1.) The Caste System with no Specialist Artists, Scientists, or Merchants - why when you've got Slavery as an option?
(2.) Nationhood when all you've got is Musketmen to draft? 'Bureaucracy' rules in this instance (as it does usually).
Wonders
I don't have issue with either The Oracle or The Colossus (watery map) - but The Sistine Chapel? I am aware that you have Marble, but this I don't understand the attraction unless you're under huge Cultural pressure or going for a Culture victory; that could have been 7 Catapults with change.
City Management
You need to grow the bulk of your cities so you get more out of them. In the game you've posted Uppsula is probably the most glaring illustration of a city that would be great if it had a population ... even with a Sheep Pasture there! You would get far more

out of it by working the Sheep tile + Coastal tiles (growing the population) than worrying about building a University in 50-odd turns.
Technology
You have left the two big City Management technologies -
Currency and
Code of Laws - until 890AD. These convert your sprawling cities of the early game that are as much a drain on finances as anything, into a healthy if not booming economy. Writing and Alphabet were also left quite late, and meant that you couldn't build Libraries or trade technologies until you were reasonably deep into the game. I understand the attraction of Machinery - but you also need Civil Service in order to build Berserkers, and again this was deferred until quite late in the game. Since then you have seemingly capitalised on this UU well.
Units
In the game you posted you only have two Treb's. Seige weaponry is very useful at taking out cities in terms of both bombardment as well as collateral damage - you should ensure you have plenty of these when you go on the attack. You also seem to be 'light' in terms of your navy.
In the posted game - you had three Workers sleeping in Uppsala - there was still plenty to do, especially as you were one turn from Lumbermills.
Barbarians
There are two great Barbarian cities in Ainu (Pigs and 3x Silk) and the more difficult-to-take-because-it's-on-a-hill Ligurian (Crab, Fish, and Silk). I would use(d) your existing Berserkers to take these two.
Again, you've done well in since taking out the Incan tribe, and earlier Egypt. Clearly some good war-mongering skills that might be helped with a few 'domestic' issues' attention.
I hope some of this helps, and best of luck!
