Temple of Artemis details spotted in latest stream

Finally a "housing" wonder. I searched for such a thing for one city challenges.

As others have said, Hanging Gardens now grants a bit of housing in addition to the growth bonus. Unfortunately it's gone almost as quick as Stonehenge these days. It went from always available to one of the most AI-prioritized wonders when they improved it.
 
I didn't know that people lived inside the Temple. :O
I don't take it literally. Like I don't think there are people actually living in the sewers or a granary.:mischief:
 
I like how it's sort of like the Colosseum to give regional amenities to the area, but if you have a good cap for it, you could easily pull in +4 or +5 amenities, to go along with a big housing/food bonus. Also would have a snowball effect in making it a lot faster to get to size 10 or size 15 cities for the inspiration bonuses. My current game, I'd have to build another city to get the camp, but I think I'd have a spot with probably 8 camp/pasture/plantations within range of that, maybe even more.
 
I don't take it literally. Like I don't think there are people actually living in the sewers or a granary.:mischief:
Yes, I was being sarcastic, to point out the silliness of this wonder getting a housing bonus (while approving of it from a gameplay perspective).
 
Interesting design--Artemis and hunting aren't exactly associated with housing, but gameplay wise it is certainly no slouch!


Directly from wiki (Artemis)

In the classical period of Greek mythology, Artemis was often described as the daughter of Zeus and Leto, and the twin sister of Apollo. She was the Hellenic goddess of the hunt, wild animals, wilderness, childbirth, virginity and protector of young girls, bringing and relieving disease in women; she often was depicted as a huntress carrying a bow and arrows.[7] The deer and the cypress were sacred to her. In later Hellenistic times, she even assumed the ancient role of Eileithyia in aiding childbirth.

Avoiding disease is. (Same reason why fresh water provides more housing). The childbirth part is more likely he food.

We usually forget Greek goods are patron saints of several things (like Poseidon being the God of Horses, e.g.)
 
Oh clearly one of the best wonders. It is pretty common to find a location that will provide 5+ amenities. And then food and housing on top and its only 180 production.

However - I'm betting we won't ever be able to build it. The AI is going to be all over this one - they love amenities and it has easy placement rules. It will sure make the AI city that builds it a very tempting target of conquest. :)
 
Angkor Wat also gives housing I believe.

Well... It increases your population by 1 and provides 1 housing, so it's a wash. It's just compensating for your population increase.
 
I wonder when the Statue of Zeus will appear in Civ6. In the next expansion?

We don't really know too much about how the Temple of Artemis looked, there's not much remains left.
 
Directly from wiki (Artemis)



Avoiding disease is. (Same reason why fresh water provides more housing). The childbirth part is more likely he food.

We usually forget Greek goods are patron saints of several things (like Poseidon being the God of Horses, e.g.)
I don't see how avoiding disease is associated with housing--while overpopulation is related to the spread of disease, it doesn't seem like lacking housing is connected to that. This also doesn't explain why the Hanging Gardens is associated with housing either--what do the Hanging Gardens and Temple of Artemis share such that they are associated with a housing increase?

Fresh water providing housing is much easier to explain--without water, (I.e. Desert regions) you cannot support large populations. This is why Egypt was able to prosper--they had the Nile (and its rich silt helped).
 
I don't see how avoiding disease is associated with housing--while overpopulation is related to the spread of disease, it doesn't seem like lacking housing is connected to that. This also doesn't explain why the Hanging Gardens is associated with housing either--what do the Hanging Gardens and Temple of Artemis share such that they are associated with a housing increase?

Fresh water providing housing is much easier to explain--without water, (I.e. Desert regions) you cannot support large populations. This is why Egypt was able to prosper--they had the Nile (and its rich silt helped).

Well, strictly speaking, since Artemis is the goddess of hunt, it would make "sense" if Temple of Artemis made *camps* provide 1 housing instead of 0.5. But it's just a game & I think there are much larger logic holes in civ 6.
 
I don't see how avoiding disease is associated with housing--while overpopulation is related to the spread of disease, it doesn't seem like lacking housing is connected to that. This also doesn't explain why the Hanging Gardens is associated with housing either--what do the Hanging Gardens and Temple of Artemis share such that they are associated with a housing increase?

Fresh water providing housing is much easier to explain--without water, (I.e. Desert regions) you cannot support large populations. This is why Egypt was able to prosper--they had the Nile (and its rich silt helped).

IMHO, many times here we overcomplicate things by thinkng the name should drive the concept, and not the other way around: "Housing" is just a name for a range of concepts that imply the "objective" quality of life in your cities. (Amenities being the "subjective" part).
The capability of more and more people living in (or in related places to) your city is directly related to the space, but also influenced by the environment being recognized as valid to live on it, which counts access to fresh water, sanitation and will count health as well (health is related to appeal, in any case - this being the reason why jungle reduces appeal) That is the reason why tiles with higher appeal provide more housing (for Neighbourhoods) that tiles with less appeal: it does not mean you can "fit" more people there, but that there are more likely places were people would like to be. Sewers also improve "healthiness" of the environment, as could do other improvements.

BTW, considering the facts above: there is other wonder that (indirectly) provides housing: Eiffel Tower is effectively +1 housing per Neighbourhood you have in the city.
 
Well, strictly speaking, since Artemis is the goddess of hunt, it would make "sense" if Temple of Artemis made *camps* provide 1 housing instead of 0.5. But it's just a game & I think there are much larger logic holes in civ 6.
I think Artemis decreased the population a lot more than she increased it. She and Hera should team up as the Goddesses of Spite. :p Though I don't blame Hera with a two-timing husband like Zeus. :p
 
I think Artemis decreased the population a lot more than she increased it. She and Hera should team up as the Goddesses of Spite. :p Though I don't blame Hera with a two-timing husband like Zeus. :p
Save that ability for the Statue of Zeus.
 
Feels meh. No real exclusive benefit I can't outdo with another city.

I could build 2 settlers with that production and it would be risk free and far more rewarding in the long term.

Why are the developers so intent on making weak wonders.
 
As someone mentioned earlier, this is a fantastic wonder for a 1 city challenge. It's got food, housing and amenities for growth.

I may have to try a 1 city challenge. I loved it in cIV and even participated in a succession game of it.
 
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