onomastikon said:
So you are saying that you basically spend your shields on military units?
OK, I can see that this makes the most sense, especially on higher levels.
I am a newb, and will probably remain that way. I think a lot of what I liked about this game compared to other strategy games I also like (example, DominionsII) is that you really can do a lot without fighting and MMing a military. I think that is "fun". So maybe that means I will have to play lower diff levels, since the "fun" things I like will no longer be valid when I hit Emperor or whatever.
What surprises me is that the pros here seem to have some sort of consensus that "fun" is not really an option, or maybe it is, but one which really can't be taken too seriously,...
I agree with many of your sentiments. In particular I too like the way that you can win with a variety of styles but I don't find building everything in every city fun. What I do like to do is to go all out for victory and focus all my attention on winning with the condition I have set my sights on asap. (A bit like Wacken only I'm nowhere near as good
) In many cases that can mean building stacks of units first but it doesn't have to be that way.
For example, (and have many to give if you want!) my HoF Diety Diplo victory was totally peaceful. I did not declare war on any civ during the game and they didn't declare on me. Excluding workers/scouts, my F3 stats for this game were:
1000BC 15 cities, 17 warriors. (first tier MA techs known)
10AD 27 cities, 22 warriors. (researching Physics)
550AD 29 cities, 20 warriors. (researching Atomic Theory)
820AD 29 cities, 2 guerillas, 11 infantry, 17 warriors-UN vote goes my way.
My point is that you can win at the higher levels without building a serious military but in this case I did have to use my skills in trading, knowing when and what to research and generally manipulating the AI civs that could easily have wiped me out in a couple of turns. That was fun!
What I didn't do though was build useless buildings. Research was the key so I build libraries in most towns and some universities. Markets kept most of my population happy. Banks were not required because by the time I could build them I was researching @100%. Temples and Caths were not cost effective: I only build a couple in my largest cities to help with happiness and then only after the markets and research buildings. Barracks were not required as I was playing a peaceful game- I just wanted some units to stop the AI from being tempted into walking into empty cities but maybe I was not being daring enough here. What I did want was to build a civilisation that was as research efficient as possible. If an improvement didn't contribute to that or help me in my trading I didn't build it until I could afford to.
You can win at the highest levels by building but you possibly need to focus on the victory and let the AI build everything in sight.