Term 1 Presidential Hut

So, everyone clamors for a less restrictive ruleset, and then cannot abide by an unwritten guideline for the good of the game? And then, when a few people have the nerve to put rules in place, those people are tpyically accused(by some) of bogging down the system with needless laws?

At least this game, we have a proactive legislature that is actually addressing these issues as they happen, rather than shrugging their shoulders. So I guess I'll add another one to the Hot List.
 
The slackers have taken over. This administration is a disgrace. When I voted for DS, I was under the impression that he had played in Demogames before. I guess I was wrong.

Where's the pre-turn save, Mr. President? Where is following the WOTP on trades? How many tribes do we have to meet before we call a end to the chat. And why, after reading the chat log, do I get the feeling you are just a vassal of Chieftess? Why do I get the feeling that just because there is a lack of rules, you are willing to bend every customary/traditional rule there is until they break? I really don't think you know what you're doing, DS. I can see why you're voting for Bush.

Where is our summary? What happened to all of the screenshots? Where are all the 5-turn saves? It seems you could be late for work to go an extra 7 turns, but you can't spend any time to do the part of your job you're responsible for. Still neglecting your constituency, eh.
 
Oh, and by the way, DZ where were they Instructions from the Trade Dept? Were you just writing the Prez a blank check?
 
You know I'm a veteran, and aware that it is not possible to please everyone all the time. I think the President's job is the hardest because it comes down to keeping the most people happy, not necessarily the most vocal. It's also critical to balance decision making so that each "faction" wins sometimes.

In the absense of instructions from a department, the President has the right, and obligation, to make decisions and play. This thread shows a clear preference for leaders who lead. Furthermore, there was growing citizen discontent with lack of progress, which was addressed by continuing.

I'm not anyone's vassal, merely willing to listen to advice. Asking for an individual's opinion is not a weakness. Had there been any serious opposition to any in-play decisions, my policy is to stop. Had there been any instruction requesting a stop, my policy is to stop when the conditions are met.
 
The will of the people (WOTP), a very fluid, used and abused term has been changing as a result iof a draconian turnchat regime and a lack of forum procedure, not to mention necessary information to make long term strategic decisions on. We have had the average of 4.5 turns per turnchat until this joyous event, the last turnchat, that has at least made the game interesting again. Some of the citizens are not to keen on spending their limited energy on quarreling over presentation styles and verbosities, not to mention technicalities, formalities, representation format and automated protest.

Many players got frustrated by this abd the lack of direction needed in the debates.
Fiding all these tribes, the Romans in the very last turn, Zulus en route, we were not to keen on giving yet another 20 gold for three turns of research we almost got, and the general consensus in the turnchat, and in the aftermath has raised hardly any
critical voices that we decided to continue to the production of the next settler.
As a new player, I rather much prefer to end the turnchats at a natural point in the game, not 10 as the latest or at the earliest convenience. Now the terminal point was the concluded production of the settler. I see the forums are moving away from personal attacks, hassles over procedure and formalities and in general unpleasant and taxing jittering which almost made me resign the game.

Now we see some strong influx of positive developments, the forums are buzzing with colorful maps, buzzing with strategies, the city localization debate, discussion threads have the quality I requested but some people denied for the hard work/bureaucracy.
We are also down to a filtering of options on the city localizations, so people with limited time on their hands may be presented a set of fair solutions they can vote on, without losing oversight. Thanks to the excellent work by Noldodan, Epithemius and Sir Donald III (I hope they are not attacking him as well, for "out-domesticating" or "stealing jobs", or that they force him to change signature from posting to posting), the days of flawed city-planning is over. We have extensive holistic plans that are being compared, with tilevalues and so on. People has finally enough information to make the game make sense, and thanks to the excellent work from the Judiciary, lead by Cyc, I hope we will see few legal battles wreaking havoc and fatigue on our minds.

I also see that some of the more perfidious citizens have moderated their criticisms a bit, and looked into themselves, enabling better working conditions for everyone.

So yes, me and many will agree that we had an excelelnt turnchat, President Daveshack led well all the way till turn 15, and he listened to all voices. The same people that justly asked for a recess last time, agreed on getting things done for a change the last turnchat. If there is doubt on the Will of the people on this last turnchat, we can open a thread, discuss it, and poll on how people prefer turnchats should be conducted, and not simply assume people agree on personal likes/dislikes.

And for the next turnchat, I may be very clear and vocal to continue to the point we have concluded research on iron working, which should be in around 12 turns, so that the city localization debate for the iron city may actually be resolved within Term One.
I think there is a general fatigue of procedural filibustering, that may well be the will of the people, and we may even pol that view to see what the people want there.
 
Provolution said:
Now we see some strong influx of positive developments, the forums are buzzing with colorful maps, buzzing with strategies, the city localization debate, discussion threads have the quality I requested but some people denied for the hard work/bureaucracy.

Color maps is right :lol:. Less technical nitpickin and personal attacks please. If the president or anyone steps over the legal boundary, we have the three justices and the judicial review to deal with that.
 
blackheart said:
Less technical nitpickin and personal attacks please. If the president or anyone steps over the legal boundary, we have the three justices and the judicial review to deal with that.

You want to see personal attacks? Read the chat log. You want to see name calling? Read the chat log. A good Leader would have reigned in all the people talking smack about actions that were approved by the people. A good Leader wouldn't let the chat attendees to continually trash talk policy decisions made by the majority of the citizens of the game. He would use his position to keep the discussion on topic and appropriate. That's just another part of the DP's responsibility. And the only reason legal boundries have not been stepped over is because one of the major driving factors of the trash talking decided to start the game before the rules could be made. If you are in doubt about whom I am speaking of, it's the same person who took control of the game from the President, and then decided the age old tradition of posting the game stats in between turns was not needed anymore because that person's agenda was more important.

Provolution said:
Some of the citizens are not to keen on spending their limited energy on quarreling over presentation styles and verbosities, not to mention technicalities, formalities, representation format...... hassles over procedure and formalities and in general unpleasant and taxing jittering which almost made me resign the game.
I don't see how you can view this as one of you logical arguements, considering the complex and weighty presentation styles and verbosities (not to mention tecnicalities, formalities, representation format, and procedure) of the last 4 or 5 threads you've posted. ;)
Provolution said:
So yes, me and many will agree that we had an excelelnt turnchat, President Daveshack led well all the way till turn 15, and he listened to all voices. The same people that justly asked for a recess last time, agreed on getting things done for a change the last turnchat. If there is doubt on the Will of the people on this last turnchat, we can open a thread, discuss it, and poll on how people prefer turnchats should be conducted, and not simply assume people agree on personal likes/dislikes.
1. It may have been good for you, but I was left lacking. ;) 2. The same people were not at this Turn Chat, and 3. I thought you were just posting about the fact we had too many polls already. The issue is not how to conduct chats, it's about the WOTP. The Constitution states the WOTP will be determined through polling and discussion, not in the Chat Room.

DaveShack said:
You know I'm a veteran, and aware that it is not possible to please everyone all the time.
You don't have to please everyone all the time, DS. You just have to please the majority of the citizens of Japanatica. It just so happens that the majority of Japanatica's citizens were not at the Turn Chat. THAT'S the balance you have to keep in mind. Not who's egging you on to make the next move (so you forget to post the saves ans screenshots). The main problem we're having here is with procedure and the abandonment of traditional Turn Chat customs. I'm sure you blame this derailment of standard procedure on 9/11, but hey! That was 3 years ago, Mr. President! :lol:
 
What I mean Cyc, is that the game now is on track. The legal system is built, mostly thanks to your excellent judicial leadership, with the help of KCC, Immortal, as well as Comnenus and Sir Donald III. The domestic department is now shaping up, and they will poll a top selection after a longer debate with maps. The Science department is actually getting results done, as the general opinion wanted to make that trade as we had monopoly, it would simply be poor gameplay not to do that. I have been pursued by some people to develop secretarial work on the babylonians, and thanks to the TC, I also have the Zulus and the Romans on the table to discuss, this means that the hostile criticism on working on other peoples departments, is not there anymore, as I got some FA issues to work on, and the departments that had longer vacations/introductory problems are now shaping up. I like to be a positive thinker, and the last turnchat removed many barriers to make this a more fun game.

I would prefer to agree in advance of turnchats on conditions for stopping the chat, and if possibble develop enough contingency plans to assure progression. As it stands,
we are still short of getting the target 100 turns by the end of the month, and I know
there will be many delays, as we are to invent iron working and so on.

We should probably develop more defined borders of WOTP, so we agree on which issues to use referendum, which general guidelines and where representation.should count.

I agree Cyc :) that I can be a bit top heavy on my writing. However, I have been trying to add some input on improving the system, not running destructive personal attack campaigns. I recognized that much of the pepper came from those that voted differently from me on two sepcific issues, and they attacked me on whom I introduced me as, they attacked me on non-game related things in general.
I agree with you in the majority of issues, but I think some more flexibility on turnchats, some more understanding of filtering options, and some more powers to the government elects would just balance the game. ;)

However, you are right Cyc, there is no need to run a longer verbal harangue on individuals for having a different policy opinion, and I must admit that I did not endorse the 20 gold for 3 turns of BW, the one-tile inland city locations and the early interruptions of turnchats I prepared for at fixed times. Still, that is small peanuts compared to other things I struggle with in this game. Yet, I think you got undeservedly resistance in the legal threads, and there is no question that we have standing side to side in many important debates, so I hope you are fine that even though we mainly agree, I hope there is room for these individual opinions. :)
 
Cyc said:
The main problem we're having here is with procedure and the abandonment of traditional Turn Chat customs.

I missed the "turn 0 before hitting enter save", and you're complaining about people voicing their negative opinions on instructions. I'll admit I have not attended every turnchat of every game, if there are other customs you're worried about, of course I'm willing to hear what you have to say. :)
 
DaveShack said:
I missed the "turn 0 before hitting enter save", and you're complaining about people voicing their negative opinions on instructions. I'll admit I have not attended every turnchat of every game, if there are other customs you're worried about, of course I'm willing to hear what you have to say. :)
:confused: :hmm: Uh, no Mr. President. First of all, the missing of the pre-turn save was just one of the items I mentioned. Second, you're trying to reduce all this to "complaining about people voicing their negative opinions on instructions", and that's just plain wrong. People are talking about personal attacks in this thread. I can link to them if you're having difficulty following along. ;) My response to that was there was plenty of trash talk in the T/Cs and your lack of control during the last TC allowed the attendees to do exactly what the people in this thread speak of. My main complaint is the lack of traditional customs and procedures that normally take place in a Turn Chat. These customs and procedures are customs and procedures for a reason. They work and they are needed. And they don't require a hell of a lot of work. But nice try putting this problem concisely into a one line "turn-the-tables" sound bite, Mr. President.

Some of the things I've talked about:
1. Getting T/C Summaries from you is like pulling teeth.
2. Saves and Screen Shots need to be posted in real time, not 12 hours later. If you weren't trying to squeeze in as many turns as you could, you would have time to post these as the T/C progressed.
3. The WOTP concerning trades is done through discussion and polling, not on the fly transactions during the T/C.
4. It is normal to stop a T/C when we meet a new tribe. New trades are available for discussion. We can save a lot of time and gold if the Science and Trade Departments can work a deal. That's their job.
5. The person that YOU chose to replace you on turn 15 of the last T/C decided to ignore the custom of posting the "in between turn" stats because she was in a hurry. IBT stats are there for a reason.
6. The lack of control over the chat attendees as they trash talk publically approved actions in prior T/C's. The chat logs are filled with off-topic conversations. As President, I believe you could use your position to quell the constant barrage of insults aimed at other's ideas.
7. Your personal need to go beyond the customary 10 turns of a T/C. You claim the people grow restless, well that's just how the game progresses. All the mapping we have now would have eventually come up anyway. Slow and easy is the best way to handle it for the people who don't attend the Turn Chats (let's say about 90% of the citizens?). Right now you have 36 turns in 4 T/Cs. That's an average of 9 turns per chat. You have no reason to go full bore trying to get as many turns as you can just so you can reach the miracle mark of 100 turn this Term. You can make up the missing 4 turns 1 at a time throughout the rest of the month.
8. The missing pre-turn save. Just slow down, Mr. President. You're supposed to be in control of the T/C, not the attendees.

There. That's 8 procedural problems I've witnessed with the T/Cs this Term, Mr. President, and 8 that I've mentioned above. Several of them have been brought up before. Please don't try to discount these problems into 1 and then claim I'm doing the same thing because it's simply not true. I've tried to help you with some of these problems in the T/Cs I've attended, but that just didn't work out.
 
Moderator Action: Cyc, you need to calm down, and stop attacking people. And, although I'm not going to read the whole chat log, if you want to PM me what you consider to be personal attacks, I will gladly look into it. Eyrei.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Time for me to throw in my 2 cents:

In this half of the game, the number of "important decisions" are few but quite important. A ill advised decision, whether done by Executive Fiat or by an overwhelming majority in the polls, could have disasterous consequences. (As an example, our "First Contact". If I were playing the game alone, I would have waited 3 turns for BW to complete. I would not have traded a monopoly for a Tech and 3 turns of research. I would have done so for 2 techs I was not researching.)

Now, as for this "Number of Turns" thing, in this early phase of the game, we should not go by "number of turns" but rather "important events". Such events include:

Development of Tech (which could be accounted for in advance by the Sci Minister)
Construction of something (continue the build queue)
Construction of a Settler (could be accounted for in advance by the Domestic Minister)
Exhaustion of the build queue (blame the Governor and stop, or just confer with the Gov, the DA, and the other appropriate ministers, given the needs of the time.)
Contact with another Civ
Demands made by a rival

this last two cannot really be prepared for. Sure, we could try to predict what they have and create contingencies, but additional civs introduce quite a few extra variables.

Demands could happen every day. The Foreign Minister and the First General should have a policy established, but when Iron meets Iron here, by nature of the game, only the DP can make the call here, and we are forced to trust in his/her judgement. No time to go back for WOTP here.

First contacts, however, can happen only once. If the rival makes the initial contact, there is, again, no time to go back to "The People" for judgement. However, if contact is at our initiative, then there should be some consultation. Admittedly, his Honor the President probably made the right trade (and likely did get as much as he could)... okay, what he did was the best we could do under the circumstances, save for the possible risk to National Security that Babylonian Horsemen would represent. (For all we know, they could be researching Horseback while we go with Iron. They'd lose the exchange, but... </rambling>)

Anyway, if the respective Ministries were all represented in the Chat Room and had a conference on this course of action, then the President has an out, in that he went to the People's Represenatives. Heck, this could be standard procedure for "spot judgements" such as Demands, and might even serve for all "game-stopping" events save for an act of War.

Now, the stuff we got in the way of explored territory, as well as the realization that we probably stringed as much from our neighbors as possible, makes what happened a good end for the Citizens of Japatanica. Especially with all the Citizen input therein. At this time, however, the debate is centered around the means.


Later in the game, ala "The Age of Samurai" and after, we will have a relatively stable dominion and likely contacts with as many prople as we can, and what we don't have we could likely have a formed policy for. At that time, basing chats on number of turns becomes feasible, since the only things that can disrupt the calculus are Wars and seaborne contacts.

But until then, the DP, in my opinion, can go on for as long as there is between significant, unplanned-for events, or unless he/she cannot go on further. No longer, no shorter.

And if the DP cannot go on for longer, and the next person in the CoC is "in a hurry", then the Chat should stop. Impending events (Settler in 2 turns) could be planned for and thus we would not have that many short turn chats. Because there are only 16 Civs in Vanilla.

And, yes, if we have a clear consensus as to our next 3 City Locations and Rome doesn't have anything of value, and we don't make any new contacts or get into any wars for the next 500 years (20 turns IIRC), and if the DP is willing to go on for that long, then we should keep going as long as our plans remain sound or we have viable contingencies for them.


(I will admit, though, that had I been in the chat room during the TC, and had raised questions but been satisfied, that I probably may not be writing this post. :shrug: )
 
eyrei said:
Moderator Action: Cyc, you need to calm down, and stop attacking people. And, although I'm not going to read the whole chat log, if you want to PM me what you consider to be personal attacks, I will gladly look into it. Eyrei.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

I'm really sick of you telling me to calm down eyrei. I have the right to debate in these forums about how I feel our government should be run. I'm not excited, I'm not yelling. I'm iscussing. I'm also not being paranoid. But thank you for the support. You want an insult? You don't have to read the turn chat. Look at DavsShack's last post. That's an insult. Ban me if you want. I'm not going to do your work too!

Sir Donald III said:
If I were playing the game alone, I would have waited 3 turns for BW to complete. I would not have traded a monopoly for a Tech and 3 turns of research.
This is what I'm talking about. SD3 do you even know what the deal was? It was for 1gpt for Bronze Working. The monopoly you speak of was dealt away, unauthorized by our President way after the deal you say you wouldn't have made. Read the chat.
 
After having read that chatlog I am VERY glad I voted for Donsig this election cycle, as opposed to the other candidates. Should he run again I will vote for him again.
 
Cyc said:
I'm really sick of you telling me to calm down eyrei. I have the right to debate in these forums about how I feel our government should be run. I'm not excited, I'm not yelling. I'm iscussing. I'm also not being paranoid. But thank you for the support. You want an insult? You don't have to read the turn chat. Look at DavsShack's last post. That's an insult. Ban me if you want. I'm not going to do your work too!

Moderator Action: Your tone has a negative impact on the game sometimes, and that is what concerns me. The irony of the above post is pretty funny too. Try to have fun instead of getting so angry about the way the game is going. People are more likely to listen to you if you aren't berating them.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
First of all, I would like to say that I agree with both Cyc, Davshack and Sir Donald III on different counts, and I think that the truth is not held by one individual, but held by different persons. I am just seeking to give this humble input to be constructive.

Chief Justice Cyc have in my opinion a great and positive impact on the DG5, and I highly applaud him taking care of the constitution, newbees like me and in general give soilid and valid counsel on many critical issues, not to mention outrageously funny :)

He wrote up 8 points directed at DS regarding turnchats, and I can say I agree with him on the following points, for keeping things recorded. consider saves and chatlogs, as well as printscreens and turnchat key figures per turn as the "blackbox" of a turnchat, if it flies bad and crashes, we got all the evidence we need to know why.

I can understand the following points Cyc wanted improved, where I agree.


"1. Getting T/C Summaries from you is like pulling teeth."
"2. Saves and Screen Shots need to be posted in real time, not 12 hours later. If you weren't trying to squeeze in as many turns as you could, you would have time to post these as the T/C progressed."
"5. The person that YOU chose to replace you on turn 15 of the last T/C decided to ignore the custom of posting the "in between turn" stats because she was in a hurry. IBT stats are there for a reason."
"8. The missing pre-turn save. Just slow down, Mr. President. You're supposed to be in control of the T/C, not the attendees."

"These points needs bo be fixed, and put inside the Lower Law as a legal procedure for turnchats, which is in fact the implementation of our policies. These foiur points needs to be in place.

However, I do not like that these very technical procedural criteria of these eight points are mixed with the personal bias on how game events and number of turns in turnchats are handled, regarding meeting a new tribe and regarding making a tech/gold/worker trade during the turnchat. This is EXACTLY why the various departments should have existing policies in dealing with foreign civilization first meetings. As a Foreign Advisor, some people do not want me to comment domestic, military, legal, cultural and scientific issues as a foreign affaris elect, but only stick to the tedious issue of war and peace. Remember from CIV1 where each advisor had a view on all these things? Now, we should agree on the length of the turnchats based on game events dictated by planning and forecasting done in the forums, and not let random events dictate the speed of the game. This means that, for example next turn we will have one settler ready, iron working will be done in 12-15 turns, we may or may not trade with the Romans, may produce a build queue matching the time it takes
to invent iron working, yes maybe even a settler to head for the closest iron.

This is what has upset people, we are spread across multiple timezones, some people get up at night, leave their jobs, forget their kids for a while and in general act as true civfanatics. However, we are not THAT fanatic to continously prematurely halt a turnchat in order to make a flawed poll on which direction to go into, in place of having a lengthy discussion/polling process on which direction to go for one tile to settle our capital, ONE SINGLE TILE.! That is an overkill, we just delayed the game a three whole days wasting time quarreling on where to go that single tile. I would much rather prefer a Presidential decision or a Domestic Advisor decision there. If we look into the amount of energy spent on the elections, in all fairness, they must count for some.

Pertaining to "The Will of the People", they are indeed tired of being polled to death, there is a cap on how many polls and discussion threads we can have at once. This is where I agreee with President Daveshack, he sensed the moods in that thread he referred to, and other places, that these successive and untimely interruptions was unwanted by a sizable amount. Having had the lower hand in all these processes, and accepted it, would say the same now, please accept that people do want to go by milestones and some predictability. If the term lasts one month, and allegedly 100 turns, let it be so, maybe even some longer turnchats allow us needed longer discussion periods. With 3 day turnchats the deadlines for submissions are very rough.
Finally, Sir Donald III, which lives up to my standard preferences at least in most discussion threads, states that we need to be flexible in allowing room for handling
either new civilization contacts or direct demands, but let external initiatives and long term developments be handled by the will of the people through polls.

I still consider this game to be part elections, part coordinations, part discussion, part polling and part turnchat. I really think we should develop a lower law for the turnchats, so that it may pass, and that it is not impossible to change if a lot of people dislike it.
 
In continuation , we should harmonize trade/foreign policies, with the scientific research, production queues and cultural development, so that we all reach a benchmark together, not stopping 2-3 turns before or later we reach that collective benchmark.
 
Wow Provolution, that was quite a response. :)

The primary triggering issue for the recent conflict is that if we blast on by trades in-game, the trade leader has nothing to do. This is a serious issue and it needs to be respected, and I have posted instructions to stop if potential trades come up and there are no posted contingencies.

In the interest of keeping the turns flowing, I will also ask the Trade Minister to try to predict what trades might come up and preauthorize certain boundaries within which we can execute the trade and continue.
 
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