Current Workforce: 4 workers. I need atleast 2 more - perhaps some from Camelot.
[b][u]Camelot[/u][/b]
STATUS: Stalled Growth (size 6, no river)
TARGET: 10spt. Unmined mountain + mined BG (bonus grassland) tile will reach this goal.
ACTION: Mine bonus grassland 2NE of city, and 1 tundra tile.
EXCESS: +3 food. The mountain can be used instead of the irragated wines, as expansion is all but over.
[b][u]Provolutia[/u][/b]
STATUS: Size 2, +4fpt, no river (take the forest tile off for quicker growth).
TARGET: 10spt. Intense mining needed.
ACTION: Mine 3 bonus grassland, and chop both forests. Needs cultural expansion.
EXCESS: +4 max. This is good, as it needs to grow.
[b][u]Donsignia[/u][/b]
STATUS: Size 3. Approx. 10% corruption. River Site!
TARGET: 11-16spt (1 for corruption). Needs to be non-despotic to irragate.
ACTION: Republic/Monarch needed for irragation effect. Mining of hills and culture needed.
EXCESS: +3fpt at max. Irragate cattle for more growth.
[b][u]Roosting Tree[/u][/b]
STATUS: Size 1. Approx. 10% corruption. River Site!
TARGET: > 5spt. Needs culture expansion for full assessment.
ACTION: Build culture! Non-despotic irragation needed for hills and mountains.
EXCESS: +2fpt.
[b][u]Bentley[/u][/b]
STATUS: Size 2. Approx. 40% shields lost to corruption.
TARGET: 5spt.
ACTION: Needs culture. In danger of flipping.
EXCESS: +2fpt.
Priority List:
City Level Reason
[b][u]Provolutia[/u][/b] 1 Plentiful bonus grassland tiles.
[b][u]Donsignia[/u][/b] 2 Potential Powerhouse, but lots of work needed.
[b][u]Camelot[/u][/b] 3 Almost there.
[b][u]Roosting Tree[/u][/b] 4 Cramped in, and needs to expand borders first.
[b][u]Bentley[/u][/b] 5 Huge flip risk.