Term 2 - Director of Infrastructure: Working for the War Effort

Chieftess

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Term 1

This is the Term 2 thread for the Director of Infrastructure.

Advisor: Chieftess
Deputy: Ulyaoth
 
Director CT,

1) How many workers do we have at the current time (and any chance of keeping this updated for those w/o Conquests)?

2) Based on the where we are in the game, do you feel we have enough workers? If not, how many should we have, ideally?

3) What, if anything, will you be able to do in assisting the probable conflict in the near future?

Thanks!
-- Ravensfire
 
Director CT,
I would just like to remind you of an earlier request to mine/road the remaining bonus grass near Camelot. We need this tile improved to make the combo settler/sword (or worker/sword) factory work out.

I think there is a worker currently roading the 2nd Wines tile and could start working on this project as a solo project.

Thanks - MOTH
 
I've come up with the following analysis of our cities. (image below)

Code:
Current Workforce: 4 workers. I need atleast 2 more - perhaps some from Camelot.

[b][u]Camelot[/u][/b]

STATUS: Stalled Growth (size 6, no river)
TARGET: 10spt. Unmined mountain + mined BG (bonus grassland) tile will reach this goal.
ACTION: Mine bonus grassland 2NE of city, and 1 tundra tile. 
EXCESS: +3 food. The mountain can be used instead of the irragated wines, as expansion is all but over.

[b][u]Provolutia[/u][/b]

STATUS: Size 2, +4fpt, no river (take the forest tile off for quicker growth).
TARGET: 10spt. Intense mining needed.
ACTION: Mine 3 bonus grassland, and chop both forests. Needs cultural expansion.
EXCESS: +4 max. This is good, as it needs to grow.

[b][u]Donsignia[/u][/b]

STATUS: Size 3. Approx. 10% corruption. River Site!
TARGET: 11-16spt (1 for corruption). Needs to be non-despotic to irragate.
ACTION: Republic/Monarch needed for irragation effect. Mining of hills and culture needed.
EXCESS: +3fpt at max. Irragate cattle for more growth.

[b][u]Roosting Tree[/u][/b]

STATUS: Size 1. Approx. 10% corruption. River Site!
TARGET: > 5spt. Needs culture expansion for full assessment.
ACTION: Build culture! Non-despotic irragation needed for hills and mountains.
EXCESS: +2fpt.

[b][u]Bentley[/u][/b]

STATUS: Size 2. Approx. 40% shields lost to corruption.
TARGET:  5spt.
ACTION: Needs culture. In danger of flipping.
EXCESS: +2fpt.

Priority List:

City				Level	Reason
[b][u]Provolutia[/u][/b]	1	Plentiful bonus grassland tiles.
[b][u]Donsignia[/u][/b]		2	Potential Powerhouse, but lots of work needed.	
[b][u]Camelot[/u][/b]		3	Almost there.
[b][u]Roosting Tree[/u][/b]	4	Cramped in, and needs to expand borders first.
[b][u]Bentley[/u][/b]		5	Huge flip risk.

(large image -- thus the "spoiler")
Shaded regions are the tiles the cities should use (and will be worked).
Spoiler :

DG6_BC1375_workplan.jpg

 
And the DoI plans:

DoI Plans:

"Eastern Fanatannia"
Turn 0 - Move the single worker by Camelot to the bonus grassland tile 2NE of the city.
Turn 1 - Mine the said tile (6 turns).
If any more workers are built, have them help out this worker. After the tile is mined, head for the tile 1SW of Provolutia, and mine it.

"Western Fanatannia"

Turn 0 - Clear out the forest 1E with 2 workers. Have the 3rd worker start a road.
Turn 2 - Road the tile that was just cleared. With any remaining workers, irragate the cattle.
Turn 3 - If there's any active workers left in this region, and no extra worker has been built, head it over to Provolutia to mine any needed tiles. Otherwise, head for the hill 1NE of Donsignia.
 
Director,

following the connection of the iron resource to our capital city we now have a problem. The City can no longer operate as a warrior/settler combination factory. In turn this means we have no source of veteran warriors to upgrade and this puts the entire plan from the External Consulate at risk.

I have written to the governor with some suggestions for build queues etc. that may possibly limit the damage and would ask that you contact him to discuss.

In particular I have asked that Bentley be changed from warrior to Barracks immediately. In order to hurry this project I would ask that you consider chopping the two forests within Bentleys radius and also to not connect Bentley to the road system, thus allowing it to produce veteran warriors.

I have asked for the single turn session to be delayed in order that these issues can be addressed.

Thank you for your consideration in this matter.

faithfully yours,

mad-bax
External Consul.
 
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