Term 2 Thread
More info to come after work.
Info that will follow:
Current trades and treaties
Current civ attitudes
polls and such.
Most Favored Nation System -
Origanal System
This is a system of deciding how we view other civs. In a way, the rankings sort of work like Civ4's +/- scale.
The following is from Civ3 DG1, with some changes:
The Ranking System - This lists the civs based on how we view them via a poll for each known civ in the game. The polls are based on a point scale from 5 (best) to 1 (worst).
I won't be using the -3 to +3 point system (with ranges of -9 to 9, 10 to 19, -10 to -19, etc.), as I discovered 2 flaws. (This is a testament to why I stink at legal wording -- took me 4 years to find it!!) First is that it required a lot of participation (3 people voting for MFN would only make it a Common Neighbor. Likewise, 20 people voting for "Common Neighbor" makes it a MFN.). So, the high participation requirement was its' own undoing under that system.
So, instead, I will be taking the average.
Most Favored Nations 4.5-5
Able Partner 3.5-4.49
Common Neighbor 2.5-3.49
Suspect Nation 1.5-2.49
Rouge Nation 1-1.49
Method of Trade - This is how we choose to trade with the said civ. For example, if Mongolia is a Rouge State, we might try to extort them for everything they've got!
MFN - Fair trade
AP - Small Gain
CN - Medium gain
SN - Large gain
RN - Extortionate gain
Alliances & Open Borders - The nature of Open Borders is different than Civ3. Civs can't declare war when an open border treaty is enabled (think of it as a Non-agression pact).
MFN - Always sign alliances/open borders
AP - Always sign open borders, but be cautious on alliances.
CN - Opportunistic
SN - Opportunistic
RN - Never sign any treaties except for declarations of war!
Extorsion - This is how often we'll try to extort the said civ.
MFN - Never
AP - Never
CN - Never
SN - Opportunistic
RN - Every 20 turns or less
Penalty/Reward System - This is a new system I'm making in which it helps to determine the ranking of that civ for the term. If a civ does one of the following:
- Requests a tech or gold amount (friendly request) - no change.
- Demands a tech, civic/religion change, or gold amount - rank lowers by one (i.e., MFN to AP).
- Gifts us a tech or gold - Rank increases by one (i.e., AP to MFN).
- Civ declares war on us - Rank decreases by three (i.e., MFN to SN).
More info to come after work.
Info that will follow:
Current trades and treaties
Current civ attitudes
polls and such.
Most Favored Nation System -
Origanal System
This is a system of deciding how we view other civs. In a way, the rankings sort of work like Civ4's +/- scale.
The following is from Civ3 DG1, with some changes:
The Ranking System - This lists the civs based on how we view them via a poll for each known civ in the game. The polls are based on a point scale from 5 (best) to 1 (worst).
I won't be using the -3 to +3 point system (with ranges of -9 to 9, 10 to 19, -10 to -19, etc.), as I discovered 2 flaws. (This is a testament to why I stink at legal wording -- took me 4 years to find it!!) First is that it required a lot of participation (3 people voting for MFN would only make it a Common Neighbor. Likewise, 20 people voting for "Common Neighbor" makes it a MFN.). So, the high participation requirement was its' own undoing under that system.
So, instead, I will be taking the average.
Most Favored Nations 4.5-5
Able Partner 3.5-4.49
Common Neighbor 2.5-3.49
Suspect Nation 1.5-2.49
Rouge Nation 1-1.49
Method of Trade - This is how we choose to trade with the said civ. For example, if Mongolia is a Rouge State, we might try to extort them for everything they've got!
MFN - Fair trade
AP - Small Gain
CN - Medium gain
SN - Large gain
RN - Extortionate gain
Alliances & Open Borders - The nature of Open Borders is different than Civ3. Civs can't declare war when an open border treaty is enabled (think of it as a Non-agression pact).
MFN - Always sign alliances/open borders
AP - Always sign open borders, but be cautious on alliances.
CN - Opportunistic
SN - Opportunistic
RN - Never sign any treaties except for declarations of war!
Extorsion - This is how often we'll try to extort the said civ.
MFN - Never
AP - Never
CN - Never
SN - Opportunistic
RN - Every 20 turns or less
Penalty/Reward System - This is a new system I'm making in which it helps to determine the ranking of that civ for the term. If a civ does one of the following:
- Requests a tech or gold amount (friendly request) - no change.
- Demands a tech, civic/religion change, or gold amount - rank lowers by one (i.e., MFN to AP).
- Gifts us a tech or gold - Rank increases by one (i.e., AP to MFN).
- Civ declares war on us - Rank decreases by three (i.e., MFN to SN).