Term 8 Defence Minstry: War and Peace

Coincidentally, we can put a hoplite on a boat and start moving him over this turn. We could even do 2 hoplites if we wanted to move our boat back a tile. I think 1 is sufficient, but it's not my decision....
 
Personally, I'd advocate sending over some MedInfs instead of a Hoplite. Silks aren't high priority for defense, so I'd rather have our best defenders at home - personally. (And hoplites have a much better upgrade path than MedInfs do) - the bulk of our attack ability will come from Knights/Cavalry... so I don't really see the need for the MDI.

It's not my call - but I'd send over 1 or 2 MedInfs - and leave the Hoplites at home.
:salute:
 
I loaded 1 hoplite and 1 MDI on the boat so Defense can choose what to unload next turn. The other can take the Twitching Aardvark home (unless Defense wants them both unloaded).
 
@Classical Hero - it's your call of course, but wouldn't you rather have 1 more hoplite where you could stack him with other hoplites - like defending our saltpeter or defending a border town? Just 1 Hoplite defending a town from attack is a lost cause... but stacked with other Hoplites/Muskets back home, he's more likely to make a difference.

Just something to consider.

Also - have you thought about maybe starting to move some of our military units to our border with KISS? Aside from a few units to hold the channel across from Dnuts, it seems to me like it might be best to have more military up north... just in case KISS decides they don't want to wait all the way till turn 166 to start a war with us.

:salute:
 
I agree with Gen_W ... after all we could find use for our Med Infs instead of disbanding them as you suggested sometime ago :) A couple of Maces running around could cut the Nut's own supply of Silks or take out some units before dying valiantly for MIA :salute:

Nut's could easily cut the supply road and make Eureka Stockade totally useless to us and then take it at will when their soldiery gets bored or needs practice.
 
Will C_H's appointed replacement please announce themselves?

We'll soon have some defense decisions to make!

Thanks
:salute:
 
I will be filling in for CH until further notice.

However be advised that I have not been keeping up with the ongoings of this team as thoroughly as the Defense Minister should. Tomorrow I plan on playing catch-up and we'll go from there.
 
sounds good! Looking forward to working with you Gbno1fan :thumbsup:

Main things needed to be decided by Defense short term:
* What to defend our Battle Island town with
* Where to begin positioning forces at home in case of an early KISS attack
 
Re: BattleIsle Defenses - I happen to believe that it would be more helpful to have the hoplite on our own continent. The silks aren't as important as our core. With war approaching, I'd prefer to see our defenses as strong as they can be at home. However, as I am simply filling in for CH until his return to health, I feel that his decision on the matter overrides my own. Unless there is strong opposition to having a hoplite defend the BattleIsle town, I will support this order.
 
Foreign Request Knight in Eureka Stockade to move N x 3 to see this bloody road Nuts claim is there. :rolleyes: (I bet another 'misunderstanding')

I don't see that Nut's will be so stupid as to attempt to take our city at this stage.

Please post orders on President's thread. :salute:
 
I would rather wait until the defenses we are sending over arrive before we take the knight out of defense duty.

Reasons:
1. Dnuts are building up around our city, and have units stationed very close by. It could be a ruse - very TNTish - to get us to move out for an easy capture. They could infer that we are close to attacking KISS and decide that we would be hesitant to fight them significantly with such a war approaching.
2. If there is a road there now, it will still be there in a few more turns when we are ready for the knight to move. I highly doubt anybody would pillage the road at this point.
 
Initial Musings on our defense plan

1. We need to ensure our border towns are undefeatable by KISS. Therefore, I wonder if we should place 2 hoplites in each one.
2. We should have four defensive stacks for stricking any forces that enter our lands. These should consist of 6 knights each. The stacks should be placed in our corners. If a stack sees action, it can be replaced by one of the stacks in a different corner in order to heal.
3. Our MDI should be split into 2 stacks for additional defense. One should be located in the south; the other in the north.
4. After these defenses are set up, we can begin to build strike-forces to attack KISS.

Here's a strategy to consider... We build up our border towns to a point that they are too strong for KISS to even consider attacking from that direction. Then we crank ships out of our coastal cities and take down any KISS ships coming our way - eliminating their forces before they even see land.
 
Hey gbno1fan – let me say that I officially have a "strong opposition" to having a Hoplite defend Eureka Stockade. :)
Besides, Classical Hero had to leave before we really discussed the situation. I'm optimistic that he would have changed his mind.

I agree with you that leaving the Knight till reinforcements arrive is prudent… but I'd be really supprised if the Nuts stabbed us in the back.
Not because I just trust them… but because they can't be sure KISS will attack MIA. After all, Dnuts are by far the weakest nation now (excepting the soon-to-be RIP TNT) and Dnuts have to be VERY worried that KISS will just make peace with MIA, and continue their conquest on the Battle Isle.
I believe this is the reason they have been as accepting of our settlement on their land in the first place – they can't afford to risk a war with us… they don't have the forces.
So I trust the Nutters right now… because backstabbing us would likely be suicide for them.


Finally – I like your thinking on the Defense plan, but I think you've calling for WAY too many forces in the south.
I can see keeping a modest contingent at Ithaca to guard against a surprise NUT attack. But otherwise – up North is where all the action is going to be.

I'll be amazed if KISS tries a seaborne invasion of our core – but if they do, it'll either come down our coast and we'll see it coming miles away – or if they try another route, it'll only take 2-3 Caravels to serve as effective warning scouts… giving us plenty of time to reposition forces.
In my opinion, we are MUCH better off putting our shields and gold into Knights/Cavalry/Artillery to form a welcoming committee to meet KISS on the beaches… and then march north and give KISS a big "thank-you-for-visiting party."

Hopefully we'll be highly railroaded by the time the war break out anyway and can reposition forces quickly if necessary.
In the meantime – it is in our best interest to take the fight to KISS. We have a tremendous amount of infrastructure, and we really don't want any scorched-earth warfare taking place in our lands.

We're going to have a LOT more cavalry than KISS can conceivable have… I say we use it to our advantage and expand the mighty Greek Empire!!
(And don't forget, KISS kindly cut down a couple jungle paths for us… allowing our cavalry to strike their towns on turn 1 of a war… with no chance for them to counter-attack!)

EDIT: oh - and can I suggest the idea of moving our MedInf "Butes" down into Ithaca? Seems like he'd be more useful there than in that town 3 north (name excapes me at the moment)
 
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