Sweetacshon
In the foetal position
Yep, there are 11 workers in 2 road crews of 4, 2 on jungle duty at Toot, and 1 farming the hell out of FI. Roads are still a priority, at least the major links are... Sigma had a good plan, but I personally thought there might have too many.... anyway, not my position. How are the roads coming along, George? Perhaps the interior road crew could be split up into 2, making 6 on roads, 5 on city duty. Just an idea.
Toot: We should pillage that cottage.. good idea. I'll ask Sow. If Toot could have a farm and another grass mine next to the one thats there, that'd be great. Otherwise nothing can be done til CS.
Auda City: I don't know what I was on when I wrote that last one... it has enough food, but low prodn. It is capable of a fair income, but can't buil any improvements to benefit from it! The plan is to workshop the 3 plains tiles, so we can get courthouse, market, etc in, and cottage the other grass (leave forest for now).
Bascilica is on the frontline, so I'd just like to get the two mines in first. We can cottage spam later.
Abydos: You will need 4 farms for growth to 20, but you don't need them right now, due to the unhappiness - maybe a colloseum in the near future? However, you could replace those river jungles with farms, and use some higher tiles than forests. The other two farms could replace the forests later... or whatever. You have a lot of choice here.
Old Sarai: I have one(???) word for you. Watermill. I've never looked that closely, but what a great site. I'm not sure why those 2 cottages are there, really, but I will probably check Rob's old plan later.
Const Falls: Looking good for now, but you will need 4 farms in total to work 20 tiles... well it depends on the improvements.
Toot: We should pillage that cottage.. good idea. I'll ask Sow. If Toot could have a farm and another grass mine next to the one thats there, that'd be great. Otherwise nothing can be done til CS.
Auda City: I don't know what I was on when I wrote that last one... it has enough food, but low prodn. It is capable of a fair income, but can't buil any improvements to benefit from it! The plan is to workshop the 3 plains tiles, so we can get courthouse, market, etc in, and cottage the other grass (leave forest for now).
Bascilica is on the frontline, so I'd just like to get the two mines in first. We can cottage spam later.
Abydos: You will need 4 farms for growth to 20, but you don't need them right now, due to the unhappiness - maybe a colloseum in the near future? However, you could replace those river jungles with farms, and use some higher tiles than forests. The other two farms could replace the forests later... or whatever. You have a lot of choice here.
Old Sarai: I have one(???) word for you. Watermill. I've never looked that closely, but what a great site. I'm not sure why those 2 cottages are there, really, but I will probably check Rob's old plan later.
Const Falls: Looking good for now, but you will need 4 farms in total to work 20 tiles... well it depends on the improvements.