Go for woody 1 and 2...he will be a good scout and barb guard later. I am convinced looking at teh maps that even without large expanses of forest we will still use his extra movements when we are near forests.
also keep in mind that this was planned to be our defending the capital warrior that i just moved to grab that hut, thats why id have to think strength is the best way to go.
I went with the woodsman for the warrior which means that after finishing the settler next turn we should build another warrior to leave as a guard. Then what does everyone want? im partial to a barracks but ill go with whatever you all want.
The warrior is approaching the patch where we lost the scout last time and im going to send him south as the resources suggest we are slightly north of the equator where we are so there might be more to see south.
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