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Terraforming marsh in RFC?

Discussion in 'Rhye's and Fall Modmods' started by Beyondtheocean, Dec 6, 2008.

  1. Landstander

    Landstander Chieftain

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    Has anyone been to Berlin? It was built on a swamp, and to this day that have big pink pipes around construction sites used to pump out swamp gas!
     
  2. civ_king

    civ_king Deus Caritas Est

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    there should be different stages of clearing and removing it should take a VERY long time but it will be sped up dramatically by technology so middle ages will take 20+ turns but by Modern age only 1-2 turns
     
  3. Olaf_The_Great

    Olaf_The_Great Omnicidal Oligarch

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    Are there actually marshes in Siberia or was it just put there to represent really crappy places to put a city?
     
  4. Baldyr

    Baldyr "Hit It"

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    There are marshes in Siberia. Actually, the tundra seems largely be frozen marsh. Climate change is supposedly gonna thaw it all up...
     
  5. civ_king

    civ_king Deus Caritas Est

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    You are talking about it as if it has started yet, news flash, it has
     
  6. Baldyr

    Baldyr "Hit It"

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    Nope, not all of it. You'd need a time machine to confirm if all of it will ever thaw. :rolleyes:
     
  7. civ_king

    civ_king Deus Caritas Est

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    starting to≠all of it starting to

    computer programming should have taught you that, that and positive feedback
     
  8. Baldyr

    Baldyr "Hit It"

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    @civ king
    Spoiler :
    Am I sensing some hostility in your last few replies? I sent you a PM instead - let us take this outside if we must.
     
  9. CHEESE!

    CHEESE! On a long nostalgia trip

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    My problem isn't that Marshes aren't terraformable, but that you should be able to do something with them. Maybe a cottage that could only grow into a Hamlet or Village?
     
  10. Baldyr

    Baldyr "Hit It"

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    Yeah, I think I did this myself, actually...
     
  11. dan14444

    dan14444 Chieftain

    Joined:
    Jan 20, 2005
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    Let me revive this necrotopic...

    I was looking for marsh terraforming modmod and found this topic full of ideas... but none of solutions. I tried to use (copy-paste) the code from post 24, but it did not worked for the last version RFC (BTS), not to mention caused saves crashed...

    So, could anyone share a working modmod? Thanks

    P.S. Personally, I would terraform march to grassland/tundra after windmills (says, 15 turns worker plus 10+1d20 turns city working it for a single shield (torf!)) and progressively faster (10 and 5 turns worker) after steam (2 shields - torf) and electricity (2 shields + 1 gold for torf power plant). And may be give a chance to flood it back...

    P.P.S. Single food on tundra and forest replanting late game would be good as well...
     

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