Someone in the "I got the strategy guide" discussion mentioned that, in comparison to Civ 4's "Combat I-VI," with their always-active "+10% to combat strength," Civ 5's "Accuracy/Barrage/Drill/Shock I-III" are pretty all-or-nothing. They provide a bonus... if the enemy is in the right kind of terrain. A supposedly veteran unit will suddenly fight as poorly as a green unit, if outside their preferred terrain.
So I made two suggestions:
Using Shock as the basis...
1) Shock I/II/III is currently +20%/+20%/+25% when fighting in open terrain. How about adding +5%/+5%/+10% when fighting in rough terrain? (+65% in open terrain, +20% in rough terrain)
2) Rather than adding extra percentages, how about taking them from the base percentages? E.g., +15%/+15%/+15% in open terrain, +5%/+5%/+10% in rough terrain. (+45% in open terrain, +20% in rough terrain)
I lean towards the first option, but this is just a "top of the head" suggestion. Otherwise, we could just leave them as they are, and get Shock I-II and Drill I (+40% in open terrain, +20% in rough terrain) without altering anything.
So I made two suggestions:
Using Shock as the basis...
1) Shock I/II/III is currently +20%/+20%/+25% when fighting in open terrain. How about adding +5%/+5%/+10% when fighting in rough terrain? (+65% in open terrain, +20% in rough terrain)
2) Rather than adding extra percentages, how about taking them from the base percentages? E.g., +15%/+15%/+15% in open terrain, +5%/+5%/+10% in rough terrain. (+45% in open terrain, +20% in rough terrain)
I lean towards the first option, but this is just a "top of the head" suggestion. Otherwise, we could just leave them as they are, and get Shock I-II and Drill I (+40% in open terrain, +20% in rough terrain) without altering anything.