Khaim
Prince
- Joined
- Oct 7, 2005
- Messages
- 394
This thread is about how flood plains are crazy broken. But in the interest of being more than just "X is OP", here's all the terrain info. Most of this is from MadDjinn's most recent LPs (i.e. the pre-release build); info from the press build or earlier is in italics.
The forum won't let me use more than 30 images, so:
F =
| P =
| E =
| S =
| C = 
Base Terrain
|
Grassland | 2 F |
Plains | 1 F 1 P|
Desert | 1 E | Vivarium: +1 F
Tundra | 1 F | Mass Digester: +1 E
Snow | -- |
Coast| 1 F 1 E | Water Refinery: +1 F +1 P
Ocean | 1 F | Water Refinery: +1 F +1 P
Lake | 2 F 1 E | Water Refinery: +1 F +1 P
It's possible that the Water Refinery doesn't work with Lakes, but the wording suggests that it does.
Tundra and desert look like they're inverses, since they both end up at 1F/1E, but I think deserts are much better. The Vivarium is unlocked earlier and is much more useful generally, while the Mass Digester is in the 2nd tech ring and more of a niche building. Desert hills are better than other hills, including tundra hills. Finally, tundra is close to useless snow, while desert has the possibility of being near flood plains.
Terrain Modifiers
|
Hills | 1 P | Replaces base F/P. |
Forest | 1 F 1 P | Grassland/plains/tundra only. Replaces base yield.|
Marsh | 1 F | Grassland only(?) | Cytonursery: +1 F
River | +1 E | Applies to adjacent tiles. |
Flood plains | +2 F | All desert/river tiles are flood plains. | No Vivarium bonus.
Desert/Hill tiles keep the base energy from desert. Flood plains keep the energy from both the desert and river, which means a "basic" flood plain tile is 2 F 2 E. Which is nuts.
Basic Resource
|
Yield
|
Improvement
|
Building
Algae | +1 F | Work Barge: +1 F | Biofuel Plant: +2 E
Basalt | +1 P | Quarry: +1 P |
Chitin | +1 F | Paddock: +1 P | Biofactory: +1 P
Copper | +1 E | Mine: +1 E +2 P | Network: +1 S
Coral | +1 C | Work Barge: +1 P +1 S |
Fiber | +1 P | Plantation: +1 P |
Fruit | +1 F | Plantation: +1 F |
Fungus | +1 F | Plantation: +1 F | Growlab: +1 F
Gold | +1 C | Mine: +1 C +2 P |
Reslin | +1 P | Paddock: +1 S | Bionics Lab: +1 P
Silica | +1 S | Mine: +1 S +2 P | Optical Surgery: +1 Health
Tubers | +1 F | Plantation: +2 F |
The icon tooltips do not showthe culture for Reslin (edit: culture is from a tech) or the production from mines, but it's definitely there. Note that +2 P is the yield from normal mines, so you could think of the tooltip as giving the bonus yield on top of the mine itself. There may or may not be buildings for the other resources; if so, they're towards the edges of the tech tree. All these resources get +1 E from the tier-1 Industry virtue "Commoditization" and +1 P from the tier-3 Prosperity Virtue "Nature's Bounty".
Also, Chitin are not "chicken", they're space cows. Get it right, MD.
Strategic Resource
|
Yield
|
Improvement
|
Cost
Xenomass || Xenomass Well: +3 F | -2 E
Floatstone || Floatstone Quarry: +3 E | -2 E
Firaxite || Firaxite Mine: +3 S | -2 E
Titanium || Mine: +5 P |
Petroleum || Petroleum Well: +1 P +2 E | -2 E -1 Health
Geothermal | +2 E | Geothermal Well: +4 E (?) |
Like the basic resource mines, the Titanium tooltip does not show the full yield: it says +3, leaving out the base +2. Geothermal is the only strategic resource that increases yield before being improved. I'm not sure about the bonus from Geothermal Well. The one I spotted was 1P/7E on a desert hill, but I might have missed something.
As you can see, unimproved flood plains have better yields than any non-flood-plain basic resource. Even after improvements, they're only slightly behind basic resources on "good" tiles, and they're equal or better than basics on hills, tundra, or desert. We should be thankful that Civ:BE has no start biases, because space-Egypt would be very broken.
P.S. Yes, Arioch, you can copy this.
The forum won't let me use more than 30 images, so:





Yield
|Grassland | 2 F |
Plains | 1 F 1 P|
Desert | 1 E | Vivarium: +1 F
Tundra | 1 F | Mass Digester: +1 E
Snow | -- |
Coast| 1 F 1 E | Water Refinery: +1 F +1 P
Ocean | 1 F | Water Refinery: +1 F +1 P
Lake | 2 F 1 E | Water Refinery: +1 F +1 P
It's possible that the Water Refinery doesn't work with Lakes, but the wording suggests that it does.
Tundra and desert look like they're inverses, since they both end up at 1F/1E, but I think deserts are much better. The Vivarium is unlocked earlier and is much more useful generally, while the Mass Digester is in the 2nd tech ring and more of a niche building. Desert hills are better than other hills, including tundra hills. Finally, tundra is close to useless snow, while desert has the possibility of being near flood plains.
Yield
| |Hills | 1 P | Replaces base F/P. |
Forest | 1 F 1 P | Grassland/plains/tundra only. Replaces base yield.|
Marsh | 1 F | Grassland only(?) | Cytonursery: +1 F
River | +1 E | Applies to adjacent tiles. |
Flood plains | +2 F | All desert/river tiles are flood plains. | No Vivarium bonus.
Desert/Hill tiles keep the base energy from desert. Flood plains keep the energy from both the desert and river, which means a "basic" flood plain tile is 2 F 2 E. Which is nuts.
Algae | +1 F | Work Barge: +1 F | Biofuel Plant: +2 E
Basalt | +1 P | Quarry: +1 P |
Chitin | +1 F | Paddock: +1 P | Biofactory: +1 P
Copper | +1 E | Mine: +1 E +2 P | Network: +1 S
Coral | +1 C | Work Barge: +1 P +1 S |
Fiber | +1 P | Plantation: +1 P |
Fruit | +1 F | Plantation: +1 F |
Fungus | +1 F | Plantation: +1 F | Growlab: +1 F
Gold | +1 C | Mine: +1 C +2 P |
Reslin | +1 P | Paddock: +1 S | Bionics Lab: +1 P
Silica | +1 S | Mine: +1 S +2 P | Optical Surgery: +1 Health
Tubers | +1 F | Plantation: +2 F |
The icon tooltips do not show
Also, Chitin are not "chicken", they're space cows. Get it right, MD.
Xenomass || Xenomass Well: +3 F | -2 E
Floatstone || Floatstone Quarry: +3 E | -2 E
Firaxite || Firaxite Mine: +3 S | -2 E
Titanium || Mine: +5 P |
Petroleum || Petroleum Well: +1 P +2 E | -2 E -1 Health
Geothermal | +2 E | Geothermal Well: +4 E (?) |
Like the basic resource mines, the Titanium tooltip does not show the full yield: it says +3, leaving out the base +2. Geothermal is the only strategic resource that increases yield before being improved. I'm not sure about the bonus from Geothermal Well. The one I spotted was 1P/7E on a desert hill, but I might have missed something.
As you can see, unimproved flood plains have better yields than any non-flood-plain basic resource. Even after improvements, they're only slightly behind basic resources on "good" tiles, and they're equal or better than basics on hills, tundra, or desert. We should be thankful that Civ:BE has no start biases, because space-Egypt would be very broken.
P.S. Yes, Arioch, you can copy this.