Terrorism.. suitcase nukes.. chem/bio weapons..

in mid game there aren't any barbarians, so what if for each unhappy citizens you have there is a chance that they would form a barbarian/guerrilla depending in the age
 
i agree that freedom fighters do not atack witho out resion... if u have some many unhappy citizans, atack anther civ, atack a peacfull trib or goody hut thing, ect...
 
Terrorism (in the game, of course) is a good idea, but it's like religion - someone would be offended and complain.
 
people that complain are **** :vomit:. If you have anything against a game than don't play it.

I like to have terrorist it :evil: would be easyer to begin and win a war against a stronger country like put a terrost in his key defence city's bom his wall to let my troops in :tank: :soldier: or some other defence structure or even assasin on one of his units :slay: it could help alot.

:devil2:
 
Originally posted by Joseph Stalin
there are alot of reasons for that bomb attack

main reason is: Giant hate against americans and there foreign policy

And that is the reason that terrorists might decide to bomb Canada (just an example here). Because a leader of some fringe group feels slighted or betrayed. In that regards, Random acts of terrorism in the Civ game would mirror the acts of terrorism in the world today.
 
I agree with Sealman, terrorists do strike for shady reasons. I could envisgage terrorism in Canada, especially if social conflict between British and French speaking Canada increased (not that I am saying it will happen, but it is one way in which Canadian society could split into opposing factions.) Don't think thats realistic in a "moder" society? Go visit northern Ireland or the Basque in Spain.

Also, a religious cult has been responsible for terrorist attacks in Japan. Not your traditional terrorists.

Anyway, terrorism should be random, but affected by certain things. E.g. more unhappy citizens, more likelihood of terrorist attack. More foreign citizens, more likelihood of terrorist attack. Outside fav government, more chance of terrorist attack, in least fav government, even more chance of terrorist attack. Intelligence agency, less chance of terrorist attck, police station, less chance, court, less chance, high culture, less chance.

Remember that terrorist attacks are of a random nature, governments do not always know when they will occur.

I am against player control of terrorist attcks againstother civs. I would recommend players giving money to terrorist groups that are based in other civilizations. That is, each civilizaton would have its own terrorist group. Paying money to terrorist groups could increase the likelihood of attacks. Also, spies could learn that you are funding terrorist groups, leading to strained relationship between you and that civ. Also, intelligence information could be sold to civs for money.
 
my suggestion for civ4 would be,
put spy units back in and include bribery, and allow the player to bribe barbarian units. bribed barbarian units become unmarked partisan/guerilla units that can be used as terrorists
 
I don't think that random acts of terrorism is a good idea.

I'd say start at 0%. You should be able to hire terrorists to conduct acts of terrorism. And each time this is done, the terrorist organization becomes stronger. And it need not be the same organization, but lets say the terrorism industry grows as a whole. And when you do this, it increases the likelihood of a terrorist attack, and it will most of all target 1) the highest scoring civilization at the time and 2) it will target countries that have hired terrorists in the past.

Had the United States not played a vital role in the organization of the Muslim extremists groups and Afghan Arab groups, then September 11th never would've happened. First and foremost, terrorists go after the guys who turn off the supply of money, like we did.
 
if you hire terrorists your reputation should go down!baby! down! there for it is more easy to make some kind of crusade (pardon the word) aganist you...
 
i think that if they add a era b/t industrial and modern the introduction of chem/bio wepons could be done.
 
Agree with EddyG17, terrorism should start to affect your reputation. But only with those states that have never promoted terrorism. And those states that know you are funding terrorists in their Civ.

No terrorism before the industrial age.

Intensity of terrorism ahould also be linked to government type.

And I agree Dom Pedro. Every time terrorists are funded should result in an increase in the worlds chances of suffering a terrorist attack.
 
once you start to fund terrorist you can't stop doing so with out them becoming a plague in your country
 
Would a leader of a civilisation really use terrorism as a means to any end?

Terrorism should definitely be computer initiated e.g linked to the number of foreign nationals you have. So every worker you have captured and every town inhabitant that is not from your your civ should add towards a percentage that determines the chance of a terrorist act.

This terrorist act then causes a drop in attitude towards the civ that the terrorists originated from. This would reflect how the terrorists are from a civ but the government is not to blame.

Northern Ireland for example - the terrorists are Irish but are not ordered to undertake these acts by the Irish government.
 
Terrorism would a useful weapon against nations with larger armies in the game. A few more options would be good, say assination which would be very difficult to pull off but if it did would send a nation into anarchy for X number of turns or something similar.
 
Personally, I play games to get away from the real world. I really don't want to have to deal with suitcase nukes and anthrax in my fun time.

That said, though, I wouldn't be offensded if that kind of stuff was included, or refuse to buy the game or anything like that. To me, it's just a minor detail. Same level of relevance as if, say, they got rid of stealth bombers or something.
 
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