[TOT] TES The Stormcloak Rebellion -Alpha opened

Discussion in 'Civ2 - Scenario Creation' started by Dadais, Oct 16, 2020.

  1. Dadais

    Dadais King

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    Well.
    Final release will take some time, consumming it on exploration's texts, dialogues and exceptions.
    Small corrections to apply shall be far less time-consuming and play the role of recreations.

    Diplomacy menu beeing off seems to be a counterpart to negociations beeing turned off.
    Is there a way to have the civs "ambassady" infos while keeping negociations off ?

    I don't really get what you're meaning about "Trade tech" ?

    Haha, many shall stay neutrals ! :D
    Some may join you by themselves under with special events, eg related to vampires or werewolves. One shall see more of them with exploration and the events added, thus have more interractions and more chances to trigger these rally.

    I match your feeling !
    Having a little thought, would such a color pattern reveal itself better ?

    exemple.png
    Thifhty ... err six shades of gray figuring the AI ennemies for all ?

    True those modern driving sign are rather hurting. Howether, pollution is not turned off, making use of pollution-reductor building with a (maybe half-)lore logic.
    Maybe replace them with barrels, which we see in Skyrim cities taking the trash can role ?

    Always having big difficulties with that, sometimes ending setting all in the light purple color ! :D

    Haha ! You're right !

    I do keep track of launcher in fact, to get back veterancy gains
    .
    I could move there this bonus indeed to limit it to hunters, dragonborn and heros. Didn't you find the hunter too powerfull in war by the way ?

    Those are still extremely valuable for this scenario quality, and you have my deepest thanks for that !
     
  2. JPetroski

    JPetroski Deity

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    Sorry - the trade technology allows one to click on a city and see who owns it. It would have been helpful the first turn or two given there is no diplomacy model.

    Yes - if you're using it for various reasons then of course keep it but I agree, make it something that matches the mood.

    I mean I haven't played that many turns. It's a crazy time at work - but I've found the green hunter unit (the one with the green cloak) to be very useful - I haven't really noticed the hunter itself but that doesn't mean your observations aren't correct.

    I'm just of the opinion that if you're going to the trouble of having a hunter unit, maybe they get some sort of bonus for killing the animals. You'd figure they'd be better at preserving hides or whatever than random soldiers. I'd recommend either only giving them the money boost, or giving them an increased money boost compared to other units.

    I mean it's really up to you - I'd just suggest that the playable factions should be pretty distinct. The non-playable aren't quite as important, IMO.
     
  3. Dadais

    Dadais King

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    Here's what going on !
    Every land tile may also (under the feral werewolf) see "encounters". All items with the "*" mark are not done at the moment.

    exemple.png

    I also took time to advance some of the TODO list,
    -Animal killing bonus is now restricted to "hunter units", marked as such in civilopedia & have a message signaling the bonus amount & occurence (killer/killed).
    -Failing to produce projectile having too low movepoint now gives a message
    -Guard Att & Cost got changed
     
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  4. Dadais

    Dadais King

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    Nearly finished "classic" explorations, having left Dwemer ruins and encounters (%everywhere on land) to build

    Taking some "recreation time" to restructure civ.scen.onTurn function for better reading,
    and Quests structure, state variables and functions for better later "quests" integration.

    Adapting in the way the Jagged Crown quest for it (with little gameplay change associated with the exploration feature)

    exemple.png
     
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  5. Dadais

    Dadais King

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    Casual explorations are finished. Began the "encounter" part of it, yet fell immediatly on a small issue as I had no structure for quest lines.

    So, took time to build that structure, created the quest menu to go along with it, altered the introduction texts and describe.txt to add these,
    also altered introduction text to express in one's objectives, and enriched victories texts.

    Thus, I rewrote the Jagged Crown related code to match with it,
    and wrote the Aetherium questline too, allowing the aetherium forge feature to somehow be used.


    I'm planning to add some "special" exploration occurence with specific location, including some quest line search and some easter eggs providing rewards.
    At the moment, going back to encounters and their associated quest lines.
     
    Last edited: Feb 5, 2022
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  6. Dadais

    Dadais King

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    One month in this Lua File already !

    From the Alpha version, 25 "Todo" items are cleared, with 8 left (including Dragonborn specificities and reward, 6 more questlines and a try of Readme creation).

    Soon The Beta, last playtests before final release !

    Will you hear all of what M'aiq have to say ? Will you find the three most special locations ?
    exemple.png
     
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  7. Dadais

    Dadais King

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    Just one questline left to build,
    along with a technology involving Silver-Blood and Black-Briard clans antagonism to make use of.

    Began to launch the second play-test phase to apply first corrections,
    AI used exploration and triggered it well, looks good.

    I hope you won't mind that little easter egg @JPetroski ? :)

    exemple.png
     
    Last edited: Feb 9, 2022
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  8. JPetroski

    JPetroski Deity

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    Hahaha I am honored :D
     
  9. Dadais

    Dadais King

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    Posponing the BlackBriard and Silverblood treasons for the upgraded version (with as main feature the inclusion of Day&Night, many text messages change into dialogue with pictures, maybe more sounds ... for when units.bmp and cities.bmp graphics can be changed with lua too, so not before at least few month if ever)

    Serena questline is done, few additions were applied too,
    Serana.png
    next are gameplay test, correction, READme file and delivery.
    Last message in this thread, presentation of the 1.0 release will have his subject on the SL subforum.

    Much thanks for your cheers, the time and the advices you gave !
     
    Last edited: Feb 9, 2022
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  10. CurtSibling

    CurtSibling ENEMY ACE™ SLeague Staff Supporter

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    @Dadais
    Please don't take this the wrong way, but I'd ask if you'd consider having a fluent English speaker to proof read your text pop ups, to make sure they flow properly, and to fix typos.
    I'd offer to do a proof/fix scan of your events text this month, while you are making fixes for your patch. Basically, if the text reads oddly, it ruins the immersion for some...
     
  11. Dadais

    Dadais King

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    That would be incredible if you were willing to do so.

    Would you whish me to extract all texts for a check ?
     
  12. CurtSibling

    CurtSibling ENEMY ACE™ SLeague Staff Supporter

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    I can take a look through your trigger events and pop up texts. Post them here, and I will fix any glaring grammar errors.
     
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  13. Dadais

    Dadais King

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    A thousand thanks Curt !

    Here's the file. I did put it in a .lua so you may
    -reduce/developp blocks using buttons
    -have visual help with colors codes applied
    while using notepadd++ or a similar programm to read it.

    Reading them back while extracting them, I realise how I had my head full of the Lua construction at the time.
    Other than corrections to apply, there's also a rationalisation (to reduce copies in code) and a flavour job to be done to make some texts less raw.

    I'm glad you made me extract those Curt, as I didn't fully realised it while playtesting like I did this way.
     

    Attached Files:

  14. CurtSibling

    CurtSibling ENEMY ACE™ SLeague Staff Supporter

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    Got it - I will get back to you. :)
     
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