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TES : The Stormcloak Rebellion V2

Gosh, it has to be an issue with sounds then.

I can't figure why those sounds are working well on some pc and are crashing games with same civ's installs ...

edit :
just to make sure, are the video and sound boxes checked ?
exemple.png

As written, do you have directX9 (or better should be ok ? => DirectX12 is ok with this per exemple) installed ?
 
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DirectX 12. All boxes checked (except the debugging ones.) I tried running with the sound files removed from the game but that didn't work either.
 
DirectX 12. All boxes checked (except the debugging ones.) I tried running with the sound files removed from the game but that didn't work either.
Just in case, have you tried running ... per exemple, "ScenarioLaunch.wav" or "GloryForForsworn.wav" in the "sound/ScenarioMusics" folder of the scenario's ?
To see if your computer allows to read it out of civ2 ... :sad:
 
My computer runs those sounds just fine by themselves with media player. It's this line in the events.lua that causes the crash:

civ.playSound("ScenarioMusics\\GloryForForsworn.wav")

In fact, every civ.playSound("ScenarioMusics\\ prompt crashes the game. If I delete them from the events.lua, the game will run. In contrast, this line plays just fine:

civ.playSound("ScenarioVoices\\INTRO.wav")

I can hear it in game. "Hey, you. You're finally awake." So why do the ScenarioVoices run fine and the ScenarioMusics crash? I don't know. My only idea is that INTRO.wav is only 2 seconds long. Maybe the game is having trouble with longer files? I think it's the lua, not the sounds, because when I tried removing the sound files from the folder, the game crashed at the same spot. Anyway, I'll cutting all the scenariomusics lines out of the event.lua and see if that works.

Really appreciate all your help, Dadais. You're the best.
 
Now it crashes at night. Everything changes color, the wolf howls, and the game shuts down.
if "endDay" == "endDay" then
if tribe == objects.tStormcloakRebellion then
civ.ui.loadTerrain(0, "NightAndDayExpansion\\Terrain1night.bmp", "NightAndDayExpansion\\Terrain2night.bmp")
civ.playSound("ScenarioSounds\\WolfHowls.wav")
genericFunctions.sleep(7)
end
end
Tried taking out this line
civ.playSound("ScenarioSounds\\WolfHowls.wav")
but it didn't make any difference. If it's not a sound problem, makes me think there's something wrong with the main lua coding and not with the scenario. Does that sound possible?
lua - Copy.png
 
I'm thinking about something else, maybe.

Playing on win10, i did set civ2.exe in compability mode for windows8.

What about you ? If not, does it change anything ?
 
It doesn't help, unfortunately.
Could I bother you trying something else please ?

I altered the "GloryForForsworn" file, making it mono instead of stereo.

Could you try playing it in civ2 please (when forsworns conquer a city in the scenario) ?

I could build a fix for both you and tootall if that was your issue !
 

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