If you meant was line 26817 commented when I had these other crashes the answer is yes it was.Did you put optionnal sounds on or are they only minimal ones ?
I'll try to send you altered sound files to match better usual civ2 ones.
As requested, I replaced the wav file in the "/ScenarioMusics" folder and uncommented line 26817 and unfortunately I'm back to square one where the game crashes as soon as the 'ravager' unit enters Kolskeggr.So, following the format issue clue,
Could you please put this attached sound file in the "TESScenarioFolder\sound\ScenarioMusics" folder please,
then get back this line to play and check if it is then still crashing your game ?
Much thanks.As requested, I replaced the wav file in the "/ScenarioMusics" folder and uncommented line 26817 and unfortunately I'm back to square one where the game crashes as soon as the 'ravager' unit enters Kolskeggr.
Just to confirm I had no issues with sound files when playing John's Hinge of Fate
Looks good! and nice work on creating an dev article too. I find their article/blog system quite useful for attracting new fans as they go up on their main news page for all to see and are also good for sharing around social media too (as you've no doubt seen me doing).Guess it or not, I was useless enough to create a new account on ModDb, which delayed a little the banner setting.
It is now uploaded !
I tryed to create little videos to present quickly each faction and its position, and few others to show key features yet, ... pop up dialog frame are not captured by the xbox bar (I'll look into it though)
I'm still rocking Win7 but I've been too busy to give this latest version of the mod a try yet. I remember having no troubles last time a few months ago though. I'll try to have a go this weekend.It would be interesting to find out if any one else that runs Windows 7 has run into any problems or if I'm the only one.
That's a good suggestion to think about : there's just some reflexion needed about how to display it (it becomes a question with units using both weapons and magic which uses only one each round).If I could make a suggestion, it would be awesome if pressing 2 also showed you what the actual strength and firepower of the particular unit is, so you don't have to do the conversions in your head. I'm not sure how easy, or difficult, that would be.
That's an interesting one. We'll see depending on your results whether or not it shall be nerfed (guess would be "setting off veteran status to created units unlocked by training ground improvement").My strategy as the Imperials basically has been to build Training Grounds everywhere so I can pump out veteran legionaries and then have them upgrade to Captains (and occasionally, Captains to Legates). I seem to have enough cash flow to make this work, so hopefully it is a viable long term strategy.
In the meanwhile, I need to send scouts out to look for other Forsworn villages so I can eradicate the problem rather than simply weakening it.
I hope doing this won't allow the Stormcloaks to get too strong, though I'm noticing that they are fighting back and forth with rebels and losing (and retaking) villages in the East.
Much thanks !Certainly a fun scenario, if one that requires a few restarts to get the hang of things! I was getting my butt kicked until I figured out how to upgrade and seek out better weapons. Now I feel I have much better chances.
That's an interesting one. We'll see depending on your results whether or not it shall be nerfed (guess would be "setting off veteran status to created units unlocked by training ground improvement").
There again, an interresting goal I should follow.
Please let us show if you manage to do it. I will think about a soft way to make this impossible.
Have you tried exploring around ?
Did you already make use of the carriage ?
That's great ! Much thanks for this review !Enjoying this scenario immensely Dadais. The new mechanics including upgrading veteran units and having some units survive unsuccessful combat really breathe new life into the old civ2 bones! It took a little time to fully grasp the 'rock-paper-scissors' gameplay as far as 2-handed weapon units vs shield units vs ranged units goes, but very much enjoying this mechanic too. The map is excellent and, damn you, has made me want to reinstall Skyrim again for the umteenth time
That's an interresting strategy .Also took a little time to understand that it's a risky proposition to attack full-health units; far better to dig in defensively to their front and wait for them to attack you and expend their health. I must admit I have beefed up the imperial unit stats to make this tactic viable and give recruits at least a chance of defeating low health enemies and be able to upgrade.
Well done finding this bug.I had this lua console message pop up after enemy turns a couple of times btw. Doesn't seem to affect the scenario or cause a crash:
I wonder if it would be possible via lua to give a visual indication of weapon and enchantment upgrades btw? You have a few unit slots left I guess and for the Imps and Stormcloaks it would be handy to have a clue as to their gear strength.