Catfish
Emperor
Did you read this?PlutonianEmpire said:My first new question: How does one disable the animated terrain sprites, like we disable the animated unit sprites?
The short of it is that you're supposed to go to Graphic Options in the Game menu (Ctrl+P) and uncheck the Animated Terrain box. However, this doesn't work 100% as it should. There's a bug where a frame from the oil resource will remain visible. To completely eliminate interference from animated terrain I created a dummy resource.spr file (attached). It's basically an empty sprite file where all the pointers in the header reference a flag for zero animations. Place this file in your scenario directory and you won't have any problems with animated terrain. You can even leave animated terrain turned on and it still won't appear because the file will override the one in the Original directory.Wobbegong said:Did you read this?Wobbegong said:I've also written a FAQ for ToT in case you have any other, um, frequently asked questions.
There are 2 differences. Firstly, there's an extra column for ToT. That's for impassable terrain: it's either yes or no. Note that air units will automatically override the impassable terrain flag. Secondly, ToT may have up to 4 terrain sections, one for each possible map. These are labelled @TERRAIN, @TERRAIN1, @TERRAIN2 and @TERRAIN3.PlutonianEmpire said:Secondly, I noticed a difference between MGE terrain rules and ToT terrain rules? What is it?