Test pitboss

Seem to be having some re-starting pains. Elkad hasn't moved and LP hasn't ended turn, but we're well into the axis of good half of the time so I'm playing while I still can tonight (not for a few hours yet though, still at work). Two people missed the turn yesterday. I hope this isn't the start of the game dieing due to a failure to restart successfully after the chrismas break. Can't stop now surely, it's just getting interesting I think :)
 
Seem to be having some re-starting pains. Elkad hasn't moved and LP hasn't ended turn, but we're well into the axis of good half of the time so I'm playing while I still can tonight (not for a few hours yet though, still at work). Two people missed the turn yesterday. I hope this isn't the start of the game dieing due to a failure to restart successfully after the chrismas break. Can't stop now surely, it's just getting interesting I think :)
I've been waiting for Elkad to come online to complete some diplomacy before finishing off my moves. Hopefully he won't be too much longer.

Please don't play yet, Irgy (or at least don't make any offensive moves) because I have units sitting in the line of fire that I haven't moved out of the way yet. We can always pause to give you guys at least your proper 24 hours - and judging by the fact that two people missed the last turn, maybe we need to slow up anyway? Although if we slow up too much, I fear that might kill interest too.

I think part of the problem is the 40-hour timer, which isn't quite enough (only 45-46 real hours per turn). Dave, it'd be good if this could be shifted up to at least the 43-44 hour range so it corresponds to a minimum of 48 real hours.

As for the rest of the problem, I'm not sure if people are just busy or have lost interest. I notice that neither Donovan nor BCLG have posted anything here since December, and both missed the last turn. Not sure what's up with that.
 
I've been waiting for Elkad to come online to complete some diplomacy before finishing off my moves. Hopefully he won't be too much longer.

Please don't play yet, Irgy (or at least don't make any offensive moves) because I have units sitting in the line of fire that I haven't moved out of the way yet. We can always pause to give you guys at least your proper 24 hours - and judging by the fact that two people missed the last turn, maybe we need to slow up anyway? Although if we slow up too much, I fear that might kill interest too.

The long pause definately hurt interest, although hopefully it can be recharged. The effect of going slower I'm not sure, but I expect it would probably hurt interest less than people missing turns does. The question is more whether slowing down will help or not, if people are just missing turns because they've lost interest then generally slowing down won't help.

BCLG might simply not have noticed the game's started moving again. He played the long turn quite a while back. I've sent him a pm relating to the game already anyway, so not sure what else might be done to get his attention.

In terms of playing yet, there's a bit of an asymmetry in that if we're a bit too slow finishing our turns, the turn rolls and that's our bad luck, so in all fairness we ought to be able to treat it the same way when 20 hours rolls up for you guys. Having said that though, I'd much rather people played their turns than to enforce a strict time limit so I'm happy to wait. In any case like I said I won't be home until later, and I can wait even then until the morning or something. It's more the others I'm concerned about.
 
Well, I still haven't heard a peep from Elkad, and it's bedtime for me. Unfortunately I can't really pause the game because Elkad will then be stuck when he logs in due to my diplo window. I guess the best bet is for me to check in tomorrow morning and see if he's played. After that we can pause to give you guys a fair chance to play. Like you say Irgy, there doesn't seem much point in rushing back into this if it means people keep missing their turns.
 
Okay, after a few minutes talking to Irgy and 2metraninja in-game, it looks like we've agreed on the following:

- We need to stop playing until both sides have their whole team back again, otherwise it's just a farce. That means Elkad, BCLG and Donovan Zoi need to all either be located or replaced. Elkad I'm not so worried about as at least he's posting here, and he's always played every other turn (presume he was just busy this turn?). BCLG and Donovan Zoi, however, both have not posted on this forum in more than a month (before Christmas!). That seems more serious.

- We need to reload to a save I took earlier in the turn, because 2metraninja started taking his turn before I'd finished moving my units and as a result attacked some that he shouldn't have been able to. I'll send the save to DaveShack now. (I take a save at the end of most of my logins these days, as I'm worried about pitboss downtime undoing 3 hours of moves. ;) ) This will at least give us 30 or so hours on the timer again rather than having to keep pausing and unpausing with a couple of hours left.

Basically - Elkad, BCLG, and Donovan Zoi - can you all please post below ASAP. Let us know if you're still interested in playing the game, and if so if you'd prefer a longer timer. If you've just been busy/out of touch lately but still want to finish the game, that's great, but we're not going to know that if you're not posting here! On the other hand, if you're not interested in playing the game at all anymore, you need to let us know that as well so we can look for potential replacements. It's not fair on your teammates to disappear on them without a word at such a critical juncture in the game. :)
 
sorry, snowstorm knocked my power out for 25 hours
hopefully I'm back now
 
I'm here. I only missed one turn, while dutifully waiting 45 hours for this turn to be relinquished. I have a hard time correlating that with abandoning my teammates.

But, I will admit to a lack of interest and am playing more for necessity than fun. I'm in 2 other games where everyone involved has a shot at victory because no one has sold themselves out to the frontrunner. Once you ally with someone far more advanced than you yet militarily weak (and then allow them to become even more advanced by not keeping them in check), it takes away from the spirit of the game since you stop working for your own victory and are willing to settle for second place. This game was fun for me (and presumably the others I was able to recruit) as long as there existed the opportunity to punish such a mindset. However, I feel that ship has long since sailed.

I'll continue to fulfill my obligations even though a)our side is losing ground on every front, b)we are 4-5 techs behind in a "critical juncture of the game", and c)LP has the Space Elevator, proving my point above. Sorry if I don't share Irgy's sunny disposition, but this game was pretty much decided once Elkad laid his fiddle at LP's feet. :cool:

Elkad will correctly note some similarities to my rant at the end of the Cavalieros game, where a four team alliance pretty much ran the table for the entire game while I unsuccessfully gathered the rest of the world against them. Once the two strongest became permanent allies (enabled in-game), I had no problem declaring them both the winner rather than facing the inevitable onslaught from a 4-headed monster that had no interest in individual accomplishment. For sake of comparison: in a game I am playing now, the 4-headed monster broke up mid-game, allowing all kinds of new diplomatic options as well as a more satisfying game.

In this game, I'll be a sport and not make such an declaration since I don't want to spoil the apparent surprise for LP. However, I will give him the credit of playing Civ the way it is meant to be played --- to win.

Let me know when I can play.......
 
I need to shut down both games for a reboot. There is a suspicious screen area that shows the windows "busy" mouse pointer and nothing to explain why. And updates to apply, wanna reset memory usage, etc.
 
I'm here. I only missed one turn, while dutifully waiting 45 hours for this turn to be relinquished. I have a hard time correlating that with abandoning my teammates.
Okay, no worries. It was more that we waited around for a week for you to play the previous turn when most other people appeared to be back. The lack of any posting was also a bit confusing. Glad to have you back, though. :)

But, I will admit to a lack of interest and am playing more for necessity than fun. I'm in 2 other games where everyone involved has a shot at victory because no one has sold themselves out to the frontrunner.
I don't think that's really a fair way of putting it. The alliance (or at least a form thereof) on our continent was forged soon after we all met, something like 10-20 turns into our game. Initially we thought we'd all be joining together to fight some other threat. Then, eventually, we figured out we were stuck on our own with no chance of contacting anyone else until post-Optics (a situation that most of the rest of you - apart from those on the southern continent - were not in).

The rest of the game was entirely the result of the fact that tech trading was on, IMHO. With only 3/16 nations stuck with no ability to contact anyone else, our only option was to pool all our techs together or die. If tech trading had been off, things might have turned out very differently indeed - nabaxo's very poor start (no Copper/Iron/Horses in easy reach!) probably would have been his doom, and then eventually either Carthage or myself probably would have taken over the whole continent. But with tech trading on, there was really no option but to form an alliance.

I might add that in no way was this "selling out to the frontrunner", because (1) it was so early in the game that I wasn't any kind of frontrunner, and (2) we were always equal trading partners (the others eventually gaining far more beaker-wise than I did).

Once you ally with someone far more advanced than you yet militarily weak (and then allow them to become even more advanced by not keeping them in check), it takes away from the spirit of the game since you stop working for your own victory and are willing to settle for second place. This game was fun for me (and presumably the others I was able to recruit) as long as there existed the opportunity to punish such a mindset. However, I feel that ship has long since sailed.
Again, I feel I should point out that this alliance didn't suddenly "happen" as a result of anyone trying to throw the game. The three of us had been practically forced to work together from the very early game due to the map. It could hardly have been a surprise that we continued to work together later on. What were we supposed to do anyway, start a long and painful war that would remove any chance of any of us winning the game while the rest of you plowed ahead? I'm sure some of you would have liked that, but it wasn't exactly logical to expect us to turn on one another as long as doing so was suicide. This was even more the case once the ridiculous 7-man alliance started up. For a long time we thought we were doomed when we saw everyone else in the world pooling their resources to work together against us. I think we definitely deserve some credit for pulling through so far. (Actually we haven't even pulled through yet, as there are a lot of extremely potent threats out there.)

I'll continue to fulfill my obligations even though a)our side is losing ground on every front,
I'll say more on this after the game, but let's just say for now that a large part of these losses could easily have been prevented. We've actually been quite bemused that we've been able to make headway so fast, and it's not because of any particular tactical brilliance on our part.

b)we are 4-5 techs behind in a "critical juncture of the game",
How is it our fault that most of you turned off research a dozen or more turns ago? It was your choice to go for the route of alternative benefits (presumably gold => units). You could have been at least on par with us technologically - if not ahead - but you chose not to compete.

and c)LP has the Space Elevator, proving my point above.
Yet you could have chosen a while ago given me a run for my money on that wonder via multiple methods, and chose not to. How is that my fault? With 5 people working together towards the common purpose of denying me the Space Elevator, it wouldn't have been hard to succeed.

Also, aside from the AI, only Irgy seems to have made any attempt towards the spaceship anyway. I'm a bit bemused by this, to be honest.

Sorry if I don't share Irgy's sunny disposition, but this game was pretty much decided once Elkad laid his fiddle at LP's feet. :cool:
I'll point out again that this wasn't any sudden action to throw the game; it had been building out of a necessary friendship since almost the start of the game. Also, may I ask again what the alternative was supposed to be? Elkad suddenly teaming up with nabaxo to try to wipe me out? That just would have been suicide for the three of us, throwing the game in an instant. Almost certainly throwing it to you... or maybe Irgy/2metra. (No offence to Dave/BCLG, but I think you guys will probably agree you're not competing for first place at this point. :) )

Besides, we seem to have a difference of philosophy here. With tech trading on, I view this as more of a "team" game. We have two teams at this point in this game - fairly evenly matched, in my opinion - and one of those includes myself, Elkad and nabaxo. If one of us manages to claim a victory, then in my view that is a team victory for us. As I see it, there can be no individual victory for me in this game - I simply could not have got to where I am without the wholehearted support and effort of my teammates. I know it, they know it, and you all know it. Assuming I win, they deserve every bit as much credit for the victory as me, in my view. I assumed the same would be true of your alliance, in that if any of you managed to win, it would be credited as a team victory.

If tech trading was off it would be a different story, of course. But to me, when you have tech trading on and form a strong tech alliance with other players, you can't pretend that your success is separate from theirs. They are as much a part of your victory as you are, and there's no way around it.

Elkad will correctly note some similarities to my rant at the end of the Cavalieros game, where a four team alliance pretty much ran the table for the entire game while I unsuccessfully gathered the rest of the world against them. Once the two strongest became permanent allies (enabled in-game), I had no problem declaring them both the winner rather than facing the inevitable onslaught from a 4-headed monster that had no interest in individual accomplishment. For sake of comparison: in a game I am playing now, the 4-headed monster broke up mid-game, allowing all kinds of new diplomatic options as well as a more satisfying game.
Out of curiousity, did that game have tech trading on?

In this game, I'll be a sport and not make such an declaration since I don't want to spoil the apparent surprise for LP. However, I will give him the credit of playing Civ the way it is meant to be played --- to win.
Well it appears we simply see things differently. Firstly, any break-up of our alliance at this point would be playing to lose (and throw the game in your favour). And secondly - in my view, everyone on my team is playing to win, because as I said above I do not think any victory achieved by any one of us can be counted as an "individual achievement" at this point. If I win, they truly deserve the credit for the victory.

This isn't the first game I've played in that's ended this way. A while ago I was in a game that eventually devolved into two massive tech alliances, except I was one of the junior members. When someone in our alliance won the space race (not me), that victory was very much credited as a victory for the whole alliance. You simply can't pretend that the individual that the game claims has "won" deserves any more of the credit than the allies that helped them achieve that victory, at least in a game with tech alliances.

Let me know when I can play.......
Hopefully Dave will get the old save up and running soon and post here when he's done so. :)
 
Hopefully Dave will get the old save up and running soon and post here when he's done so. :)
I just saved and loaded the same game to reboot. Is there an older one that is supposed to be loaded?
 
I think it's a very interesting issue, this sense of what it means to win and what goals one has in addition or otherwise. In fact I'm designing a boardgame at the moment intended to expand the boundaries of this issue, more on that if I ever get anywhere with it. For now though, here's an essay on the subject that this argument has inspired.

Winning
The primary goal of any game is indeed intended to be and by definition acheiving a victory condition. At one extreme (and this is what Donovan has been saying) this is the only reasonable goal, and anything which you do should be purely in order to acheive this. Anything you do contrary to this is against the intent and spirit of the game. In theory, when designing a game, the designer ought to be able to assume that this is what players will do, and people should be able to assume everyone else will be acting in the best interests of winning the game.

Metagame
The first thing that gets in the way of this however is the metagame. People who plan to play more than one game need to account for the way their behaviour in one game will affect their treatment in another. This is a controvertial topic, as some aspects of this are to be encouraged, while others are heavily frowned upon.

A well accepted example of metagaming is honor and reputation. Many people make a point of the fact that they stick to their agreements for instance, as were they to get a reputation for breaking them it would cost them in the long run. It's a big investment, and it needs to be protected (hence BCLG's strong reaction to an indirect slight on his integrity earlier in this thread). It certainly involves not acting in the interests of winning during many a game, there's many times a well planned backstab or NAP breach would be the one and only way to win, but it may well be the last game you ever win. Burning your honor to win is in fact frustrating for all the other players, who don't wish to pay such a price but are effectively competing at a disadvantage because of it.

An example of frowned upon metagaming is existing friendships and pre-game agreements. There's of course no clear line between these and just preferring to ally with people you get on well with and who you trust (thanks to their use of the accepted form of honor metagaming). Despite this though, any hint of pre-game agreements is heavily frowned upon and generally met with a lot of ill will, for the simple reason that it does indeed make a mockery of the game for the other players.

On the whole then, the metagame is generally an emergent (i.e. undesigned, unintended), badly designed and unenjoyable game, which pulls in all manner of factors which should be outside the game entirely. It pulls in a whole lot of things from real life that are just the sort of complications that we play games to get away from. But, it's still generally considered a goal which can supplement or even trump objectives in the current game. On the whole, we applaud the metagaming which causes players to act how we think they should (e.g. honesty, fighting to the end and making life hard for people who betray us) while frowning on and complaining about those things that fly in the face of how we want people to play (e.g. pre-game agreements and kingmaking).


Second Place?
The next issue to get in the way is what's the next best thing to coming first, and how does the difference between first and second compare to the difference between second and last? Consider the following scenario:
You have two main options for how to play. One conservative option leaves you with no chance to win, but a guaranteed second place. The second, risky option, gives you a 1/10 chance to win, however if it fails you will forgo second place and finish last

Many, many people will tell you that the risky option is objectively the correct decision, because the objective of the game is to win, and there's no such thing as second place. Some would even go so far as to define second place as the player most likely to have won other than the winner, in which case often you only earn second place by choosing the risky option, and writing yourself out of any chance of winning with the conservative option puts you behind those who might have still had a 1% chance of lucking through.

Of course, ask those same people to come up with a scoring system for different rankings (without first priming them with the above example) and they'll invariably come up with one that rewards the conservative choice.

So suffice to say people's views on this can be a little inconsistent.


Psychology
Unfortunately for game designers and game philosophers like myself, the thing that constantly gets in the way of all of this is psychology. Many people would even argue that having fun is actually an objective which comes before winning! Of course I would personally counter this by saying that everyone has the most fun by playing to win within the rules of the game, and any time this is not the case you should change the rules (or the game).

In any case, you cannot get around the fact that people will do what they want to do, and it won't always fit your worldview of what they should do, not your desires for what you'd like them to do even when you think it's in your own interests.

In a game like multiplayer civ, with human diplomacy such a strong part of it, you absolutely cannot take the psychology out of the game. It's in there, and it's a part of the game as much as the rules themselves. People will do things that aren't in their "best interests" in pure game terms, and that's just the way it has to be. Manipulating them is part of the game in the first place.

Indeed this whole debate in the first place is partly part of a struggle to influence the psychology of certain players towards the goals of others, and in that sense is part of the game itself. Am I acting in my own interests writing all of this, or am I simply falling prey to my own psychological desire to write long philosophising posts on subjects that interest me?
 
I just saved and loaded the same game to reboot. Is there an older one that is supposed to be loaded?
DaveShack: Yes, and Lord Parkin should be sending it to you at some point if he hasn't already.
Dave, I sent it to your comcast account (dshack@...). Is that the correct address?
 
Dave, I sent it to your comcast account (dshack@...). Is that the correct address?
Dave, did you get the email with the save file attached? :)

Oh, and that's indeed an interesting read Irgy. I did find the last sentence particularly amusing. :lol: Will reply to some of your points at some stage... haven't been avoiding the discussion, just been snowed under with alpha testing as of yesterday.
 
Is it CivWorld?

If so - lucky you of the chosen ones :)
Indeed, it is. I was quite surprised actually, as I've never been invited to test anything for Firaxis before, despite multiple requests. Perhaps I just happened into a lucky group this time or something. :)
 
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