TETurkhan Test of Time (Map & Mod)

Hi teturkhan,

Yesterday I have played about 6 hours your PTW Version Test of Time Map. (Regular)

Somehow it was too easy in regent. (I am not a professional player in Civ3) maybe because of the many good ressources in the starting points.

The worst thing was that there wasn't any Iron in Persia. I couldn't build any Immortals until early middle age. I have found a place near Siberia, but how should I build a road to the main country for importing them? Its crazy, so I gave up.

I know that you want to make this map realistic but Persians had iron. ;) Did you checked also other ressources besides food?

Besides where are the Babylons? :king:

Your Map is fine, but I hope your new one is better, since I couldn't even irritate Persepolis. :eek:

greetings
Houman
 
I hope you have the update? The update has many changes in it (the version on the disk is over a month old).

As for Iron, even with the new map it can still be a pain in the butt to get. I suggest you find other civs that have iron, there are lots on the map, some places like Russia will have many. Trade with them, if this is not your style then conquer near by lands that have the resource. There is iron in eastern Anatolia go for it! I trade for what I need, if they don't trade with me then I take it from them! IF I were you, I would launch an attack against the Greeks, secure that iron resource, this way you force them to trade to get it or fight you, but by that time you would have built your immortals :)

As for the tech, I agree, the old version the techs moved too fast, so I slowed it down now, giving Civs an opportunity to build roads and trade etc... now the opposite is true, techs move way too slow!!! But its getting better, I hope to have some new BIX files with the edited tech rates up by tomorrow (these would be used with the new updated version)...

Just so you know when placing resources I made sure there was enough for everyone minus a few... on this map there are 24 Iron deposites, meaning if you play with 31 civs 7 of them will be screwed... not fair but this game isn't about being fair, I want some Civs to die (Muhahahah) :) It really adds to the strategy when some resources are lacking, to have a better understanding of the map (I dont recommend it but...) check out the excel sheet that is in the TETurkhan scenario folder. There you can see a complete break down of all resources and their locations, this might help you to better plan your strategy...

once again my suggestions:

1- download the latest version
2- look at the excel sheet to get an understand of where resources are located...
3- don't automate your workers, only after you have done the most important jobs should you automate them - cause if you wait for them to connect a road to a vital resource it could take more time, and in some cases that extra time makes all the difference.

happy gaming and I hope this was helpful!
 
I have a query about production costs in the PTW version of the Test of Time mod.

You say in your readme that the maximum unit cost is 1000 shields - but actually the number you put into the editor for the shield cost is multiplied by 10 in the game, so actually the maximum cost is 10000. But it seems that you made battleships, aircraft carriers, etc cost 1000 and 900 respectively, in the editor. This means that in the game they are going to cost 10000 and 9000 shields respectively. Which means that even if you have a very high production city, it will take at least 70-100 turns to build these units! Of course it is possible to rush production, but who would be able to pay 40,000 gold for a single battleship? Maybe the human player would be able to save up, but the AI is doomed - it will keep building these units for hundreds of turns...

Please correct if I am wrong (I haven't actually played the mod yet, I only investigated the bix files), but it seems to me that the mod would become unplayable in the modern era when units are so forbiddingly expensive.
I know some resources give 10+ shields and gold, but I'm not convinced that it will balance out such ridiculously high unit costs.

Sorry for this rant! :)
On the bright side, this mod looks fantastic and is indeed very detailed. Well done! And congratulations on getting it into PTW! :goodjob:

(If you've done something to correct this in the update, then I'm sorry - I wasn't able to download the update yet)
 
Maybe this is answered somewhere and I missed it, but I am playing the map and mod on the PTW disk, and I've just gotten down to the south of France.
Where are the Pyrenees? Is this fixed in this new updated version, or is there some reason they are not there?
Otherwise, I really like what you've done here.
 
LoneWolf: I am not familiar with the term Pyrenees. Can you explain pls.

sgrig: Certain advances cause certain resources to pop up. These will give you additional shields to help facilitate your purchase. Yes I know some units are incredably expensive, like Aircraft Carriers etc, however this in my view is more realistic. How many Aircraft Carriers are there in the world? In my mod, these ships cost a fortune BUT they are incredably powerful. Furthermore, you can hurry production to build them, and if you have a large enough empire/state you should beable to afford this. One city alone will as you said take a very long time to build such units, but thats unrealistic anyway. Such units should require the resources, manpower of an entire country to build.

hope this clears some issues. again as I said before the new version has many fixes and updates (it has to its 54MB big!) :)
 
ITs the mountain range on the border between France and Spain. Its a very important goegraphical feature, which really needs to be there. :)
 
on my map there is a thick border line running across this area you are speaking of which makes it difficult to see... I looked at it closely but haven't noticed any large moutains... by large I mean over 2000 meters high...

if you can indicate to me where such moutain of this height exist I will put them in for the next update :)...
 
Originally posted by teturkhan
LoneWolf: I am not familiar with the term Pyrenees. Can you explain pls.

sgrig: Certain advances cause certain resources to pop up. These will give you additional shields to help facilitate your purchase. Yes I know some units are incredably expensive, like Aircraft Carriers etc, however this in my view is more realistic. How many Aircraft Carriers are there in the world? In my mod, these ships cost a fortune BUT they are incredably powerful. Furthermore, you can hurry production to build them, and if you have a large enough empire/state you should beable to afford this. One city alone will as you said take a very long time to build such units, but thats unrealistic anyway. Such units should require the resources, manpower of an entire country to build.

hope this clears some issues. again as I said before the new version has many fixes and updates (it has to its 54MB big!) :)

OK, thanks. :)

I'll wait for the update before starting a game with the mod and submitting more comments! ;)

EDIT: I just thought about this a bit more and came to the conclusion that such high unit costs mean that Communist governments won't be able to build any of the modern units, because communists cannot pay to rush projects, they can only pop rush, but it is practically impossible to have say size 100 cities! So communist governments will inevitably be stuck with industrial units, which will lead to their downfall in the modern age! (Which could be regarded as realistic).
 
SGRIG: Didn't Communism fail? - whoops forgot about Castro and China:)
And as for population of cities - in this mod they can reach levels of 70 plus, depending on the city.

LoneWolf:
Well, honestly, you probably ought to get a different map. Check Marla's map, she's got them in the right spot. The highest peak is 3400 meters.

This statement I really did not care for. It feels like you are trying to create a level of competition between our two maps. If I found some areas in Marla’s map that could use improvement, I would simply post a message, give reference to some sources and that’s it. I definitely would not say oh take a look at Kalel’s map he has this and that (not saying your map isn't all that Kalel:)) But seriously SGRIG, what the heck was that? If I didn’t know any better I say you were trying to stir things up ;)

Anyhow, I encourage everyone’s input, but not just quite in the way you made that statement. Regardless though, thanks for your input, and after reviewing a few sources I have decided to add a few mountains in that region.
 
Actually I believe LoneWolf said that not Sgrig;). The reason I know of the Pyrenees is because of the prehistoric Cave painting's located in that region. Also Isn’t Accelerated production on?
 
Spain and France have perfect shape. If I throw one mountain in the Pyrenees region it distorts things. I have tried different combinations for the past half an hour but with no success. Finally I remember why I didn't put them in there in the first place ;)

Anyhow, see what you can come up with, maybe you will have better success than I.

Yeah I mixed up there names (justed fixed it a second ago), so have you got PTW yet PCHighway? cant wait to have a multiplayer game with you on the City version Mod

:D
 
Arrggg! I Do have play the World but I got a scratch on my original CD when Uninstalling. I did see your mod, though and those Warrior monks looked awesome in the 'extras' folder. Anyway, I'll most likely pick one (original Civ iii) up on Sunday.
So close yet so far.
 
I am, actually. But still, I need It Now! I'll see what happens. Just curiously I heard (in the manual) you can turn of cultural Flipping. Is this incorporated in your mod? It looks like i will fulfill my promise, and get a custom Avatar before I play PtW.
 
I hate culture flipping but in this mod it has taken on a role that is vital for historical feel. It doesn't happen often but places where it does is ususally where similar events took place.

You can of course turn this option off if you so choose.
 
No:D. I like it to, Just pointing it out. So it seems you got the One click Installer working? But speaking of these options, I always thought that Civ III went to fast, If you say you made the techs more expensive, and gave the units more shields, then It would (realistically) pay to have a standing army. Correct?
 
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