TETurkhan Test of Time (Map & Mod)

I think he want's to know how much money Firaxis paid you to finish this for them :D

Don't give the exact figure though - IRS might be eavesdropping....

Seriously though, congrats on being on the PtW disc TETurkhan - I'm looking forward to playing the new version :goodjob:

Oh, and I take it you didn't recognize Warpstorm's avatar, from a certain other board... :)
 
could you post the link to actually get the map....the link on your first post doesn't work...
thanks
 
erez87- if his link will work so Firaxis will sue him...
Care to Explain? Do you think we are not allowed to put up mods only compatible with PtW? Or do you think, that just because the mod comes with PtW we are not allowed to get it from other sources? Unless I am completely blind-sighted, Many mods will be featured on, 'the best of the net'. And, i think many are, and will be allowed to be posted here. At Civfanatics.
 
I think his first post, he was asking if you got paid by Firaxis. Btw anything new going on?

I've been kinda busy lately, so I was wondering if you will 'alert' us on this thread, if you release a new mod in the completed scenario section?

Im supposed to get PtW in about 2 days, did you get it yet? Cant wait for it:D. The new units look awesome! I think that Civ iii shiped with with 66 or 77 units, And PtW will have 88 new ones!?!?! Not to mention the Civs. Speaking of which, are you going to correct the GWM starting positions, I know you had them there before, but you had 'Any Start' perhaps soon you should change that, or have you already?

Before, you were talking about a multiplayer 'challenge' thread;). Perhaps you should resurrect that idea.

EDIT- just checked out the pics, and I saw the 'godzilla pic' guess that answers one of my questions:D.
 
your mod is in PTW, isn't it? so it belong to firaxis now, right?
 
Erez87, I have been given permission to post the mod here, there is no conflict, and furthermore it is only compatible with PTW.

PCHighway, I have already provided a link to this thread on the readme file found with mod on the PTW disk. Though the map has become more than that, I think I will still use this thread as the primary one. I do have a thread in the mod section, but maybe I will just update it referring people here.

I am hoping to have the download ready by tomorrow, both the Full and just the Updated one.

Finally, I can say that I am playing one of the most enjoyable games of Civ ever. My Civilization is the Israelites and the mod is the TETurkhan city version (over 250 cities on a world map).

Details of the Game:

Zion Ambition


• In the beginning I only had two cities, Jerusalem and Damascus. The city version TETurkhan mod doesn’t start every Civ on equal ground. The Chinese, Indians and a number of other Civs have numerous cities giving them a huge advantage over others.
• To the west were the Egyptians, to the south the Arabs, in the East the Persians and to the North the Greeks. With hardly any land near by to settle, I knew I had to conquer to expand. The problem was all the Civs around me were much more powerful, and it was clear that only with a dynamic strategy could I expect to subdue them.
• Playing Israel I knew after sometime with the discovery of Philosophy, I would be able to build my powerful Shofar Warriors. They would be able to fight on equal ground with the best my enemies had such as the Hoplites and Immortals.
• But until the discovery of Philosophy I decided to concentrate my efforts on improving my land, and advancing my technology. I maximized the resources of my two cities; and though Damascus stayed relatively small, Jerusalem grew to be a magnificent city. My people were amongst the most happy and content in the world.
• Once my scholars discovered Philosophy, one piece of the Ark of the Covenant (the Ark is broken into two separate pieces) appeared besides my city of Jerusalem. As I looked for the 2nd one, I saw in the land of the Egyptians, around the Sinai Peninsula. There was little question to what I needed to do… war with Egypt would be a certainty. The Jews were about to go back into Egypt but this time not as slaves but as conquerors!
• I built up a huge army; all resources were spent to this end. So much so that my economy was on the verge of complete collapse. I mobilized my men, moving them along the border with Egypt. The moment had come, David was about to take on Goliath. I declared war, and my armies thrust forward into my enemy’s lands.
• Though they Egyptians were powerful, they were caught unprepared. Suez City fell to me with great ease. The question was would I be able to hold on to it. I knew in time the Egyptians could draw upon their vast wealth and resources and come back to crush me. There was no doubt left that I would have to move onwards, while still having the advantage of surprise.
• My armies moved forward, Cairo was next to fall then I besieged Alexandria. The defenders of the great city offered stubborn resistance, and many of my men were lost. From the south, Egyptians were sending reinforcements, with my southern flank exposed, plus the loss of so many men the situation became dire. Cairo & Suez were besieged by the Egyptians; if they fell I would be isolated deep in Egyptian territory.
• The heroic defense of Alexandria finally ended, and not a moment too soon. Leaving a small garrison there, I moved the bulk of my army southward to meet the challenge of the oncoming Egyptians. The war raged on, with great casualties on both sides. The Egyptians however were replenishing their losses at much higher rate than I. The longer the war went on, the worse my situation became.
• I knew had to sue for peace, but would the Egyptians accept? They clearly had the upper hand… I had to give them a reason, an incentive for peace. Their capital city of Thebes lay near by, if I could bring my men within the city limits, this could cause Queen Cleopatra to panic and capitulate.
• I moved 5 powerful units within the city limits, and then offered peace. My intuition was right; the Queen not only agreed to all my terms but also surrendered the city of Benghazi.
• In a short time, I had conquered 4 cities, more than doubling the size of my lands. Most importantly I had acquired the 2nd piece of the Ark of the Covenant and was now able to build my mighty Shofar Warriors.
• Once again all effort, resources and manpower were spent on enlarging the army. Soon it was one of the largest and most powerful in the area, but this came at a price. Land development was suffering, research was stagnate, and few wonders or improvements were built. My empire was a geared toward one end… War.
• My aim was to control the Eastern Mediterranean. Only one port city remained between me and this realization. The Greek city of Antioch. The Greeks were more powerful than the Egyptians, their empire stretched from Greece, through out Anatolia, with a number of ports along the Black Sea. I mobilized my men to Damascus, a total of 25 Shofar Warriors. Declared war, and my troops poured over the border onto Antioch. The city fell after a brief resistance, giving me confidence to move further in looking to maybe take Smyrna or Trabzon.
• The Greeks however were much faster to respond to this invasion than the Egyptians. My troops didn’t even make it to two cities, and were stopped dead in their tracks half way there. The war ensued in the mountains of Anatolia, the Hoplites wreaked havoc on my attacking Shofar Warriors. The Greeks replaced their losses, putting two men on the field where they had lost one. Soon my troops were vastly outnumbered. My ambition had got the best of me, and now my once great invasion looked to be turning into a rout. Beaten on the battlefield I sued for peace. The Greeks demanded war reparations; I conceded giving them many of my workers. To my surprise however I was able to keep Antioch, which was after all my primary goal.
• The Greeks showed me how little attention I had given to my economy and that though I built a huge army, I could not sustain a prolonged war. My wars would have to be over quickly, but what if they didn’t end this way? If the Greeks hadn’t of accepted peace, I would have surely been doomed.

Zion Ambition II

• My empire now stretched from Benghazi all the way along the coast to Antioch. The Eastern Mediterranean was becoming an Israeli Lake, but I still had to deal with those pesky Berbers (Pirates), in particular the infamous Barbarossa brothers. A plan to build a powerful fleet was put into the works, but before implemented my attention was drawn elsewhere.
• From the East emerged a new threat. An envoy from the Persians came, demanding tribute. Pompous Persians, who did they think they were? I was not some petty power they could push around. My thoughts were that they were bluffing, merely trying to scare me into handing over my Gold. I refused their demands, and they immediately declared war.
• This was unexpected, obviously they were relying on their military might – that or they were just plain stupid. This mattered not now though, fore it was not a time of thought but one that demanded action. War had been declared and was time to let loose the dogs of war.
• The Persian Empire was huge, from the Caucus Mountains through modern day Iran. To the immediate East however lay the famous Arab city of Baghdad, unless I could get a right of passage agreement from the Arabs I would have to go around them to the North. Many Arab units were within my borders so it made sense to have a formal agreement between us. I sent envoys to them requesting free passage but much to my dismay I was denied. There was no way I would allow their troops to remain within my borders if I couldn’t pass through theirs. I demanded they remove their men and the Arabs declared war.
• Now my war was against two enemies, the Persians and the Arabs. So be it, the Arabs would be first to feel the brunt of my forces, especially since Baghdad was right in my path. In a single turn over 30 units were in position to assault the city. Baghdad was a huge, much larger than any other in my realm. Only after the 20th unit had attacked did the great city fall and even then fighting went on into the streets forcing me to garrison 15 units to maintain order.
• In a single turn, I had broken the back of the Arab Empire, took away its most prized city. Arab resistance after this point waned, and my focus shifted primarily on the Persians.
• My troops poured into Persian territory. Susa fell to me due mostly to the Persians mobilization which was slow. Immortals came from the North (Caucus), and from the East. Shofar Warrior stats are 3A-3D, while the Immortals are 4A-2D, the key was to initiate the attack, whoever attacked first could expect to win. To this end I moderately successful, but after much time our forces were locked into a stalemate.
• Every time I would try to put an end to it by requesting peace the Persians would demand Susa back. That however was an impossibility, there was no way I engaged in this costly war to walk away empty handed. I tried to scare Emperor Xerxes as I had done with Cleopatra, by moving a number of men within range of his capital. He did not even flinch, instead laughed at me saying that time was on his side. He might have been right, but luck was on mine.
• The Emperor personality or lack of had made him many enemies. The Turks from Central Asia and the Indians both on his Eastern Flank attacked him. He now had to fight a two front war, and I could see his men moving away from the front with me and towards the East. His once impenetrable lines of defense became weak, and my men broke through. The beautiful city of Isfahan fell. Knowing the Persians situation was desperate I initiated peace talks but the stubborn old mule was defiant, still laughing at me saying I did not have what it took to stomach a long tough war. Though my lines were overextended I pushed on, this time for his capital. After much fighting I conquered the Persian capital of Persepolis and it was now the Persians who came crawling back asking for peace, which I of course accepted on very favorable terms to myself.
• Peace with the Persians was long in coming, I threw everything I had at them, and only the Turks and Indians coming into the war tipped the scales in my favor. Settled up with the Persians I would now finally be able to deal with the Arabs, who though quite silent since the fall of Baghdad were still carrying out guerilla warfare against me. I regrouped a large force in Baghdad, then moved southward to Basra, and though they resisted it was futile, the city fell without a single loss to my forces.
• I pondered my next move. Much time had elapsed since the start of this Great War; my empire was very large, stretching from Egypt to Persia. The smart thing to do would be to consolidate my gains. Peace was sought with the Arabs which they promptly & gratefully accepted.
• Now it was time to rest, build improvements, work the land, and make my people happy. War would find me soon enough, but for now there would be peace in the Middle East.


Zion_Ambition.jpg


Will Continue
 
Sorry to interrupt your story but. . . Holy crap:eek:! This story is very good, and should be used to promote your mod.

-Stories Forum-

There is no doubt in my mind that your combination of Unique specified civs, and a very accurate and detailed map of your surroundings, makes this mod one for the ages. The Ark of the covenant is a ingenious idea, it seriously puts nonpareil depth into the game. And as a result, The Ark would make the game very Historical, as capturing a 'relic' would would inspire the civ with Zealotry, and give the aforementioned civ a fairly-brief influx in power. Often times in my games I find myself with no enemies left that pose a threat. With your map, and your positioning of cities, "there is always someone left to conquer." World domination in fact, doesn’t seem possible, Without a great amount of work. The fact that this mod spans the world, and doesn’t center on one country, is remarkable. I could hardly imagine a Mod of 'the expansion of Rome' or 'Wars of the Greek city-states' to be more detailed. The fact that you created two new resources just for the gaming pleasure for whoever chooses the Israelites, is very telling for what you did with the rest of the mod.

Things im concerned about, are (again) balance, I know you don’t need or want it to be too balanced. But Israelis trials do sound very difficult. Perhaps in a later edition of the mod, you can give them some type of 'second' UU In the modern age. Or make them the only of the Middle eastern civs to build modern armor?
 
thanks PCHighway,

I know I put a lot of work into making this map and mod as detailed as possible... some of the concepts are unique and innovative, but as you said how does it effect game balance... well I can say that the latest version is the best one done to date... wait time between turns has been reduced, the mod and map have a strong historical feel to them, and the best part I have give 3 ways to play...

1-the city version (my favorite)
2-Just the World map
3-Just the Mod (you choose the map)

The attention given to detail was almost at an obsession level, I did next to no guess work, virtually everything was based on facts, formulas etc... I destroyed my atlas all together, went through 7 notebooks (full of projections and notes)... looking at all the work I did makes me wonder if I should see a shrink :crazyeye:

I think you will like the mod, curious to get your feedback once you pick up the PTW disk...
 
hey teturkhan, I'm really enjoying your story, I was curious, did you put victory point locations in your mod? Like each city would have a certain amount of victory points depending on the size or whatever. i think that would be kinda neat.
 
that a great idea Downer, however I haven't done anything like that for this version. Look for it on the next one though, most likely give extra points for certain cities etc.

I have however done somethings like place resources by certain cities that make them worth your while to conquer... like Jerusalem has holy relics for Christianity, Islam and Judaism.... these relics (resources) are need to build religious type units like Templar knights, Ghazis, or Shofar Warriors... all three of these units are very powerful and can change the balance of power on a global scale... I noticed now that I added this feature, I am always aware of who is controling Jerusalem, and making sure nobody can build those units (except me of course lol)...

Its not much of a story but its true, and as I said it is by far the best game I have ever played on any of the Civ Games. It is that fun... but don't take my word for it, give it a try yourself... after playing the Israelis I think I will give the Incas a try... there is something appealing about having the Europeans discover the Americas only to find one HUGE POWER HOUSE! Muhahahahahaa!!! LOL
 
The map is great, Tet; I am glad you were able to get it into PtW.
 
*whistle* This is a pretty sweet looking map. Do you mind other modders tinkering with it as a base for their own projects (provided due credit is given, of course)?
 
No I don't mind.

If its a variation of the map then I would like it to be stated as follows: TETurkhan - TomL version

If its a mod, then simply putting it in the readme is fine :)

thanks for your compliments people, glad your like it.

Oh TomL, best to download the latest version - its improved substancially over previous ones. Look for the download in an one hours time.
 
It looks good; I will play a game of it tonight.

Have you decided where you would like to add Victory Locations yet?
 
The 54 MB file is uploaded to the CFC file server. I will upload the full install later today. :)
 
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