The TETurkhan Team to those of you that havent written me yet keep in mind this is not a full time commitment. I am merely looking for a group of people that I can call on at anytime for support. If you are busy when I ask for help no problem, I can just move on down the list until I find someone that can assist. So far the following people have written me offering their help and are now officially part of this team:
Moulton
Bobisback
spork
BobTheTerrible
I hope more of you will come forward though just email me at
teturkhan@hotmail.com, subject line: TETurkhan Team. Make sure to include your full name, alias used in forums, time availability & area of expertise (basically what areas you can assist me in)
Thats it!
So to start things off I need the following done:
I need someone or some people to go through this entire thread and summarize all the points that have been brought up. These will be posted once complete and everyone will have an oppotunity to discuss them. Once consensus is reached I will move it to my to-do list. Here is a few points I picked out from the thread that should give you an idea what I am looking for:
o Another suggestion, is there any way to make a synthetic resource? Meaning you research saltpeter, but if you don't have any then 2-3 techs later you research a tech, maybe not a required one, that acts as a saltpeter resource.
- Kormer
o Isn't plastic made from petroleum? I am not sure, just wondering, if so, than it is covered with Oil, and then when you discover plastics, it makes the ability to make the plastics. Here is a possibility... Make rubber a required resource for infantry, tanks, and whatever else it is currently used for in the game, and make a new advance further in the tree called synthetics, Unless is there one??? Then you can make new units that have the same stats as the other units that require the rubber resource, but make them so that they do not require rubber.
- pap1723
o I have a suggestion for the Greeks. Instead of giving them knights give them Cataphracts (sp?) for example since in medieval times they didn't have knights in the same way Eastern Europe had them.
- Kanaric
o Historically, Nav. or at least astronomy should be req'd
- oliver088
o When I think of the bomber in the game I think of a WWII B-17 which should probably have a much lower operational range than 35. 15-20 would be more reasonable. I shouldn't be able to bomb Bejing from Moscow with WWII units running around. I was thinking putting in a third bomber between bomber and the stealth with a range of like 50, the B-52 maybe
- Kormer
o Just to add a little input, I noticed Kormer brought up an issue about Bombers. Smoking Mirror made a great "Tri-Motor" bomber that I use an my first bomber level, then the regular Bomber, which looks quite formidable, is a step up from that one
thestonesfan
o I'm playing as Persians and I am in alliance with the Israelis in the late ancient. As soon the Turkish and Arabs felt in war with us, I could discover Chivalry. So I hoped the new Persian Cataphracts (Persian Chivalry in third Persian Dynasty) could help us from the invasion. Instead of a Knight, I could only build an Arabian horseman.
Houman
To-Do List Based on these posts (there are many more that will be posted later
addition of Cataphracts for Persians & Greeks
addition of synthetic rubber & plastics (through techs) nulifying requirement of rubber
exchange of maps moved to astronomy
addition of an early bomber
New UU for Abyssinians & Songhai