TETurkhan Test of Time (Map & Mod)

In that case, why don't I take 11-30?
 
Originally posted by TETurkhan
bobisback - sure thing no probs...
How is it coming along BTW?


I have gotten quite a bit more done:)
 
Originally posted by spork
Edit: Oh how would you like this message popup: "The black plague has struck our country!" That might actually be doable, since we already have a mechanism for jungle disease...

If it would be somehow possible I think it would be great to implement Spork´s idea of diseases! Considering the fact that many disease epidemics were spreading all around the world with fatal impacts. For instance the plague touched in the Middle Ages very huge number of people and many of them died. Economics fallen dramatically down during that time. Variola spreading in course of crusade wars caused for example another fatal epidemic. About one third of European population died! I think these are considerable disasters that affected many coutries and so they could be somehow reflected in TET (if possible of course).

When we speak about disasters it would be nice to simulate floods, forest conflagrations, hurricanes and so on. These natural disasters also greatly affect life of many people all around the world. It costs not just a lot of money but also people lives (especially floods in Asia). Some ancient South American civilizations were brought to the edge of doom because of El Nino effects (long lasting drought, moving of some species off their territories...).

The goal wouldn´t be to hit the world every while with some disaster or disease, of course. An idea is to bring this mechanism about just in cases when it would reflect some key events in history of specific countries. I know that it is nearly impossible to implement it but someone might have any idea.
 
Its probably not possible with the current editor. The Conquests expansion is supposed to have a better editor, and include natural disasters as well. Perhaps then, with some scripting, it would be possible to make some disaters.

Speaking of Conquests, does anyone know whether the maximum civ limit will be removed?
 
Originally posted by TETurkhan
Pages 1-10: BobTheTerrible
Pages 11-20: Moulton
Pages 21-30: Moulton
Pages 31-40:
Pages 41-50:

I can do 31-40 by the end of this weekend.

Do you want us to email you the list of points/suggestions when we are done?
 
I'll take the 41-50 slot Tet, if that's ok for you. It will be a nice thing to do while my slow PBEM opponents play their turns :D
 
QUOTE]If it would be somehow possible I think it would be great to implement Spork´s idea of diseases![/QUOTE]
I think that this would only be fun in a senario, because any random event that is hugely destructive just seems anoying. If a comet were to hit your house and kill your whole family but you, leaving you with one leg and one are, would say to yourself "thats just life! Life is a journey!". I don't think you would, just like I wouldn't say "that's just the game! The game is just a game!". I would be quite anoyed! But it would be quite fun, and chalenging, to start as a European nation right at the end of the Black Plague...
 
Originally posted by McVador
I think that this would only be fun in a senario, because any random event that is hugely destructive just seems anoying... But it would be quite fun, and chalenging, to start as a European nation right at the end of the Black Plague...

I agree that any really huge destructive disaster or disease would be annoying, of course. That wasn´t my thought. The first question I wanted to discuss about was whether it would be somehow possible to simulate these events. When we find some way how to implement it than we can talk about the quality and quantity of such disasters. Dying of one third of European population is surely not much funny. Of course we have always to keep on our minds that this is just a game. And main feature of each game is fun. So we would have to find some balance between reality simulation and fun. But that is the main goal of TET-mod, isn´t it? ;)

Well just think about some new possibilities the game could bring us when this idea would be realized. Imagine that Black Plague would struck your neighbour. Firstly just one or two cities. But it would be spreading through the country without respecting the borders. If you wouldn´t have Plague cure (depending on your medicine knowledge) you could ask your allies to provide you some. Otherwise you would suffer. You would have to pay for the cure or you could get it as a proof of good will. And vice versa. If you would have the cure and someone would struggle with Plague you could trade or donate it. Or you could cure just yourself and let your enemy get weaken. It could be also interesting when your soldiers moving through diseased region could be infected and bring the disease to your country, etc... Everybody can play with its imagination to think about new possible situations that could turn up and get more dynamics and challenge to the game.

In the following thread there is an interresting tornado "unit": http://forums.civfanatics.com/showthread.php?s=&threadid=57146

Presenting it as unit is not very lucky. I couldn´t imagine anyone fighting with tornado! :rolleyes: But when it could randomly appear for instance above the ocean, randomly move towards a coast, strike that area and slowly disappear, it could look much interresting, couldn´t it? ;)
 
How many of you would like to see this mod put on a ultra huge world map which is 30% bigger? “El Mencey's 362 by 362”? Look over the following key points then post your thoughts.

Thanks!


Key Points:

PROS:
• Don’t worry about slower speed times. I have devised a way around this that cuts wait time between turns down by at least half.
• The larger map will allow for greater variance in unit movement rates.
• The new map will allow for more space between cities which stop some resources meant for one city from being used by another (this results in cities having populations inconsistent with history).
• There will be two versions (both on this ultra huge map), one for slow PCs & one for faster ones.

CONS:
• It will require LOTS of time to put all units, resources, cities on the new map. Furthermore, though El Mencey’s has made an excellent map, it will need further work. The utility he uses is great but it does cause distortion in certain areas. One such area is the Adriatic Sea which is very narrow. Another is Italy which does not extend southward enough. Time will have to be spent fixing such areas - adjusting the shape & type of terrain of the map.
• The larger map will have reduced number of cities. This applies even more for the slower PC version.
Note: The negative points made here can be alleviated if I could get some help. The work will be very tedious plus will require people who are meticulous.
 
I think it is a great idea:goodjob:
 
I think it is a great idea:goodjob:
 
The only part that concerns me is the reduced number of cities... I would have assumed that, on a larger map, it could be increased. Is this only due to time issues? I'm sure that plenty of people would be willing to help. I know I'd certainly like to. The only concern I'd have would *be* the speed issues-but if you have resolved them, then...

[dance] [dance]
 
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