TETurkhan Test of Time (Map & Mod)

TE, will you include all the new civs new in conquest, wouldn't that mean that you will have to exclude other civ in order to do so, bucause i think there is a limits to how many civ can be in a game. and so is to how many shield can a unit cost but obviously you found a way around it.
 
Originally posted by TETurkhan
There is a way around the 31 Civ limit ;) - Test of Time 2.0 has more than 31 Civs...


how, please tell, please tell:rolleyes:
 
The inclusion of the Byzamines will cut Greece in half and the Portoguses will take away precious land from Spain, and the Netherlands will take away some of Germany's might. while the the sumerians and hities will be fair rivals for Israel but the test of time isn't about fairness
 
is there any way to asure that any city will be captured and not destroyed, i don't like when historical cities like Antioch are destroyed
 
It doesn't help, in Napoleonic conquest, AI razes some cities even though keep culture is on
 
Someone might have asked about this before, but I gave up trying to read all 65 pages... so here it is...
When you capture a city, then why don't the improvements and wonders produce culture????
 
Because when you capture a city all cultural buildings are automatically destroyed, apart from wonders. Wonders will only give culture to the civ that build them, although captured wonders do give the other wonder benifits, including tourism.
 
okay anerres, thanks... I just don't understand that if you capture a big city they grow small like if you just build them...
but does that means that if you lose a wonder you have build and then capture it back, it will gain culture again???
 
Yes, re-capturing a wonder you built means it will carry on producing culture.
 
you just go to senario properties and change # of civs to any number between 1- i think 2500
 
Originally posted by Bluemofia
you just go to senario properties and change # of civs to any number between 1- i think 2500



this does not wor
bob.jpg
 
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