TETurkhan Test of Time (Map & Mod)

If you give the Hwa'cha defense it will also get military police powers (bad idea).
 
I just started playing this, and have spend the last couple of days reading through the thread to make sure I'm not missing anything. I was wondering, is there not supposed to be Civlopedia entries for any of the religious units or the relics? I also can't see any of the relics on the screen. I looked in the editor and they're there, but invisible, is this correct?
 
Originally posted by mungman
I just started playing this, and have spend the last couple of days reading through the thread to make sure I'm not missing anything. I was wondering, is there not supposed to be Civlopedia entries for any of the religious units or the relics? I also can't see any of the relics on the screen. I looked in the editor and they're there, but invisible, is this correct?

Do you have the latest version:confused:
 
Rate of Fire (Unit Statistics)
Determines the rate of fire of the selected unit. Rate of fire defines how many times a bombarding unit will attack per turn.


Bombard Strength (Unit Statistics)
Determines the bombardment strength of the selected unit.


Hope this clears things up for everyone.
 
yeah, I installed the 1.66 update and the 1.7 bix before I started. And another thing I just noticed. I'm playing as the Romans and the horses that appear later in the game aren't usable for mounted units. I've got 3 horses, but still have to buy horses from the Chinese to build Knights.
 
No, I'm playing on the world map with the historical city placement. If this was a problem with the older version maybe I somehow didn't get it upgraded all the way when it did that, do you know which version it was that was having this problem?
 
Good News is the next version 1.9 is on schedule to be released this week...

Bad News it is considerably scaled back from what version 2.0 would be... (Version 2.0 is just gonna blow your minds though! :))

Mungman - wild horses are only found in NA and regular horses are found in the old world. If the horses you have are from the old world then you should be able to build horse units playing the Romans... possibly you have an install conflict... :confused:
 
Thank you explaining Rate of Fire.

New Subject, Relics.
I like the idea, and actually have learned quite a bit reading discriptions to learn what civs are Buddist or Islamic.

But it seems to me the reward for aquiring the relics is not much.

Israel's reward for controlling the Ark of the Covenant is the Shofar Warrior 3/3/1 cost 10
But the Swordman 3/2/1 cost 30 would already be available (assuming access to iron)

I just think The Ark would provide something better, ever see what it did to the Nazis in Raiders of the Lost Arc?? j/k

The same type examples can be made with the other relics.
I like this new feature, just giving you my opinion that the rewards from the potential battles to acquire and then hold these relics should be more.
 
Re: Relics:

Jbprivate: You are DEAD wrong about relics. Take your example of the shofar warrior- you can build 3 of those for every swordsman. And it is upgradeable- so if you are about to research what they upgrade to, you can crank out a ton of them and then you have a bunch of rifleman. If you manage to get the shofar warrior, you cna conquer the entire middle east and north africa and there is nothing anyone can do to stop you.
 
Thanks, now that I think about it, I might have started the game I'm on now using the 1.66 bix, would this also explain the lack of religious units in the civlopedia and invisible relics?
 
...if your cities were unable to produce many shields. I was thinking more of per unit power than the quantity you could produce.
Was just an opinion.

So I'll change subjects :Ships

Why can't Destroyers see Subs?? In the description it says the purpose of destroyers "to locate and destroy enemy submarines"

I realize it's like this for all of Civ III, and not just this mod.

And, after this I'll sit down and shut-up and stay out the way,

Another Argument on Shield Cost of Air-Craft Carriers:

If the current shield cost your using is to reflect a $4,5 billion cost then I think that wouldn't be accurate. $4.5 B is cost for modern carriers, not WWII ships.
And since carriers are built in the Industrial Age.......

Ok, guess I'm just cheap.

Thanks for all your work, I'll hush up now. :wallbash:
 
I am currently working through this, and will be looking specifically at ships movement and warfare.
Meanwhile, As Greek, Monarch, I removed Israel, first because they had my only immediate source of Iron, and then to have and hold Jerusalem. When I got Chivalry, the Templar Knight rocks. No Civ stands up to them, and will not until riflemen. I currently own about half the world, but if I pursued it, I would never see the modern age, and would be unable to evaluate ships. I guess I better cool it, and wait., and go back to pretending I wanted a UN victory... :)
This is on Monarch.
 
WOW!
The year is 2090 of my last test before posting. The game is very slow now - 5 minutes between turns... This definitely shows the need to have this mod on a smaller map...

Anyhow, I am working on it sorry about the delay but with the proposal put forth to Atari & Firaxis I have had to juggle things a bit...
 
No-one can reply because we are all holding our collective breath... ;)
 
TETurkhan, I have to say you have done a great job making this mod! Thank´s a lot for showing us new horizonts of this game!

I have started to play with Chinese. I am just about 2650 B.C. but really enjoy this mod. But I have encountered a serious problem. My settlers are not able to build a new city! You might say I am stupid (and maybe you are right :) ) that I am not able to build one! There is no build icon available, hotkey "B" doesn´t work! I have tried to start with Germans but it´s the same.

When I edited the scenario and looked at settlers settings there was checked both "settle" and "build city" options. When I play any random game or another mod I haven´t got this problem. I have installed PTW v. 1.14f, TETurkhan mod v. 1.66 full and 1.70 after that.

Unfortunatelly I haven´t got time enough to read all threads regarding TETurkhan mod. Maybe there is some answer for my problem. Could someone help me please? I really have no idea what´s wrong or what I am doing wrong!

Thank you very much for your help.
 
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