anarres
anarchist revolutionary
@Jackowisp, one thing worth trying is increasing your virtual memory, as the game may well be pushing your over your memory limit.
See your OS help on how to do this.
See your OS help on how to do this.
Originally posted by RasputinXXX
Teturkhan:
You MOD is the best one out there. Excellent work so far. There's not TOO many advances like in DYP, but there's enough.
Welcome additions to your mod include:
1) Government specific buildings (like in Player1)
2) Multi-unit icons for units up to and including infantry. Units past that point did not fight in lines.
3) On your map, a few modifications should be made, not really for city locations, but city ownership. I think this will improve balance dramatically:
-- Suez Canal: Britain
-- Hong Kong: Britain
-- Angora, Trebazon, Tbilisi, Astrakhan: Turkistan
-- Sardinia: Rome
-- Lisbon: Celts
-- Munich: Germany
-- Geneva: France
-- Edinberg: Celts
-- new city SE of forest SE of London: Plymouth - England
-- Riga: Poland
-- Taiwan: Japan
-- Qiqhar - a new city north of Harbin (i think its called something else on your map) should go to the Mongols
-- Kazan, Lop Nor, Yinchuan, Urumqi: Mongols
-- La Coruna: New city north of Lisbon to the NE of the bonus
grassland: Spain
-- Milan - renamed Marseilles - France
-- Lusaka- new city E of the horses SSW of the natives in Africa: Zululand
Start year: 4300 BC (rather than 5000 BC) - this works much better in terms of actual events, etc.
I like your idea of limiting "trade contacts with.." ability until much later than writing.
Keep up the good work.
Progress: the Multi figure units is creating a bit of probs, can't really give it to one unit and not another - i have to figure a method to do it....